D-Eagle said:cmon... boink..
ya to solve this i added a 10 second invulnerablility timer.Greystar said:Don't bump threads! Also don't tele back to town then... you might be either flagged as Criminal or a Murderer for one reason or another causing the guards to think you are a good target to toast.
using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
namespace Server.Mobiles
{
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000000,
Glassblowing = 0x00000001,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
ToggleMiningStone = 0x00000010,
KarmaLocked = 0x00000020,
AutoRenewInsurance = 0x00000040,
UseOwnFilter = 0x00000080,
PublicMyRunUO = 0x00000100,
PagingSquelched = 0x00000200,
Young = 0x00000400
}
public enum NpcGuild
{
None,
MagesGuild,
WarriorsGuild,
ThievesGuild,
RangersGuild,
HealersGuild,
MinersGuild,
MerchantsGuild,
TinkersGuild,
TailorsGuild,
FishermensGuild,
BardsGuild,
BlacksmithsGuild
}
public enum SolenFriendship
{
None,
Red,
Black
}
public class PlayerMobile : Mobile
{
private class CountAndTimeStamp
{
private int m_Count;
private DateTime m_Stamp;
public CountAndTimeStamp()
{
}
public DateTime TimeStamp { get{ return m_Stamp; } }
public int Count
{
get { return m_Count; }
set { m_Count = value; m_Stamp = DateTime.Now; }
}
}
private DesignContext m_DesignContext;
private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private TimeSpan m_NpcGuildGameTime;
private PlayerFlag m_Flags;
private int m_StepsTaken;
private int m_Profession;
//Start Pvp Point System
private int m_TotalPoints;
private int m_TotalWins;
private int m_TotalLoses;
private int m_TotalResKills;
private int m_TotalResKilled;
private Mobile m_LastPwner;
private Mobile m_LastPwned;
private DateTime m_ResKillTime;
private int m_TotalPointsLost;
private int m_TotalPointsSpent;
private string m_PvpRank = "Newbie";
[CommandProperty( AccessLevel.GameMaster )]
public string PvpRank
{
get{ return m_PvpRank; }
set{ m_PvpRank = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalPoints
{
get{ return m_TotalPoints; }
set{ m_TotalPoints = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalWins
{
get{ return m_TotalWins; }
set{ m_TotalWins = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalLoses
{
get{ return m_TotalLoses; }
set{ m_TotalLoses = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalResKills
{
get{ return m_TotalResKills; }
set{ m_TotalResKills = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalResKilled
{
get{ return m_TotalResKilled; }
set{ m_TotalResKilled = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile LastPwner
{
get{ return m_LastPwner; }
set{ m_LastPwner = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile LastPwned
{
get{ return m_LastPwned; }
set{ m_LastPwned = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan ResKillTime
{
get
{
TimeSpan ts = m_ResKillTime - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_ResKillTime = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalPointsLost
{
get{ return m_TotalPointsLost; }
set{ m_TotalPointsLost = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalPointsSpent
{
get{ return m_TotalPointsSpent; }
set{ m_TotalPointsSpent = value; }
}
//End Pvp Point System
// start CHallenge
private bool isinchal = false;
private bool canbechal = true;
private BaseMount m_TempMount;
private int m_Wins;
private int m_Loses;
[CommandProperty( AccessLevel.GameMaster )]
public int Wins
{
get{ return m_Wins; }
set{ m_Wins = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Loses
{
get{ return m_Loses; }
set{ m_Loses = value; }
}
[CommandProperty( AccessLevel.GameMaster ) ]
public BaseMount TempMount
{
get { return m_TempMount; }
set { m_TempMount = value; }
}
[CommandProperty(AccessLevel.Counselor)]
public bool IsInChallenge
{
get{return isinchal;}
set{isinchal = value;}
}
[CommandProperty(AccessLevel.Counselor)]
public bool CanBeChallenged
{
get{return canbechal;}
set{canbechal = value;}
}
public override bool KeepsItemsOnDeath
{
get
{
if(isinchal)
return true;
return base.KeepsItemsOnDeath;
}
}
//End challenge
[CommandProperty( AccessLevel.GameMaster )]
public int Profession
{
get{ return m_Profession; }
set{ m_Profession = value; }
}
public int StepsTaken
{
get{ return m_StepsTaken; }
set{ m_StepsTaken = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public NpcGuild NpcGuild
{
get{ return m_NpcGuild; }
set{ m_NpcGuild = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NpcGuildJoinTime
{
get{ return m_NpcGuildJoinTime; }
set{ m_NpcGuildJoinTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NpcGuildGameTime
{
get{ return m_NpcGuildGameTime; }
set{ m_NpcGuildGameTime = value; }
}
public PlayerFlag Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PagingSquelched
{
get{ return GetFlag( PlayerFlag.PagingSquelched ); }
set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Glassblowing
{
get{ return GetFlag( PlayerFlag.Glassblowing ); }
set{ SetFlag( PlayerFlag.Glassblowing, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Masonry
{
get{ return GetFlag( PlayerFlag.Masonry ); }
set{ SetFlag( PlayerFlag.Masonry, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SandMining
{
get{ return GetFlag( PlayerFlag.SandMining ); }
set{ SetFlag( PlayerFlag.SandMining, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool StoneMining
{
get{ return GetFlag( PlayerFlag.StoneMining ); }
set{ SetFlag( PlayerFlag.StoneMining, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ToggleMiningStone
{
get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool KarmaLocked
{
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AutoRenewInsurance
{
get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool UseOwnFilter
{
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PublicMyRunUO
{
get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
}
public static Direction GetDirection4( Point3D from, Point3D to )
{
int dx = from.X - to.X;
int dy = from.Y - to.Y;
int rx = dx - dy;
int ry = dx + dy;
