Trageon;795284 said:i'll try this one, the others dont want to work for me
RunUO - [www.runuo.com] Version 2.0, Build 2959.20979
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (3 errors, 0 warnings)
Warnings:
+ Customs/[2.0]Alien's - ACC and Central Memory/Complete Spell System/-=+ 02 Ch
anging/Reagents/DestroyingAngel.cs:
CS0535: Line 6: 'Server.Items.DestroyingAngel' does not implement interface
member 'Server.Items.ICommodity.DescriptionNumber'
+ Customs/[2.0]Alien's - ACC and Central Memory/Complete Spell System/-=+ 02 Ch
anging/Reagents/PetrafiedWood.cs:
CS0535: Line 6: 'Server.Items.PetrafiedWood' does not implement interface me
mber 'Server.Items.ICommodity.DescriptionNumber'
+ Customs/[2.0]Alien's - ACC and Central Memory/Complete Spell System/-=+ 02 Ch
anging/Reagents/SpringWater.cs:
CS0535: Line 6: 'Server.Items.SpringWater' does not implement interface memb
er 'Server.Items.ICommodity.DescriptionNumber'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
public class DestroyingAngel : BaseReagent, ICommodity
public class PetrafiedWood : BaseReagent, ICommodity
public class SpringWater : BaseReagent, ICommodity
jacquesc1;805569 said:i get this error on the scrips i know it in the reagon folder
culpress;829613 said:What would I need to change to make it so the players are not hidden whenever they use the gate?
Not a problem. I'll see if it might be easily possible to set that option in-gameculpress;829617 said:Thank you A_Li_N , You rock hardcore! xD
Lichbane;827932 said:EDIT: Would it be possible to export/import files in XML format. I'd like to change the order the gates appear in the gump, and reordering them in the load file sounds the easiest way of doing that (as opposed to building it into the management gump).
mortenbub;829674 said:i put the distro export file in server & in root and still says no files to import?
gump.AddRadio(435, 190, 208, 209, (Params.SelectedLocation.Key.Map == Map.Trammel), 111);
gump.AddRadio(570, 190, 208, 209, (Params.SelectedLocation.Key.Map == Map.Malas), 112);
gump.AddRadio(435, 215, 208, 209, (Params.SelectedLocation.Key.Map == Map.Felucca), 113);
gump.AddRadio(570, 215, 208, 209, (Params.SelectedLocation.Key.Map == Map.Ilshenar), 114);
gump.AddRadio(435, 240, 208, 209, (Params.SelectedLocation.Key.Map == Map.Tokuno), 115);
gump.AddLabel(460, 192, 1153, "Tram");
gump.AddLabel(530, 192, 1153, "Malas");
gump.AddLabel(460, 217, 1153, "Fel");
gump.AddLabel(542, 217, 1153, "Ilsh");
gump.AddLabel(460, 242, 1153, "Tokuno");
From what I can tell from the latest SVN, Ter Mur is not currently part of RunUO as an option for Map. If you've taken the time and effort to put it in your shard, you can simply add another radio/label to the lists where you found this code:mortenbub;829681 said:Ok one more question -- how would I add Ter Mur?
I take it its in the PGSystem.cs
But where is the radio numbers for it and Label for it? Fill in blanks for me?
gump.AddRadio(435, 190, 208, 209, (Params.SelectedLocation.Key.Map == Map.Trammel), 111);
gump.AddRadio(570, 190, 208, 209, (Params.SelectedLocation.Key.Map == Map.Malas), 112);
gump.AddRadio(435, 215, 208, 209, (Params.SelectedLocation.Key.Map == Map.Felucca), 113);
gump.AddRadio(570, 215, 208, 209, (Params.SelectedLocation.Key.Map == Map.Ilshenar), 114);
gump.AddRadio(435, 240, 208, 209, (Params.SelectedLocation.Key.Map == Map.Tokuno), 115);
[COLOR="Red"] gump.AddRadio(570, 240, 208, 209, (Params.SelectedLocation.Key.Map == Map.<YOURMAPNAME>), 127);[/COLOR]
gump.AddLabel(460, 192, 1153, "Tram");
gump.AddLabel(530, 192, 1153, "Malas");
gump.AddLabel(460, 217, 1153, "Fel");
gump.AddLabel(542, 217, 1153, "Ilsh");
gump.AddLabel(460, 242, 1153, "Tokuno");
[COLOR="red"]gump.AddLabel(530, 242, 1153, "<YOURMAPNAME>");[/COLOR]
mortenbub;830469 said:hehe Ter Mur is the new map / facet of Ultima Online from OSI -- if you have updated your client you have it, most newer shards coming up are trying to offer it.
I did the changes what you said, Ter Mur shows up in letting me add it -- but the problem is when I click like Add a location from that Map, it has me give in cords, etc, but on the map section i cant pick TerMur.map -- i need to know how to add it to the other gump
AddLabel(685, 365, 0, "<YOURMAPNAMEHERE");
AddRadio(655, 370, 208, 209, (Map == Map.<YOURMAPNAMEHERE> ? true : false), 20);
switch (m)
{
case 6: Map = Map.Trammel; break;
case 7: Map = Map.Felucca; break;
case 8: Map = Map.Malas; break;
case 9: Map = Map.Ilshenar; break;
case 10: Map = Map.Tokuno; break;
case 20: Map = Map.<YOURMAPNAMEHERE>; break;
}
Sorry for OT question ... but is there somewhere that describes how to add the new maps to RunUO?mortenbub;830469 said:hehe Ter Mur is the new map / facet of Ultima Online from OSI -- if you have updated your client you have it, most newer shards coming up are trying to offer it.