MTupstairs
Wanderer
Houston, we have a problem.
I will repost the files to address this issue, but I am also going to post the code fix for those who have already installed the scripts. Clumsy mistake on my part and MANY THANKS to Ms Lunnas on The Bluegrass Shard for finding it.
ERROR, items crafted from dull copper up to bronze incorrectly state they are crafted with the next ore down.
The fix is simple enough. Go to line approx line 1298 of baseweapon.cs and you will find this INCORRECT code:
Change the code to this: (Be careful if you are a cut/paster cause I also spelled Shadow wrong)
This will fix the issue and, once again, sorry for any issues this may have caused. Once the issue is corrected, any items that had already been crafted will display properly. I guess posting for the masses is the best way to test. Thanks everyone.
I will repost the files to address this issue, but I am also going to post the code fix for those who have already installed the scripts. Clumsy mistake on my part and MANY THANKS to Ms Lunnas on The Bluegrass Shard for finding it.
ERROR, items crafted from dull copper up to bronze incorrectly state they are crafted with the next ore down.
The fix is simple enough. Go to line approx line 1298 of baseweapon.cs and you will find this INCORRECT code:
Code:
{
case CraftResource.DullCopper: oreType = "Iron"; break; // dull copper
case CraftResource.ShadowIron: oreType = "Dull Copper"; break; // shadow iron
case CraftResource.Copper: oreType = "Sahdow Iron"; break; // copper
case CraftResource.Bronze: oreType = "Bronze"; break; // bronze
case CraftResource.Gold: oreType = "Gold"; break; // golden
case CraftResource.Agapite: oreType = "Agapite"; break; // agapite
case CraftResource.Verite: oreType = "Verite"; break; // verite
case CraftResource.Valorite: oreType = "Valorite"; break; // valorite
case CraftResource.Silver: oreType = "Silver"; break; // silver
case CraftResource.Platinum: oreType = "Platinum"; break; // platinum
case CraftResource.Mythril: oreType = "Mythril"; break; // mythril
case CraftResource.Obsidian: oreType = "Obsidian"; break; // obsidian
case CraftResource.Jade: oreType = "Jade"; break; // jade
case CraftResource.Moonstone: oreType = "Moonstone"; break; // moonstone
case CraftResource.Sunstone: oreType = "Sunstone"; break; // sunstone
case CraftResource.Bloodstone: oreType = "bloodstone"; break; // bloodstone
case CraftResource.SpinedLeather: oreType = "Spined"; break; // spined
case CraftResource.HornedLeather: oreType = "Horned"; break; // horned
case CraftResource.BarbedLeather: oreType = "Barbed"; break; // barbed
case CraftResource.RedScales: oreType = "Red"; break; // red
case CraftResource.YellowScales: oreType = "Yellow"; break; // yellow
case CraftResource.BlackScales: oreType = "Black"; break; // black
case CraftResource.GreenScales: oreType = "Green"; break; // green
case CraftResource.WhiteScales: oreType = "White"; break; // white
case CraftResource.BlueScales: oreType = "Blue"; break; // blue
default: oreType = ""; break;
}
Change the code to this: (Be careful if you are a cut/paster cause I also spelled Shadow wrong)
Code:
{
case CraftResource.DullCopper: oreType = "Dull Copper"; break; // dull copper
case CraftResource.ShadowIron: oreType = "Shadow Iron"; break; // shadow iron
case CraftResource.Copper: oreType = "Copper"; break; // copper
case CraftResource.Bronze: oreType = "Bronze"; break; // bronze
case CraftResource.Gold: oreType = "Gold"; break; // golden
case CraftResource.Agapite: oreType = "Agapite"; break; // agapite
case CraftResource.Verite: oreType = "Verite"; break; // verite
case CraftResource.Valorite: oreType = "Valorite"; break; // valorite
case CraftResource.Silver: oreType = "Silver"; break; // silver
case CraftResource.Platinum: oreType = "Platinum"; break; // platinum
case CraftResource.Mythril: oreType = "Mythril"; break; // mythril
case CraftResource.Obsidian: oreType = "Obsidian"; break; // obsidian
case CraftResource.Jade: oreType = "Jade"; break; // jade
case CraftResource.Moonstone: oreType = "Moonstone"; break; // moonstone
case CraftResource.Sunstone: oreType = "Sunstone"; break; // sunstone
case CraftResource.Bloodstone: oreType = "Bloodstone"; break; // bloodstone
case CraftResource.SpinedLeather: oreType = "Spined"; break; // spined
case CraftResource.HornedLeather: oreType = "Horned"; break; // horned
case CraftResource.BarbedLeather: oreType = "Barbed"; break; // barbed
case CraftResource.RedScales: oreType = "Red"; break; // red
case CraftResource.YellowScales: oreType = "Yellow"; break; // yellow
case CraftResource.BlackScales: oreType = "Black"; break; // black
case CraftResource.GreenScales: oreType = "Green"; break; // green
case CraftResource.WhiteScales: oreType = "White"; break; // white
case CraftResource.BlueScales: oreType = "Blue"; break; // blue
default: oreType = ""; break;
}
This will fix the issue and, once again, sorry for any issues this may have caused. Once the issue is corrected, any items that had already been crafted will display properly. I guess posting for the masses is the best way to test. Thanks everyone.