Ultima IX was the last Ultima game that Origin released before they went with EA.
Er, actually EA was with them during U:VII...but EA's tainting of Ultima really started with U:VIII if you ask me. U:IX is just a sad topic all around. So much potential...soo many bugs. As some one pointed out in a post elsewhere, there is a resent interview with R.G. where he talks about EA and U:VIII/U:IX.
I was a big fan of U:IX back in 1999/2000 but since got over it. It’s ok, but it does not have that "Ultima" feel that the others have. Especially U:VI, U:VII, and UO. It’s the background, the environment, those things that make Ultima feel…real…so to speak. Pick anything up, use many things in lots of ways (make bread!), do just about anything. Very cool stuff. But with U:IX, there are no NPC schedules, few usable items, you can not just adventure (doing so will surly trip off a trigger that will muck up the game), and there is no party. The party I could do without (though it is funny to hear them complain or joke around in U:VII). However, the whole thing felt odd. And where to begin with the crazy story?! *sigh* I wanted it to be the best Ultima so badly because it was the final one, but I guess I’ll wait to see if any of the remakes work out.
I guess I like UO because it reminds me of U:VII (my favorite) in that you can do so many things. On top of that, you can be many different types of characters. I can not only work towards getting a tower or castle (we…or at least on a non-OSI server) by fighting stuff, I can later make another character, learn carpentry and make my own furniture! This kind of open-ended playing style is very incredible. As much depth as you want to put in it, and in just about any direction.
Did I start UO (OSI) because of Ultima? Yes. I started playing Ultima games back when U:IV came out in the 80’s and started UO because I liked the originals so much. Do I think UO is like Ultima? Kind of. It is Ultima in it’s size, things you can do, and amount of fun I have with it, but it also lacks something that Ultima IV, V, VI, and VII(1&2) have. Then again, one is a multiplayer game and the others are not so of course they would be different.
D&D (or AD&D in my case) is another reason. I started RP’ing a few years before playing my first Ultima game. I waited a long time for NWN, and only really had FRUA during that wait (as far as D&D-based game builders go). But I think I like UO better. I’m still waiting for persistent world scripts to get better for NWN, and have been trying to figure out how to make UO more module-based. Something between NWN and UO is what I have been looking for. But for now, UO has my vote (especially RunUO)!