UO Item Database
Hi there,
I've been searching the net for way to long now to try and find a way to get various data from UO.
About a year ago I was developing a new auction/shop web site for UO (that would hopefully support non-OSI servers) but I had to abandon the project due to time constraints, most of my time was consumed with manual data entry, meaning entering every type of craftable etc into a database, as you can imagine, this was a tad mind numbing.
So what I want really is to be able to export this information directly from the game. I need things like all types of armor,weapon,shield,jewlery (including data like str req,medable etc), and more or less anything that you can sell. Also things like all possible item properties(spell effects,stats,etc. etc.) and their value ranges,type of buildings and sizes (althought I already have most of this data for OSI servers), and...well you get the idea. Obviously this information is stored somewhere, but where I don't know, and as for accessing it well, maybe if I had the lives of a cat. Also when I say export items, I dont mean like every item on the server (i.e. player made) just the different types (chainmail tunic,platemail tunic etc.)
So I thought I'd come to the one place where I thought I might get an answer to try and put an end to the misery.
If this is possible and can be made to be straight forward it would be possible to have support for non-OSI servers with a simple "export" of their item database.
The reason for such complexity (compared to something like uo-auction2) is because the main basis of the site is to be able to find EXACTLY what you want.
And if I manage to get that far, I was also thinking about being able to export item data directly from the game, i.e. items in your backpack and their properties (pref without using euo)
Anyway I've babbled enough, I just want closure
Thanks in advance to all advice
Sorry if it doesn't seem appropriate to the forum, couldn't think what else to try.
This is going to be developed with ASP.NET(VB.NET).
Cheers
D
Hi there,
I've been searching the net for way to long now to try and find a way to get various data from UO.
About a year ago I was developing a new auction/shop web site for UO (that would hopefully support non-OSI servers) but I had to abandon the project due to time constraints, most of my time was consumed with manual data entry, meaning entering every type of craftable etc into a database, as you can imagine, this was a tad mind numbing.
So what I want really is to be able to export this information directly from the game. I need things like all types of armor,weapon,shield,jewlery (including data like str req,medable etc), and more or less anything that you can sell. Also things like all possible item properties(spell effects,stats,etc. etc.) and their value ranges,type of buildings and sizes (althought I already have most of this data for OSI servers), and...well you get the idea. Obviously this information is stored somewhere, but where I don't know, and as for accessing it well, maybe if I had the lives of a cat. Also when I say export items, I dont mean like every item on the server (i.e. player made) just the different types (chainmail tunic,platemail tunic etc.)
So I thought I'd come to the one place where I thought I might get an answer to try and put an end to the misery.
If this is possible and can be made to be straight forward it would be possible to have support for non-OSI servers with a simple "export" of their item database.
The reason for such complexity (compared to something like uo-auction2) is because the main basis of the site is to be able to find EXACTLY what you want.
And if I manage to get that far, I was also thinking about being able to export item data directly from the game, i.e. items in your backpack and their properties (pref without using euo)
Anyway I've babbled enough, I just want closure
Thanks in advance to all advice
Sorry if it doesn't seem appropriate to the forum, couldn't think what else to try.
This is going to be developed with ASP.NET(VB.NET).
Cheers
D