Direction ret;
if ( rx >= 0 && ry >= 0 )
ret = Direction.West;
else if ( rx >= 0 && ry < 0 )
ret = Direction.South;
else if ( rx < 0 && ry < 0 )
ret = Direction.East;
else
ret = Direction.North;
return ret;
}
public override bool OnDroppedItemToWorld( Item item, Point3D location )
{
if ( !base.OnDroppedItemToWorld( item, location ) )
return false;
BounceInfo bi = item.GetBounce();
if ( bi != null )
{
Type type = item.GetType();
if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
{
object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
if ( objs != null && objs.Length > 0 )
{
FlipableAttribute fp = objs[0] as FlipableAttribute;
if ( fp != null )
{
int[] itemIDs = fp.ItemIDs;
Point3D oldWorldLoc = bi.m_WorldLoc;
Point3D newWorldLoc = location;
if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
{
Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
if ( itemIDs.Length == 2 )
{
switch ( dir )
{
case Direction.North:
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East:
case Direction.West: item.ItemID = itemIDs[1]; break;
}
}
else if ( itemIDs.Length == 4 )
{
switch ( dir )
{
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East: item.ItemID = itemIDs[1]; break;
case Direction.North: item.ItemID = itemIDs[2]; break;
case Direction.West: item.ItemID = itemIDs[3]; break;
}
}
}
}
}
}
}
return true;
}
public bool GetFlag( PlayerFlag flag )
{
return ( (m_Flags & flag) != 0 );
}
public void SetFlag( PlayerFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
public DesignContext DesignContext
{
get{ return m_DesignContext; }
set{ m_DesignContext = value; }
}
public static void Initialize()
{
if ( FastwalkPrevention )
{
PacketHandler ph = PacketHandlers.GetHandler( 0x02 );
ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
}
EventSink.Login += new LoginEventHandler( OnLogin );
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
}
public override void OnSkillInvalidated( Skill skill )
{
if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
UpdateResistances();
}
public override int GetMaxResistance( ResistanceType type )
{
int max = base.GetMaxResistance( type );
if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
max = 60;
return max;
}
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
public override void OnNetStateChanged()
{
m_LastGlobalLight = -1;
m_LastPersonalLight = -1;
}
public override void ComputeBaseLightLevels( out int global, out int personal )
{
global = LightCycle.ComputeLevelFor( this );
if ( this.LightLevel < 21 && AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 )
personal = 21;
else
personal = this.LightLevel;
}
public override void CheckLightLevels( bool forceResend )
{
NetState ns = this.NetState;
if ( ns == null )
return;
int global, personal;
ComputeLightLevels( out global, out personal );
if ( !forceResend )
forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
if ( !forceResend )
return;
m_LastGlobalLight = global;
m_LastPersonalLight = personal;
ns.Send( GlobalLightLevel.Instantiate( global ) );
ns.Send( new PersonalLightLevel( this, personal ) );
}
public override int GetMinResistance( ResistanceType type )
{
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
int min = int.MinValue;
if ( magicResist >= 1000 )
min = 40 + ((magicResist - 1000) / 50);
else if ( magicResist >= 400 )
min = (magicResist - 400) / 15;
if ( min > MaxPlayerResistance )
min = MaxPlayerResistance;
int baseMin = base.GetMinResistance( type );
if ( min < baseMin )
min = baseMin;
return min;
}
private static void OnLogin( LoginEventArgs e )
{
Mobile from = e.Mobile;
SacrificeVirtue.CheckAtrophy( from );
JusticeVirtue.CheckAtrophy( from );
CompassionVirtue.CheckAtrophy( from );
if ( AccountHandler.LockdownLevel > AccessLevel.Player )
{
string notice;
Accounting.Account acct = from.Account as Accounting.Account;
if ( acct == null || !acct.HasAccess( from.NetState ) )
{
if ( from.AccessLevel == AccessLevel.Player )
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
else
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
}
else if ( from.AccessLevel == AccessLevel.Administrator )
{
notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
}
else
{
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
}
from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
}
}
private bool m_NoDeltaRecursion;
public void ValidateEquipment()
{
if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
return;
if ( this.Items == null )
return;
m_NoDeltaRecursion = true;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
}
private void ValidateEquipment_Sandbox()
{
try
{
if ( Map == null || Map == Map.Internal )
return;
ArrayList items = this.Items;
if ( items == null )
return;
bool moved = false;
int str = this.Str;
int dex = this.Dex;
int intel = this.Int;
#region Factions
int factionItemCount = 0;
#endregion
Mobile from = this;
for ( int i = items.Count - 1; i >= 0; --i )
{
if ( i >= items.Count )
continue;
Item item = (Item)items[i];
if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;
bool drop = false;
if ( dex < weapon.DexRequirement )
drop = true;
else if ( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
drop = true;
else if ( intel < weapon.IntRequirement )
drop = true;
if ( drop )
{
string name = weapon.Name;
if ( name == null )
name = String.Format( "#{0}", weapon.LabelNumber );
from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
from.AddToBackpack( weapon );
moved = true;
}
}
else if ( item is BaseArmor )
{
BaseArmor armor = (BaseArmor)item;
bool drop = false;
if ( !armor.AllowMaleWearer && from.Body.IsMale && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !armor.AllowFemaleWearer && from.Body.IsFemale && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else
{
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
if ( dex < dexReq || (dex + dexBonus) < 1 )
drop = true;
else if ( str < strReq || (str + strBonus) < 1 )
drop = true;
else if ( intel < intReq || (intel + intBonus) < 1 )
drop = true;
}
if ( drop )
{
