Praxiiz
Sorceror
Status Update
I acquired a copy of the god client, but I'm not going to focus on patching the grid in until the other functionality of the project is finished.
The [LiveFreeze command works with a bounding box - you can now freeze items into the map and see them reappear. (It actually just looks like their hue changes)
I figured out how to deal with the changing size of the statics file (the client's "view" of the statics file couldn't get any bigger because it uses memory mapped files, but I found a way around it). I couldn't finish the freeze command until I figured this out, so its a major step forward.
Multi-Boxing now possible (each client must have its own folder with the full game client). For now this will not change.
Added another "tab" to razor which will show the version of the project and eventually it will have a "defrag" button for the statics file.
Currently, the project does not support map diffs. (i.e. clients before 6)
The next big thing on my list is figuring out a hashing scheme for server/client so it will send only map updates that are needed.
I'll try to get another video done when I have time.
I acquired a copy of the god client, but I'm not going to focus on patching the grid in until the other functionality of the project is finished.
The [LiveFreeze command works with a bounding box - you can now freeze items into the map and see them reappear. (It actually just looks like their hue changes)
I figured out how to deal with the changing size of the statics file (the client's "view" of the statics file couldn't get any bigger because it uses memory mapped files, but I found a way around it). I couldn't finish the freeze command until I figured this out, so its a major step forward.
Multi-Boxing now possible (each client must have its own folder with the full game client). For now this will not change.
Added another "tab" to razor which will show the version of the project and eventually it will have a "defrag" button for the statics file.
Currently, the project does not support map diffs. (i.e. clients before 6)
The next big thing on my list is figuring out a hashing scheme for server/client so it will send only map updates that are needed.
I'll try to get another video done when I have time.