TheOutkastDev
Knight
Updated: Spellcrafting v2.1
Click here to download
Summary:
Craft system that allows players to craft magics and apply them to armors, weapons, shields and jewelry.
Description:
Similiar to the DAoC craft system but modified for Ultima Online. Players can collect spellcraft jewels and add them to their Book of Spellcrafts. Those proficient in Alchemy and Inscribing magics can conjure magics and affix them to items to allow greater selection in armor strengths and weaknesses. However, the magics are not always stable and backfire, taking that precious item with it and leaving a nasty burn on the crafter...
v2.2 Changelog:
ADDITIONS
- Settable Minimum Skill Levels for Alchemy and Inscribe
to allow spellcrafting.
- bool CountResistBonuses - if true, resist bonuses will
count toward the max properties allowed.
- spellcraft book now remembers last page player was on
when book was closed/craft was selected.
v2.1 Changelog:
FIXES
- canceling target still used up resources
- targeting items outside of your backpack possible
ADDITIONS
- BraceletsRingsOnly - if true, only bracelets and rings
are valid spellcraft jewelry
v2.0 Changelog:
FIXES
- client crash issue with guardian of the magics
- stacking jewel bug leaving basespellcraft and generic jewels
after seperating
- weapon damage was not useable on jewelry
- possible double loot issue on guardians
ADDITIONS
- Non AoS support
- ArtifactsCraftable added to Spellcraft.cs. If true, artifacts
can be spellcrafted, if false, they cannot be spellcrafted.
Installation:
Unzip and install in your customs folder. READ THE README FILE. IT HAS IMPORTANT INFORMATION.
Click here to download
Summary:
Craft system that allows players to craft magics and apply them to armors, weapons, shields and jewelry.
Description:
Similiar to the DAoC craft system but modified for Ultima Online. Players can collect spellcraft jewels and add them to their Book of Spellcrafts. Those proficient in Alchemy and Inscribing magics can conjure magics and affix them to items to allow greater selection in armor strengths and weaknesses. However, the magics are not always stable and backfire, taking that precious item with it and leaving a nasty burn on the crafter...
v2.2 Changelog:
ADDITIONS
- Settable Minimum Skill Levels for Alchemy and Inscribe
to allow spellcrafting.
- bool CountResistBonuses - if true, resist bonuses will
count toward the max properties allowed.
- spellcraft book now remembers last page player was on
when book was closed/craft was selected.
v2.1 Changelog:
FIXES
- canceling target still used up resources
- targeting items outside of your backpack possible
ADDITIONS
- BraceletsRingsOnly - if true, only bracelets and rings
are valid spellcraft jewelry
v2.0 Changelog:
FIXES
- client crash issue with guardian of the magics
- stacking jewel bug leaving basespellcraft and generic jewels
after seperating
- weapon damage was not useable on jewelry
- possible double loot issue on guardians
ADDITIONS
- Non AoS support
- ArtifactsCraftable added to Spellcraft.cs. If true, artifacts
can be spellcrafted, if false, they cannot be spellcrafted.
Installation:
Unzip and install in your customs folder. READ THE README FILE. IT HAS IMPORTANT INFORMATION.