string name = armor.Name;
if ( name == null )
name = String.Format( "#{0}", armor.LabelNumber );
if ( armor is BaseShield )
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
else
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack( armor );
moved = true;
}
}
FactionItem factionItem = FactionItem.Find( item );
if ( factionItem != null )
{
bool drop = false;
Faction ourFaction = Faction.Find( this );
if ( ourFaction == null || ourFaction != factionItem.Faction )
drop = true;
else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
drop = true;
if ( drop )
{
from.AddToBackpack( item );
moved = true;
}
}
}
if ( moved )
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
}
catch ( Exception e )
{
Console.WriteLine( e );
}
finally
{
m_NoDeltaRecursion = false;
}
}
public override void Delta( MobileDelta flag )
{
base.Delta( flag );
if ( (flag & MobileDelta.Stat) != 0 )
ValidateEquipment();
if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
InvalidateMyRunUO();
}
private static void Disconnect( object state )
{
NetState ns = ((Mobile)state).NetState;
if ( ns != null )
ns.Dispose();
}
private static void OnLogout( LogoutEventArgs e )
{
}
private static void EventSink_Connected( ConnectedEventArgs e )
{
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_SessionStart = DateTime.Now;
if ( pm.m_Quest != null )
pm.m_Quest.StartTimer();
pm.BedrollLogout = false;
}
}
private static void EventSink_Disconnected( DisconnectedEventArgs e )
{
Mobile from = e.Mobile;
DesignContext context = DesignContext.Find( from );
if ( context != null )
{
/* Client disconnected
* - Remove design context
* - Eject all from house
* - Restore relocated entities
*/
// Remove design context
DesignContext.Remove( from );
// Eject all from house
from.RevealingAction();
foreach ( Item item in context.Foundation.GetItems() )
item.Location = context.Foundation.BanLocation;
foreach ( Mobile mobile in context.Foundation.GetMobiles() )
mobile.Location = context.Foundation.BanLocation;
// Restore relocated entities
context.Foundation.RestoreRelocatedEntities();
}
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
if ( pm.m_Quest != null )
pm.m_Quest.StopTimer();
pm.m_SpeechLog = null;
}
}
public override void RevealingAction()
{
if ( m_DesignContext != null )
return;
Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
base.RevealingAction();
}
public override void OnSubItemAdded( Item item )
{
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
{
int maxWeight = WeightOverloading.GetMaxWeight( this );
int curWeight = Mobile.BodyWeight + this.TotalWeight;
if ( curWeight > maxWeight )
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
}
}
public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
{
if ( message )
{
if ( target.Title == null )
SendMessage( "{0} no puedes dañar a un vendor.", target.Name );
else
SendMessage( "{0} {1} no lo puedes dañar.", target.Name, target.Title );
}
return false;
}
return base.CanBeHarmful( target, message, ignoreOurBlessedness );
}
public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
return base.CanBeBeneficial( target, message, allowDead );
}
public override bool CheckContextMenuDisplay( IEntity target )
{
return ( m_DesignContext == null );
}
public override void OnItemAdded( Item item )
{
base.OnItemAdded( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
InvalidateMyRunUO();
}
public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
InvalidateMyRunUO();
}
public override double ArmorRating
{
get
{
BaseArmor ar;
double rating = 0.0;
ar = NeckArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = HandArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = HeadArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = ArmsArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = LegsArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = ChestArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = ShieldArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
return VirtualArmor + VirtualArmorMod + rating;
}
}
public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset( StatType.Str );
if ( Core.AOS )
{
strBase = this.Str;
strOffs += AosAttributes.GetValue( this, AosAttribute.BonusHits );
}
else
{
strBase = this.RawStr;
}
return (strBase / 2) + 50 + strOffs;
}
}
public override int StamMax
{
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
}
public override int ManaMax
{
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ); }
}
public override bool Move( Direction d )
{
NetState ns = this.NetState;
if ( ns != null )
{
GumpCollection gumps = ns.Gumps;
for ( int i = 0; i < gumps.Count; ++i )
{
if ( gumps[i] is ResurrectGump )
{
if ( Alive )
{
CloseGump( typeof( ResurrectGump ) );
}
else
{
SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
return false;
}
}
}
}
TimeSpan speed = ComputeMovementSpeed( d );
if ( !base.Move( d ) )
return false;
m_NextMovementTime += speed;
return true;
}
public override bool CheckMovement( Direction d, out int newZ )
{
DesignContext context = m_DesignContext;
if ( context == null )
return base.CheckMovement( d, out newZ );
HouseFoundation foundation = context.Foundation;
newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );
int newX = this.X, newY = this.Y;
Movement.Movement.Offset( d, ref newX, ref newY );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
}
public override bool AllowItemUse( Item item )
{
return DesignContext.Check( this );
}
public override bool AllowSkillUse( SkillName skill )
{
return DesignContext.Check( this );
}
private bool m_LastProtectedMessage;
private int m_NextProtectionCheck = 10;
public virtual void RecheckTownProtection()
{
m_NextProtectionCheck = 10;
Regions.GuardedRegion reg = this.Region as Regions.GuardedRegion;
bool isProtected = ( reg != null && !reg.IsDisabled() );
if ( isProtected != m_LastProtectedMessage )
{
if ( isProtected )
SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
else
SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.
