Hands Of God
Sorceror
I found a way to get around thiss crash until i figure out is going on
find this line in Hecate.cs and place these in there
public void DoSpawn()
{
/*
Melinoe mel = new Melinoe();
m_Melinoe = mel;
mel.MoveToWorld( this.Location, this.Map );
mel.Home = this.Location;
mel.RangeHome = 8;
Hekabe hek = new Hekabe();
m_Hekabe = hek;
hek.MoveToWorld( this.Location, this.Map );
hek.Home = this.Location;
hek.RangeHome = 8;
Gale gale = new Gale();
m_Hekabe = hek;
gale.MoveToWorld( this.Location, this.Map );
gale.Home = this.Location;
gale.RangeHome = 8;
*/
}
find this line in Hecate.cs and place these in there
public void DoSpawn()
{
/*
Melinoe mel = new Melinoe();
m_Melinoe = mel;
mel.MoveToWorld( this.Location, this.Map );
mel.Home = this.Location;
mel.RangeHome = 8;
Hekabe hek = new Hekabe();
m_Hekabe = hek;
hek.MoveToWorld( this.Location, this.Map );
hek.Home = this.Location;
hek.RangeHome = 8;
Gale gale = new Gale();
m_Hekabe = hek;
gale.MoveToWorld( this.Location, this.Map );
gale.Home = this.Location;
gale.RangeHome = 8;
*/
}
Hands Of God;826340 said:This is a great script. Thanks
I get one problem
This happens when they kill one of the two guards on the secound to last champ
Code:Server Crash Report =================== RunUO Version 2.1, Build 3641.39010 Operating System: Microsoft Windows NT 5.2.3790 Service Pack 2 .NET Framework: 2.0.50727.3603 Time: 1/28/2010 9:00:56 PM Mobiles: 3775 Items: 130291 Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Server.Multis.BaseBoat.FindBoatAt(IPoint2D loc, Map map) at Server.Misc.TreasuresOfTokuno.CheckLocation(Mobile m) at Server.Misc.TreasuresOfTokuno.HandleKill(Mobile victim, Mobile killer) at Server.Mobiles.BaseCreature.OnDeath(Container c) at Server.Mobile.Kill() at Server.Mobile.Damage(Int32 amount, Mobile from, Boolean informMount) at Server.Mobile.Damage(Int32 amount, Mobile from) at Server.Mobiles.BaseCreature.Damage(Int32 amount, Mobile from) at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Boolean ignoreArmor, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy, Int32 chaos, Int32 direct, Boolean keepAlive, Boolean archer) at Server.Items.BaseWeapon.OnHit(Mobile attacker, Mobile defender, Double damageBonus) at Server.Items.BaseRanged.OnHit(Mobile attacker, Mobile defender, Double damageBonus) at Server.Items.BaseWeapon.OnHit(Mobile attacker, Mobile defender) at Server.Items.BaseRanged.OnSwing(Mobile attacker, Mobile defender) at Server.Mobile.CombatTimer.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args)