Vampire/Werewolf System
Ok, here is my version of the infamous vampire/werewolf battle
Credits for people helping me with stuff I used in this:
Admin Vorspire: showed me how to make monster already damaged
ArteGordon: his code addition for the LastSpell tracking, and most importantly, helping me understand how many methods worked so I could do many things on my own (even a lot other than this script)
Files Included / Installation:
** Just unzip the folder in the customs directory
** 2 files you may already have (1)the RandomHue from my Random Dye Tub already released (2)BaseHire from nerun's distro. If you already have these somewhere, just delete those files. I didn't edit anything on those files for this release, you will just need to have them
** Instructions.txt shows what files you will need to edit (I didn't include already edited files because many people will already have those edited already, I just showed what to add)
Description:
** Spawn in human form, have a chance to convert to a stronger form while fighting(melee or magic attacks), and then before being killed, turn into a weaker form. Once idle (no more combatant, they revert back to human form.
** The weak form has increased hit point regeneration and they have a chance to flee and hide. Once healed (regen to full hits), they revert back to human form.
** Each has specialty ability to drain their opponent's life and add to their own (most of the time is just a random amount of damage, but sometimes will completely heal the vampire/ww)
** Immune to summoned creatures, pets, most spells (see the following exceptions), and any weapon other than silver
Vampires - lower resistance to fire, take damage from spells (fireball, fire field, flamestrike) and fire elementals
WereWolf - lower resistance to Energy, take damage from spells (Lightning, Explosion, Chain Lightning) and air elementals
** Sunlight is lethal. Vampires are instantly killed and werewolves can not convert. Dungeon light counts as night regardless of the time of day.
** They are in an opposition group (like orcs/savages) and will fight each other. They have a small chance of dropping special loot (vampire robe and werewolf claws). These work like the Orcish Kin Mask, if you are wearing one you are a friend to that side.
** Each side has a hireable NPC that specializes in killing them. They suck against anything other than their sworn enemy (do 1/2 damage attacks and rcv dbl damage from an attack). If the enemy they are fighting attempts to hide and flee, they may reveal them and continue fighting. They are a friend to the opposite side also.
So check it out and let me know what you think.
Ok, here is my version of the infamous vampire/werewolf battle
Credits for people helping me with stuff I used in this:
Admin Vorspire: showed me how to make monster already damaged
ArteGordon: his code addition for the LastSpell tracking, and most importantly, helping me understand how many methods worked so I could do many things on my own (even a lot other than this script)
Files Included / Installation:
** Just unzip the folder in the customs directory
** 2 files you may already have (1)the RandomHue from my Random Dye Tub already released (2)BaseHire from nerun's distro. If you already have these somewhere, just delete those files. I didn't edit anything on those files for this release, you will just need to have them
** Instructions.txt shows what files you will need to edit (I didn't include already edited files because many people will already have those edited already, I just showed what to add)
Description:
** Spawn in human form, have a chance to convert to a stronger form while fighting(melee or magic attacks), and then before being killed, turn into a weaker form. Once idle (no more combatant, they revert back to human form.
** The weak form has increased hit point regeneration and they have a chance to flee and hide. Once healed (regen to full hits), they revert back to human form.
** Each has specialty ability to drain their opponent's life and add to their own (most of the time is just a random amount of damage, but sometimes will completely heal the vampire/ww)
** Immune to summoned creatures, pets, most spells (see the following exceptions), and any weapon other than silver
Vampires - lower resistance to fire, take damage from spells (fireball, fire field, flamestrike) and fire elementals
WereWolf - lower resistance to Energy, take damage from spells (Lightning, Explosion, Chain Lightning) and air elementals
** Sunlight is lethal. Vampires are instantly killed and werewolves can not convert. Dungeon light counts as night regardless of the time of day.
** They are in an opposition group (like orcs/savages) and will fight each other. They have a small chance of dropping special loot (vampire robe and werewolf claws). These work like the Orcish Kin Mask, if you are wearing one you are a friend to that side.
** Each side has a hireable NPC that specializes in killing them. They suck against anything other than their sworn enemy (do 1/2 damage attacks and rcv dbl damage from an attack). If the enemy they are fighting attempts to hide and flee, they may reveal them and continue fighting. They are a friend to the opposite side also.
So check it out and let me know what you think.