m_LastProtectedMessage = isProtected;
}
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );
RecheckTownProtection();
}
public override void SetLocation( Point3D loc, bool isTeleport )
{
if ( !isTeleport && AccessLevel == AccessLevel.Player )
{
// moving, not teleporting
int zDrop = ( this.Location.Z - loc.Z );
if ( zDrop > 20 ) // we fell more than one story
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
}
base.SetLocation( loc, isTeleport );
if ( isTeleport || --m_NextProtectionCheck == 0 )
RecheckTownProtection();
}
public override void GetContextMenuEntries( Mobile from, ArrayList list )
{
base.GetContextMenuEntries( from, list );
if ( from == this )
{
if ( m_Quest != null )
m_Quest.GetContextMenuEntries( list );
if ( Alive && InsuranceEnabled )
{
list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );
if ( AutoRenewInsurance )
list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
else
list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
}
// TODO: Toggle champ titles
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
{
if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
if ( house.IsAosRules )
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
}
if ( m_JusticeProtectors.Count > 0 )
list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
}
}
private void CancelProtection()
{
for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
{
Mobile prot = (Mobile)m_JusticeProtectors[i];
string args = String.Format( "{0}\t{1}", this.Name, prot.Name );
prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
}
m_JusticeProtectors.Clear();
}
private void ToggleItemInsurance()
{
if ( !CheckAlive() )
return;
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
private bool CanInsure( Item item )
{
if ( item is Container || item is BagOfSending )
return false;
if ( item is Spellbook || item is Runebook || item is PotionKeg || item is Sigil )
return false;
if ( item.Stackable )
return false;
if ( item.LootType == LootType.Cursed )
return false;
if ( item.ItemID == 0x204E ) // death shroud
return false;
return true;
}
private void ToggleItemInsurance_Callback( Mobile from, object obj )
{
if ( !CheckAlive() )
return;
Item item = obj as Item;
if ( item == null || !item.IsChildOf( this ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
}
else if ( item.Insured )
{
item.Insured = false;
SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
else if ( !CanInsure( item ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else
{
if ( !item.PayedInsurance )
{
if ( Banker.Withdraw( from, 600 ) )
{
SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
return;
}
}
item.Insured = true;
SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
private void AutoRenewInventoryInsurance()
{
if ( !CheckAlive() )
return;
SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
AutoRenewInsurance = true;
}
private void CancelRenewInventoryInsurance()
{
if ( !CheckAlive() )
return;
SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
AutoRenewInsurance = false;
}
// TODO: Champ titles, toggle
private void GetVendor()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
{
CloseGump( typeof( ReclaimVendorGump ) );
SendGump( new ReclaimVendorGump( house ) );
}
}
private void LeaveHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
this.Location = house.BanLocation;
}
private delegate void ContextCallback();
private class CallbackEntry : ContextMenuEntry
{
private ContextCallback m_Callback;
public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
{
}
public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
{
m_Callback = callback;
}
public override void OnClick()
{
if ( m_Callback != null )
m_Callback();
}
}
public override void OnDoubleClick( Mobile from )
{
if ( this == from && !Warmode )
{
IMount mount = Mount;
if ( mount != null && !DesignContext.Check( this ) )
return;
}
base.OnDoubleClick( from );
}
public override void DisplayPaperdollTo( Mobile to )
{
if ( DesignContext.Check( this ) )
base.DisplayPaperdollTo( to );
}
private static bool m_NoRecursion;
public override bool CheckEquip( Item item )
{
if ( !base.CheckEquip( item ) )
return false;
#region Factions
FactionItem factionItem = FactionItem.Find( item );
if ( factionItem != null )
{
Faction faction = Faction.Find( this );
if ( faction == null )
{
SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
return false;
}
else if ( faction != factionItem.Faction )
{
SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
return false;
}
else
{
int maxWearables = FactionItem.GetMaxWearables( this );
for ( int i = 0; i < Items.Count; ++i )
{
Item equiped = (Item)Items[i];
if ( item != equiped && FactionItem.Find( equiped ) != null )
{
if ( --maxWearables == 0 )
{
SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
return false;
}
}
}
}
}
#endregion
if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null )
{
if ( bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
return true;
}
else if ( bounce.m_Parent == this )
{
return true;
}
}
SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
return false;
}
return true;
}
public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
{
int msgNum = 0;
if ( cont == null )
{
if ( to.Holding != null )
msgNum = 1062727; // You cannot trade with someone who is dragging something.
else if ( this.HasTrade )
msgNum = 1062781; // You are already trading with someone else!
else if ( to.HasTrade )
msgNum = 1062779; // That person is already involved in a trade
}
if ( msgNum == 0 )
{
if ( cont != null )
{
plusItems += cont.TotalItems;
plusWeight += cont.TotalWeight;
}
if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004040; // You would not be able to hold this if the trade failed.
else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
else
msgNum = CheckContentForTrade( item );
}
if ( msgNum != 0 )
{
if ( message )
this.SendLocalizedMessage( msgNum );
return false;
}
return true;
}
private static int CheckContentForTrade( Item item )
{
if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
return 1004044; // You may not trade trapped items.
if ( SkillHandlers.StolenItem.IsStolen( item ) )
return 1004043; // You may not trade recently stolen items.
if ( item is Container )
{
foreach ( Item subItem in item.Items )
{
int msg = CheckContentForTrade( subItem );
if ( msg != 0 )
return msg;
}
}
return 0;
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
if ( !base.CheckNonlocalDrop( from, item, target ) )
return false;
if ( from.AccessLevel >= AccessLevel.GameMaster )
