zmaint said:I added your Kabuto.cs file and restarted the server. I can add the item fine, and it looks good, but cannot equip it. I see in the properties menu for it that it is in the "gorget" slot? Is that perhaps why it can't be worn? If so how does one go about fixing that?
Yotuf said:how do we update our custom tiledata ?
Magus64 said:Do you have the latest patch for the game? The art for this item is in a patch that came out less than a week ago.
dmajor said:added info, when i use the latest tiledata i can wear it, but can't see the ridable drakes i have. however, when i use winmerge to compare the files, they are identical. should i be using some other merge/patch utility to compare?
zmaint said:Umm I don't have any custom files other than your Kabuto.cs and the ones from Nerun that does all the spawn points, and I added that after the Kabuto one. I am pretty sure it would work if it was just not trying to add it to the gorget layer. How do I change it to a HELM?
HadesUO said:i dont understand? i still cant get it to work.
Yotuf said:how do we update our custom tiledata ?
Ghosthunter02 said:I've been looking at the code for a grand total of about an hour now, comparing it to other pieces of armor. I don't see any difference between this script and the Plate Helm, other than the bonuses. There doesn't appear to be anything special about this script, yet I can't get the helmet to equip either.
Maybe I'm overlooking something, I'm not a code master, but there doesn't appear to be any reason why my character can't equip this helm.
I don't buy the tile data thing. I don't use ANY custom .mul or tiledata files on my shard. I do have plenty of custom scripts, but none that deal with armor or weapons, as I want them to be as close to RunUO standards as possible. I've updated my client to the latest version, and have checked with InsideUO and made sure the artwork is there, which it is.
What script was used as the base script for the ancient samurai helm?
Ghosthunter
mr_wuss said:Question,
in the last OSI patch, did they update tiledata? or just add the images for the helmet and not 'activate' it yet, sorta like all the other crap they have filled UO with, I haven't look at the script, or the patch.
[Constructable]
public KabutoHelm() : base( 0x236C )
{
Name = "Kabuto Helm";
Weight = 5.0;
[COLOR=Red]Layer = Layer.Helm;[/COLOR]
}