courtjester12804
Sorceror
UO was my first MMO ever and I'm very faithful to the entire concept behind it. But let's face it, the current way UO is set up is outdated. Companies like Blizzard have popped out games like WoW, Trion is getting ready to release Rift, and many other MMOs have stepped up to the plate. One of the best things about UO is it's skill system. The problem comes when you are already at your highest skill set. Similar to other MMOs, you get to max level and what do you do, raid? pvp?
Luckily, UO is so old that questing was not really implemented. Nor was your typical leveling system of 1-99. I say luckily because that means we, as dedicated UO players and shard owners, have something to build on. I see that a couple leveling systems have been released and some people have released some individual quest scripts.
As a result, I suggest some of us get together and work on an overhaul that includes the following modifications:
-Normal skill leveling at an expedited rate (possibly 5-10x faster skill ups) without access to dungeons
-Once a player has attained 700 total skill points, graduate them to a leveling/questing system
-Players gain access to certain dungeons at certain levels, similar to the way that WoW dictates which dungeons you can enter based on gear rating
-Questing throughout the world could be implemented in quest hubs located in different areas, leaving choice up to the players where they want to level (Tram/Fel, Ilsh, Malas, Tokuno)
-Starting out with a level cap of 10 or 20 would give us a reasonable goal for quest creation without overwhelming us (this also allows for further expansions raising the level cap and giving us time to create additional quests)
-Add some new gear sets to be spread throughout the dungeons
-Quest rewards can be XP along with money and/or a piece of gear
-Crafting gets some new recipes only available through quests/dungeons once at max-skill and certain levels to help add to some of the gear
-Add Xanthos' Spell Crafting system and possibly Nerun's Distro as standard to have a fully spawned world (Spell Crafting is a personal preference of mine that I feel no shard should be without)
-There are some pretty good scripts out there that can be incorporated for quest lines or events such as "A Contagious Zombie" and Starlazer's Vampire Pack1 for starters.
This is the summarized version of my vision but if there are people that would like to get together and work on this with me, I think it would be a refreshing option to put a whole new level on top of a solid framework. I have been around RunUO for the better part of 7 years as a silent member and I want to give something back to the community that has allowed me to revisit one of my favorite games stress-free and whenever I wanted to.
I think having members involved with this will also help to increase the confidence and scripting ability of some of the members that just don't know where to start by learning from some of the old pros (you know who you are) that have been giving us some amazing scripts for years now.
Luckily, UO is so old that questing was not really implemented. Nor was your typical leveling system of 1-99. I say luckily because that means we, as dedicated UO players and shard owners, have something to build on. I see that a couple leveling systems have been released and some people have released some individual quest scripts.
As a result, I suggest some of us get together and work on an overhaul that includes the following modifications:
-Normal skill leveling at an expedited rate (possibly 5-10x faster skill ups) without access to dungeons
-Once a player has attained 700 total skill points, graduate them to a leveling/questing system
-Players gain access to certain dungeons at certain levels, similar to the way that WoW dictates which dungeons you can enter based on gear rating
-Questing throughout the world could be implemented in quest hubs located in different areas, leaving choice up to the players where they want to level (Tram/Fel, Ilsh, Malas, Tokuno)
-Starting out with a level cap of 10 or 20 would give us a reasonable goal for quest creation without overwhelming us (this also allows for further expansions raising the level cap and giving us time to create additional quests)
-Add some new gear sets to be spread throughout the dungeons
-Quest rewards can be XP along with money and/or a piece of gear
-Crafting gets some new recipes only available through quests/dungeons once at max-skill and certain levels to help add to some of the gear
-Add Xanthos' Spell Crafting system and possibly Nerun's Distro as standard to have a fully spawned world (Spell Crafting is a personal preference of mine that I feel no shard should be without)
-There are some pretty good scripts out there that can be incorporated for quest lines or events such as "A Contagious Zombie" and Starlazer's Vampire Pack1 for starters.
This is the summarized version of my vision but if there are people that would like to get together and work on this with me, I think it would be a refreshing option to put a whole new level on top of a solid framework. I have been around RunUO for the better part of 7 years as a silent member and I want to give something back to the community that has allowed me to revisit one of my favorite games stress-free and whenever I wanted to.
I think having members involved with this will also help to increase the confidence and scripting ability of some of the members that just don't know where to start by learning from some of the old pros (you know who you are) that have been giving us some amazing scripts for years now.