return true;
Container pack = this.Backpack;
if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null && bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == pack || parent.IsChildOf( pack ) )
return true;
}
SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
return false;
}
return true;
}
protected override void OnLocationChange( Point3D oldLocation )
{
CheckLightLevels( false );
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
int newX = this.X, newY = this.Y;
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
{
if ( Z != newZ )
Location = new Point3D( X, Y, newZ );
m_NoRecursion = false;
return;
}
Location = new Point3D( foundation.X, foundation.Y, newZ );
Map = foundation.Map;
m_NoRecursion = false;
}
public override bool OnMoveOver( Mobile m )
{
if ( m is BaseCreature && !((BaseCreature)m).Controled )
return false;
return base.OnMoveOver( m );
}
protected override void OnMapChange( Map oldMap )
{
if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
InvalidateProperties();
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
if ( Map != foundation.Map )
Map = foundation.Map;
m_NoRecursion = false;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
int disruptThreshold;
if ( !Core.AOS )
disruptThreshold = 0;
else if ( from != null && from.Player )
disruptThreshold = 18;
else
disruptThreshold = 25;
if ( amount > disruptThreshold )
{
BandageContext c = BandageContext.GetContext( this );
if ( c != null )
c.Slip();
}
WeightOverloading.FatigueOnDamage( this, amount );
base.OnDamage( amount, from, willKill );
}
public static int ComputeSkillTotal( Mobile m )
{
int total = 0;
for ( int i = 0; i < m.Skills.Length; ++i )
total += m.Skills[i].BaseFixedPoint;
return ( total / 10 );
}
public override void Resurrect()
{
bool wasAlive = this.Alive;
base.Resurrect();
Hits = HitsMax;
Mana = ManaMax;
Stam = StamMax;
}
private Mobile m_InsuranceAward;
private int m_InsuranceCost;
private int m_InsuranceBonus;
public override bool OnBeforeDeath()
{
m_InsuranceCost = 0;
m_InsuranceAward = base.FindMostRecentDamager( false );
if ( m_InsuranceAward is BaseCreature )
{
Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
if ( master != null )
m_InsuranceAward = master;
}
if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
m_InsuranceAward = null;
if ( m_InsuranceAward is PlayerMobile )
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
Mobile kill = FindMostRecentDamager( false );
if ( kill is PlayerMobile )
{
PlayerMobile killer = (PlayerMobile)kill;
if ( PvpPointSystem.EnablePointSystem == true )
PvpPointSystem.GivePoints( this, killer );
if ( PvpPointSystem.EnableRankSystem == true )
PvpPointSystem.CheckTitle( this, killer );
}
return base.OnBeforeDeath();
}
private bool CheckInsuranceOnDeath( Item item )
{
if ( InsuranceEnabled && item.Insured )
{
if ( AutoRenewInsurance )
{
int cost = ( m_InsuranceAward == null ? 600 : 300 );
if ( Banker.Withdraw( this, cost ) )
{
m_InsuranceCost += cost;
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
item.PayedInsurance = false;
item.Insured = false;
}
}
else
{
item.PayedInsurance = false;
item.Insured = false;
}
if ( m_InsuranceAward != null )
{
if ( Banker.Deposit( m_InsuranceAward, 300 ) )
{
if ( m_InsuranceAward is PlayerMobile )
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
}
}
return true;
}
return false;
}
public override DeathMoveResult GetParentMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;
DeathMoveResult res = base.GetParentMoveResultFor( item );
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
res = DeathMoveResult.MoveToBackpack;
return res;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;
DeathMoveResult res = base.GetInventoryMoveResultFor( item );
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
res = DeathMoveResult.MoveToBackpack;
return res;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
HueMod = -1;
NameMod = null;
SavagePaintExpiration = TimeSpan.Zero;
SetHairMods( -1, -1 );
PolymorphSpell.StopTimer( this );
IncognitoSpell.StopTimer( this );
DisguiseGump.StopTimer( this );
EndAction( typeof( PolymorphSpell ) );
EndAction( typeof( IncognitoSpell ) );
MeerMage.StopEffect( this, false );
SkillHandlers.StolenItem.ReturnOnDeath( this, c );
if ( m_PermaFlags.Count > 0 )
{
m_PermaFlags.Clear();
if ( c is Corpse )
((Corpse)c).Criminal = true;
if ( SkillHandlers.Stealing.ClassicMode )
Criminal = true;
}
if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
{
Mobile m = FindMostRecentDamager( false );
if( m is BaseCreature )
m = ((BaseCreature)m).GetMaster();
if ( m != null && m.Player && m != this )
{
bool gainedPath = false;
int theirTotal = ComputeSkillTotal( m );
int ourTotal = ComputeSkillTotal( this );
int pointsToGain = 1 + ((theirTotal - ourTotal) / 50);
if ( pointsToGain < 1 )
pointsToGain = 1;
else if ( pointsToGain > 4 )
pointsToGain = 4;
if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
{
if ( gainedPath )
m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
else
m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.
m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
m.PlaySound( 0x1F7 );
m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain * 2 );
}
}
}
if ( m_InsuranceCost > 0 )
SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
if ( m_InsuranceAward is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
if ( pm.m_InsuranceBonus > 0 )
pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
}
Mobile killer = this.FindMostRecentDamager( true );
if ( killer is BaseCreature )
{
BaseCreature bc = (BaseCreature)killer;
Mobile master = bc.GetMaster();
if( master != null )
killer = master;
}
if ( this.Young )
{
Point3D dest = GetYoungDeathDestination();
if ( dest != Point3D.Zero )
{
this.Location = dest;
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
}
}
Faction.HandleDeath( this, killer );
}
private ArrayList m_PermaFlags;
private ArrayList m_VisList;
private Hashtable m_AntiMacroTable;
private TimeSpan m_GameTime;
private TimeSpan m_ShortTermElapse;
private TimeSpan m_LongTermElapse;
private DateTime m_SessionStart;
private DateTime m_LastEscortTime;
private DateTime m_NextSmithBulkOrder;
private DateTime m_NextTailorBulkOrder;
private DateTime m_SavagePaintExpiration;
private SkillName m_Learning = (SkillName)(-1);
public SkillName Learning
{
get{ return m_Learning; }
set{ m_Learning = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SavagePaintExpiration
{
get
{
TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
