YupA_Li_N said:Refund an item by either double clicking on it (Most) or single clicking and select "Sell" (Stairs, gates, floor tiles, water tiles)
YupA_Li_N said:Refund an item by either double clicking on it (Most) or single clicking and select "Sell" (Stairs, gates, floor tiles, water tiles)
case (int)Buttons.LavaEast1: {from.SendGump(new Lava1(m_Wand,from,4846,100));break;}
I don't believe animations would cause lag. The animations are simply a certain ItemID that the client reads as a series. There is no more data sent across the lines than a non-animated ID. The lag is probably produced by the excessive amount of items in one spot, their slow computers, or slow connections trying to send so many items. (Unless, of course, I'm wrong about this )keelin said:is there a way to take the animations off of the wand? My players are filling up my shard with houses full of animations and its causing alot of lag in those areas... i really love this script and would hate to have to take it out... could you just point me in the right direction to take them out myself. I've looked and looked at the code and i'm not that good to figure it out. I know it will take some time to do but this would be a great help to me. Thank you for such a wonderful script btw
keelin said:is there a way to take the animations off of the wand? My players are filling up my shard with houses full of animations and its causing alot of lag in those areas... i really love this script and would hate to have to take it out... could you just point me in the right direction to take them out myself. I've looked and looked at the code and i'm not that good to figure it out. I know it will take some time to do but this would be a great help to me. Thank you for such a wonderful script btw
*Clarifies*Greystar said:Its the items... since each item they create with the wand is an actuall item not static...
ItemID's are selected in the files in Pages folder, in the OnResponse method.keelin said:Yes I understand that part that i would have to change each item one by one. And i'm fully prepared to do that. I just found the code to change so thanks. I am now endevoring to remove them.
case (int)Buttons.LavafallEast1: {from.SendGump(new Lava2(m_Wand,from,6681,100));break;}
A_Li_N said:*Clarifies*
It wouldn't matter if it were item or static. Static is base Item as well. Only thing that matters is the ItemID. Some ItemID's are part of a sequence, and the client reads that itemID and does the sequence.
Hlal said:Anyone fix this where if a player removes house the yard deletes as well?
Greystar said:No cause A_Li_N is not supporting the script anymore and is working on a new system. all a player would have to do is refund the items from the yard
Mekaylah said:I realize this script really isn't being supported anymore. I just have one simple question. I have been using the token yard wand and I want to replace it with the gold yard wand. Will the yard decoration the players have placed with the token system stay? Or will they have to do it all over again? I know it seems to stay when a house is dropped but wasn't sure if I completely remove the token system and replace with the gold.