Please take a look at 'Core\YardRegistry.cs' Lines 168-692...that is where you can add more items to the system...each 'page' holds 24 items...so if you add 25 items to a category, there will be 2 pages.Gorelord13;831674 said:Hi, i use your great system it is very usefull ad i use it constantly as i build my homes, but how would i go about adding skeletons and gore to this system? i want the bodies and skeletons and bone piles ad such to be able to be placed on the shovel, how would i go about this? any suggestions or has anyone done this before?
class MyEntries
{
public static void Configure()
{
YardRegistry.RegisterEntry(...);
}
}
Tresdni;841955 said:- Server crash, at least daily, due to a null reference within the system.
CS0246: Line 214: The type or namespace name 'Tile' could not be found (are you missing a using directive or an assembly reference?)
CS0029: Line 214: Cannot implicitly convert type 'Server.StaticTile[]' to 'Tile[]'
CS0246: Line 220: The type or namespace name 'Tile' could not be found (are you missing a using directive or an assembly reference?)
Tile[] tiles = map.Tiles.GetStaticTiles(item.X, item.Y, true);
int z = int.MinValue;
for (int i = 0; i < tiles.Length; ++i)
{
Tile tile = tiles[i];
StaticTile[] tiles = map.Tiles.GetStaticTiles(item.X, item.Y, true);
int z = int.MinValue;
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile tile = tiles[i];
There is a huge flaw in this system, at least with a lot of players online.
- Players are given a second bank box, to them it will seem as if they've lost their bank contents all together. This requires staff to use [viewequip, target the player, scroll over, and delete the second bank box.
- Server crash, at least daily, due to a null reference within the system.
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.ACC.YS.YardGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)