m_SavagePaintExpiration = DateTime.Now + value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextSmithBulkOrder
{
get
{
TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextSmithBulkOrder = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextTailorBulkOrder
{
get
{
TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextTailorBulkOrder = DateTime.Now + value; }
catch{}
}
}
public DateTime LastEscortTime
{
get{ return m_LastEscortTime; }
set{ m_LastEscortTime = value; }
}
public PlayerMobile()
{
m_VisList = new ArrayList();
m_PermaFlags = new ArrayList();
m_AntiMacroTable = new Hashtable();
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
m_GameTime = TimeSpan.Zero;
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
m_LongTermElapse = TimeSpan.FromHours( 40.0 );
m_JusticeProtectors = new ArrayList();
InvalidateMyRunUO();
}
public override bool MutateSpeech( ArrayList hears, ref string text, ref object context )
{
if ( Alive )
return false;
if ( Core.AOS )
{
for ( int i = 0; i < hears.Count; ++i )
{
object o = hears[i];
if ( o != this && o is Mobile && ((Mobile)o).Skills[SkillName.SpiritSpeak].Value >= 100.0 )
return false;
}
}
return base.MutateSpeech( hears, ref text, ref context );
}
public override void Damage( int amount, Mobile from )
{
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
amount = (int)(amount * 1.25);
Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
if ( oath == this )
{
amount = (int)(amount * 1.1);
from.Damage( amount, from );
}
base.Damage( amount, from );
}
public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
{
if ( !Alive )
return ApplyPoisonResult.Immune;
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
return base.ApplyPoison( from, PoisonImpl.IncreaseLevel( poison ) );
return base.ApplyPoison( from, poison );
}
public override bool CheckPoisonImmunity( Mobile from, Poison poison )
{
if ( this.Young )
return true;
return base.CheckPoisonImmunity( from, poison );
}
public override void OnPoisonImmunity( Mobile from, Poison poison )
{
if ( this.Young )
SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
else
base.OnPoisonImmunity( from, poison );
}
public PlayerMobile( Serial s ) : base( s )
{
m_VisList = new ArrayList();
m_AntiMacroTable = new Hashtable();
InvalidateMyRunUO();
}
public ArrayList VisibilityList
{
get{ return m_VisList; }
}
public ArrayList PermaFlags
{
get{ return m_PermaFlags; }
}
public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }
public override bool IsHarmfulCriminal( Mobile target )
{
if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
{
int noto = Notoriety.Compute( this, target );
if ( noto == Notoriety.Innocent )
target.Delta( MobileDelta.Noto );
return false;
}
if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controled )
return false;
return base.IsHarmfulCriminal( target );
}
public bool AntiMacroCheck( Skill skill, object obj )
{
if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
return true;
Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
if ( tbl == null )
m_AntiMacroTable[skill] = tbl = new Hashtable();
CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
if ( count != null )
{
if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
{
count.Count = 1;
return true;
}
else
{
++count.Count;
if ( count.Count <= SkillCheck.Allowance )
return true;
else
return false;
}
}
else
{
tbl[obj] = count = new CountAndTimeStamp();
count.Count = 1;
return true;
}
}
private void RevertHair()
{
SetHairMods( -1, -1 );
}
private Engines.BulkOrders.BOBFilter m_BOBFilter;
public Engines.BulkOrders.BOBFilter BOBFilter
{
get{ return m_BOBFilter; }
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 21:
{
m_Wins = reader.ReadInt();
m_Loses = reader.ReadInt();
goto case 20;
}
case 20:
{
m_TempMount = (BaseMount) reader.ReadMobile();
isinchal = reader.ReadBool();
canbechal = reader.ReadBool();
goto case 19;
}
case 19:
{
m_TotalPointsLost = reader.ReadInt();
m_TotalPointsSpent = reader.ReadInt();
ResKillTime = reader.ReadTimeSpan();
m_LastPwned = reader.ReadMobile();
m_TotalResKills = reader.ReadInt();
m_TotalResKilled = reader.ReadInt();
m_LastPwner = reader.ReadMobile();
m_TotalPoints = reader.ReadInt();
m_TotalWins = reader.ReadInt();
m_TotalLoses = reader.ReadInt();
m_PvpRank = reader.ReadString();
goto case 18;
}
case 18:
{
m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();
goto case 17;
}
case 17: // changed how DoneQuests is serialized
case 16:
{
m_Quest = QuestSerializer.DeserializeQuest( reader );
if ( m_Quest != null )
m_Quest.From = this;
int count = reader.ReadEncodedInt();
if ( count > 0 )
{
m_DoneQuests = new ArrayList();
for ( int i = 0; i < count; ++i )
{
Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
DateTime restartTime;
if ( version < 17 )
restartTime = DateTime.MaxValue;
else
restartTime = reader.ReadDateTime();
m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
}
}
m_Profession = reader.ReadEncodedInt();
goto case 15;
}
case 15:
{
m_LastCompassionLoss = reader.ReadDeltaTime();
goto case 14;
}
case 14:
{
m_CompassionGains = reader.ReadEncodedInt();
if ( m_CompassionGains > 0 )
m_NextCompassionDay = reader.ReadDeltaTime();
goto case 13;
}
case 13: // just removed m_PayedInsurance list
case 12:
{
m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
goto case 11;
}
case 11:
{
if ( version < 13 )
{
ArrayList payed = reader.ReadItemList();
for ( int i = 0; i < payed.Count; ++i )
((Item)payed[i]).PayedInsurance = true;
}
goto case 10;
}
case 10:
{
if ( reader.ReadBool() )
{
m_HairModID = reader.ReadInt();
m_HairModHue = reader.ReadInt();
m_BeardModID = reader.ReadInt();
m_BeardModHue = reader.ReadInt();
// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
}
goto case 9;
}
case 9:
{
SavagePaintExpiration = reader.ReadTimeSpan();
if ( SavagePaintExpiration > TimeSpan.Zero )
{
BodyMod = ( Female ? 184 : 183 );
HueMod = 0;
}
goto case 8;
}
case 8:
{
m_NpcGuild = (NpcGuild)reader.ReadInt();
m_NpcGuildJoinTime = reader.ReadDateTime();
m_NpcGuildGameTime = reader.ReadTimeSpan();
goto case 7;
}
case 7:
{
m_PermaFlags = reader.ReadMobileList();
goto case 6;
}
case 6:
{
NextTailorBulkOrder = reader.ReadTimeSpan();
goto case 5;
}
case 5:
{
NextSmithBulkOrder = reader.ReadTimeSpan();
goto case 4;
}
case 4:
{
m_LastJusticeLoss = reader.ReadDeltaTime();
m_JusticeProtectors = reader.ReadMobileList();
goto case 3;
}
case 3:
{
m_LastSacrificeGain = reader.ReadDeltaTime();
m_LastSacrificeLoss = reader.ReadDeltaTime();
