I had an item on auction and the reserve wasn't met but it got close enough that I was going to sell it anyway. The usual popped up saying end of auction but it wouldn't do anything when I hit the green Okay to sell it without meeting reserve. I tried three or four logins and finally gave up and hit that I didn't want to sell it. It just went out like it worked but would pop up everytime I logged in.
You are using b36, this is for 1.0, upgrade your server if you want to use this. B36 isn't supported by these forums.DLocke5463 said:auction\items\mobilestatuette.cs: CS0117: (line 118, column 4) 'Server.mobiles.basecreature' does not contain a definition for 'MoveToWorld'
auction\items\AuctionControlGump.cs: CS0117: (line 118, column 4) 'Server.mobiles.basecreature' does not contain a definition for 'MoveToWorld'
infra001 said:Well I put the system back on my shard the other night.
Last night:
Code:Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.HashtableEnumerator.MoveNext() at Server.World.SaveItems() at Server.World.Save(Boolean message) at Server.Misc.AutoSave.Save() at Server.DelayCallTimer.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args)
So it looks like your save fix didn't work :/
bean56 said:I've never had that crash, although I do get a stack overload exception which supposedly means there's a never ending loop somewhere. My best guess would be the auction system.
XxSP1DERxX said:That crash happens when an auction ends during a worldsave.
Arya said:The crash was supposed to be fixed, I thought that locking the collections would do the trick for some reason it didn't. I'm going to move the system to a default RunUO timer model instead of the .NET threaded timer, this will solve the issue. Hopefully by Christmas.