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UO-SE Ridables by Lord Dark Scythe

DeadSpider

Sorceror
Pretty sure these # are correct by going through the Bodyconv.def in the UO folder
I tested in game but no animations for them all the others test fine

Rai-Ju 196
Kaze Kemono 199

# Monsters and sea creatures
240 -1 -1 1
241 -1 -1 2
242 -1 -1 3
244 -1 -1 4
245 -1 -1 5
247 -1 -1 6
249 -1 -1 7
250 -1 -1 8
251 -1 -1 9
252 -1 -1 10
253 -1 -1 11
255 -1 -1 12
196 -1 -1 13
199 -1 -1 14
 

Mortis

Knight
Code:
#Body	Type	Anim	DefHue	Unused	Scale	Scale	Scale	3D Model
## Samurai Empire creatures								
240	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Kappa
241	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Oni
242	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Bimbobushi
243	2	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Hai_Riyo
244	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Rune_Beetle
245	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Yomotsu_Warrior
246	2	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Kitsun_Tsuki
247	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Fan_Dancer
248	2	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Wild_Guar
249	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Yamandon
250	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Tri_Wolf
251	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Vampyric_Beast
252	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Lady_of_the_Snow
253	0	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Yomotsu_Priest
254	2	0	FFFFFFFF	0	0.00035	0.00035	0.00035	Crane
255	0	0	FFFFFFFF	0	0.0003	0.0003	0.0003	Yomotsu_Elder
169	2	791	FFFFFFFF	0	1	1	1	Giant_Beetle_Fire
196	0	0	FFFFFFFF	0	2	2	2	Denkou_Yajuu
199	0	0	FFFFFFFF	0	2	2	2	Gouzen_Ha
 

telekea

Wanderer
If you are using a patched version of AOS 3d Client, you can only see the SE tamables that you can take to other facets.

As far as I know you can not see any of the other creatures in the 3d client, at least I can't and none of my players that use AOS 3d can.

But on SE 3d you can. So I am thinking for some reason OSI did not include the animations for any Tokuno only creatures in the 3d version, but they do exist in 2d.
 

Tannis

Knight
there is a solution, but maybe not the bestsearch in animal lore and bandagescript
for isanimal and ismonster. than add there the bodyvalues of the new creatures with for example: body == 244 || body == 243 .
because isanimal and ismonster seems to be hardcoded, so i think, this is the best solution

sorry for my english, but it isnt my main language.

to phantom: shut up pls to my comment, i dont like people, who say, that the have scriptet it already, but won't help someone. i think that you cannot script anything usefull.
and your opinions means nothing to me

I tried this to make the Crane and the Hiryu Loreable and Vetable, but I'm not quite sure how to get started...do I need to make an if statement stating that if the bodyvalue is xxx or xxx then it will lore it or...? I'm pretty stuck
 
Rancor said:
there is a solution, but maybe not the bestsearch in animal lore and bandagescript
for isanimal and ismonster. than add there the bodyvalues of the new creatures with for example: body == 244 || body == 243 .
because isanimal and ismonster seems to be hardcoded, so i think, this is the best solution :)

QUOTE]

Thanks i forgot i had this problem and i jst came across this thread i did just what you said and now the Samurai animals lore and vet just perfectly!!

Thanks,
Dan
 

Tannis

Knight
ahope222111;627887 said:
when ever i try to animal lore a hyru or any of the other ones it says this is not an animal any answers???

This is the archives, you won't get many answers. Try Script Support instead ;)
 
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