m_AvailableResurrects = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Flags = (PlayerFlag)reader.ReadInt();
goto case 1;
}
case 1:
{
m_LongTermElapse = reader.ReadTimeSpan();
m_ShortTermElapse = reader.ReadTimeSpan();
m_GameTime = reader.ReadTimeSpan();
goto case 0;
}
case 0:
{
break;
}
}
// Professions weren't verified on 1.0 RC0
if ( !CharacterCreation.VerifyProfession( m_Profession ) )
m_Profession = 0;
if ( m_PermaFlags == null )
m_PermaFlags = new ArrayList();
if ( m_JusticeProtectors == null )
m_JusticeProtectors = new ArrayList();
if ( m_BOBFilter == null )
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
ArrayList list = this.Stabled;
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature bc = list[i] as BaseCreature;
if ( bc != null )
bc.IsStabled = true;
}
}
public override void Serialize( GenericWriter writer )
{
//cleanup our anti-macro table
foreach ( Hashtable t in m_AntiMacroTable.Values )
{
ArrayList remove = new ArrayList();
foreach ( CountAndTimeStamp time in t.Values )
{
if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
remove.Add( time );
}
for (int i=0;i<remove.Count;++i)
t.Remove( remove[i] );
}
//decay our kills
if ( m_ShortTermElapse < this.GameTime )
{
m_ShortTermElapse += TimeSpan.FromHours( 8 );
if ( ShortTermMurders > 0 )
--ShortTermMurders;
}
if ( m_LongTermElapse < this.GameTime )
{
m_LongTermElapse += TimeSpan.FromHours( 40 );
if ( Kills > 0 )
--Kills;
}
base.Serialize( writer );
writer.Write( (int) 21); // version
writer.Write( (int) m_Wins );
writer.Write( (int) m_Loses );
writer.Write( m_TempMount as BaseMount );
writer.Write( (bool) isinchal );
writer.Write( (bool) canbechal );
writer.Write( (int) 19 );
writer.Write( m_TotalPointsLost );
writer.Write( m_TotalPointsSpent );
writer.Write( ResKillTime );
writer.Write( m_LastPwned );
writer.Write( m_TotalResKills );
writer.Write( m_TotalResKilled );
writer.Write( m_LastPwner );
writer.Write( m_TotalPoints );
writer.Write( m_TotalWins );
writer.Write( m_TotalLoses );
writer.Write( m_PvpRank );
writer.WriteEncodedInt( (int) m_SolenFriendship );
QuestSerializer.Serialize( m_Quest, writer );
if ( m_DoneQuests == null )
{
writer.WriteEncodedInt( (int) 0 );
}
else
{
writer.WriteEncodedInt( (int) m_DoneQuests.Count );
for ( int i = 0; i < m_DoneQuests.Count; ++i )
{
QuestRestartInfo restartInfo = (QuestRestartInfo)m_DoneQuests[i];
QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
writer.Write( (DateTime) restartInfo.RestartTime );
}
}
writer.WriteEncodedInt( (int) m_Profession );
writer.WriteDeltaTime( m_LastCompassionLoss );
writer.WriteEncodedInt( m_CompassionGains );
if ( m_CompassionGains > 0 )
writer.WriteDeltaTime( m_NextCompassionDay );
m_BOBFilter.Serialize( writer );
bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );
writer.Write( useMods );
if ( useMods )
{
writer.Write( (int) m_HairModID );
writer.Write( (int) m_HairModHue );
writer.Write( (int) m_BeardModID );
writer.Write( (int) m_BeardModHue );
}
writer.Write( SavagePaintExpiration );
writer.Write( (int) m_NpcGuild );
writer.Write( (DateTime) m_NpcGuildJoinTime );
writer.Write( (TimeSpan) m_NpcGuildGameTime );
writer.WriteMobileList( m_PermaFlags, true );
writer.Write( NextTailorBulkOrder );
writer.Write( NextSmithBulkOrder );
writer.WriteDeltaTime( m_LastJusticeLoss );
writer.WriteMobileList( m_JusticeProtectors, true );
writer.WriteDeltaTime( m_LastSacrificeGain );
writer.WriteDeltaTime( m_LastSacrificeLoss );
writer.Write( m_AvailableResurrects );
writer.Write( (int) m_Flags );
writer.Write( m_LongTermElapse );
writer.Write( m_ShortTermElapse );
writer.Write( this.GameTime );
}
public void ResetKillTime()
{
m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SessionStart
{
get{ return m_SessionStart; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan GameTime
{
get
{
if ( NetState != null )
return m_GameTime + (DateTime.Now - m_SessionStart);
else
return m_GameTime;
}
}
public override bool CanSee( Mobile m )
{
if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
return true;
return base.CanSee( m );
}
public override bool CanSee( Item item )
{
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
return false;
return base.CanSee( item );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Faction faction = Faction.Find( this );
if ( faction != null )
faction.RemoveMember( this );
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( PvpPointSystem.EnablePointSystem == true && PvpPointSystem.EnableRankSystem == true )
{
if ( m_PvpRank != null )
{
if ( AccessLevel == AccessLevel.Player )
list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank );
else if ( PvpPointSystem.EnableStaffRank == true )
list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank );
}
else
{
if ( AccessLevel == AccessLevel.Player )
list.Add( 1060660, "Pvp Rank\tNewbie" );
else if ( PvpPointSystem.EnableStaffRank == true )
list.Add( 1060660, "Pvp Rank\tNewbie" );
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Map == Faction.Facet )
{
PlayerState pl = PlayerState.Find( this );
if ( pl != null )
{
Faction faction = pl.Faction;
if ( faction.Commander == this )
list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
else if ( pl.Sheriff != null )
list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
else if ( pl.Finance != null )
list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
else if ( pl.MerchantTitle != MerchantTitle.None )
list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
else
list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
}
}
}
public override void OnSingleClick( Mobile from )
{
if ( Map == Faction.Facet )
{
PlayerState pl = PlayerState.Find( this );
if ( pl != null )
{
string text;
bool ascii = false;
Faction faction = pl.Faction;
if ( faction.Commander == this )
text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
else if ( pl.Sheriff != null )
text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
else if ( pl.Finance != null )
text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
else
{
ascii = true;
if ( pl.MerchantTitle != MerchantTitle.None )
text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
else
text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
}
int hue = ( Faction.Find( from ) == faction ? 98 : 38 );
PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
}
}
base.OnSingleClick( from );
}
protected override bool OnMove( Direction d )
{
if( !Core.SE )
return base.OnMove( d );
if( AccessLevel != AccessLevel.Player )
return true;
if( Hidden )
{
if( !Mounted && Skills.Stealth.Value >= 25.0 )
{
bool running = (d & Direction.Running) != 0;
if( running )
{
if( (AllowedStealthSteps -= 2) <= 0 )
RevealingAction();
}
else if( AllowedStealthSteps-- <= 0 )
{
Server.SkillHandlers.Stealth.OnUse( this );
}
}
else
{
RevealingAction();
}
}
return true;
}
private bool m_BedrollLogout;
public bool BedrollLogout
{
get{ return m_BedrollLogout; }
set{ m_BedrollLogout = value; }
}
#region Factions
private PlayerState m_FactionPlayerState;
public PlayerState FactionPlayerState
{
get{ return m_FactionPlayerState; }
set{ m_FactionPlayerState = value; }
}
#endregion
#region Quest stuff
private QuestSystem m_Quest;
private ArrayList m_DoneQuests;
private SolenFriendship m_SolenFriendship;
public QuestSystem Quest
{
get{ return m_Quest; }
set{ m_Quest = value; }
}
public ArrayList DoneQuests
{
get{ return m_DoneQuests; }
set{ m_DoneQuests = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public SolenFriendship SolenFriendship
{
get{ return m_SolenFriendship; }
set{ m_SolenFriendship = value; }
}
#endregion
#region MyRunUO Invalidation
private bool m_ChangedMyRunUO;
public bool ChangedMyRunUO
{
get{ return m_ChangedMyRunUO; }
set{ m_ChangedMyRunUO = value; }
}
public void InvalidateMyRunUO()
{
if ( !Deleted && !m_ChangedMyRunUO )
{
m_ChangedMyRunUO = true;
Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
}
}
public override void OnKillsChange( int oldValue )
{
if ( this.Young && this.Kills > oldValue )
{
Account acc = this.Account as Account;
if ( acc != null )
acc.RemoveYoungStatus( 0 );
}
InvalidateMyRunUO();
}
public override void OnGenderChanged( bool oldFemale )
{
InvalidateMyRunUO();
}
public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
{
InvalidateMyRunUO();
}
public override void OnGuildTitleChange( string oldTitle )
{
InvalidateMyRunUO();
}
public override void OnKarmaChange( int oldValue )
{
InvalidateMyRunUO();
}
public override void OnFameChange( int oldValue )
{
InvalidateMyRunUO();
}
public override void OnSkillChange( SkillName skill, double oldBase )
{
if ( this.Young && this.SkillsTotal >= 4500 )
{
Account acc = this.Account as Account;
if ( acc != null )
acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
}
InvalidateMyRunUO();
}
public override void OnAccessLevelChanged( AccessLevel oldLevel )
{
InvalidateMyRunUO();
}
public override void OnRawStatChange( StatType stat, int oldValue )
{
InvalidateMyRunUO();
}
public override void OnDelete()
{
InvalidateMyRunUO();
}
#endregion
#region Fastwalk Prevention
private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds
private DateTime m_NextMovementTime;
public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.GameMaster ); } }
public virtual TimeSpan ComputeMovementSpeed( Direction dir )
{
if ( (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
return TimeSpan.FromSeconds( 0.1 );
bool running = ( (dir & Direction.Running) != 0 );
bool onHorse = ( this.Mount != null );
if ( onHorse )
return ( running ? TimeSpan.FromSeconds( 0.1 ) : TimeSpan.FromSeconds( 0.2 ) );
return ( running ? TimeSpan.FromSeconds( 0.2 ) : TimeSpan.FromSeconds( 0.4 ) );
}
public static bool MovementThrottle_Callback( NetState ns )
{
PlayerMobile pm = ns.Mobile as PlayerMobile;
if ( pm == null || !pm.UsesFastwalkPrevention )
return true;
if ( pm.m_NextMovementTime == DateTime.MinValue )
{
// has not yet moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
if ( ts < TimeSpan.Zero )
{
// been a while since we've last moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
return ( ts < FastwalkThreshold );
}
#endregion
#region Enemy of One
private Type m_EnemyOfOneType;
private bool m_WaitingForEnemy;
public Type EnemyOfOneType
{
get{ return m_EnemyOfOneType; }
set
{
Type oldType = m_EnemyOfOneType;
Type newType = value;
if ( oldType == newType )
return;
m_EnemyOfOneType = value;
DeltaEnemies( oldType, newType );
}
}
public bool WaitingForEnemy
{
get{ return m_WaitingForEnemy; }
set{ m_WaitingForEnemy = value; }
}
private void DeltaEnemies( Type oldType, Type newType )
{
foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
{
Type t = m.GetType();
if ( t == oldType || t == newType )
Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
}
}
#endregion
#region Hair and beard mods
private int m_HairModID = -1, m_HairModHue;
private int m_BeardModID = -1, m_BeardModHue;
public void SetHairMods( int hairID, int beardID )
{
if ( hairID == -1 )
InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
else if ( hairID != -2 )
InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );
if ( beardID == -1 )
InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
else if ( beardID != -2 )
InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
}
private Item CreateHair( bool hair, int id, int hue )
{
if ( hair )
return Server.Items.Hair.CreateByID( id, hue );
else
return Server.Items.Beard.CreateByID( id, hue );
}
private void InternalRestoreHair( bool hair, ref int id, ref int hue )
{
if ( id == -1 )
return;
Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );
if ( item != null )
item.Delete();
if ( id != 0 )
AddItem( CreateHair( hair, id, hue ) );
id = -1;
hue = 0;
}
private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
{
Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );
if ( item != null )
{
if ( storeID == -1 )
{
storeID = item.ItemID;
storeHue = item.Hue;
}
item.Delete();
}
else if ( storeID == -1 )
{
storeID = 0;
storeHue = 0;
}
if ( id == 0 )
return;
AddItem( CreateHair( hair, id, 0 ) );
}
#endregion
#region Virtue stuff
private DateTime m_LastSacrificeGain;
private DateTime m_LastSacrificeLoss;
private int m_AvailableResurrects;
public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }
private DateTime m_NextJustAward;
private DateTime m_LastJusticeLoss;
private ArrayList m_JusticeProtectors;
public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
public ArrayList JusticeProtectors{ get{ return m_JusticeProtectors; } set{ m_JusticeProtectors = value; } }
private DateTime m_LastCompassionLoss;
private DateTime m_NextCompassionDay;
private int m_CompassionGains;
public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
#endregion
#region Young system
[CommandProperty( AccessLevel.GameMaster )]
public bool Young
{
get{ return GetFlag( PlayerFlag.Young ); }
set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
}
public override string ApplyNameSuffix( string suffix )
{
if ( Young )
{
if ( suffix.Length == 0 )
suffix = "(Young)";
else
suffix = String.Concat( suffix, " (Young)" );
}
return base.ApplyNameSuffix( suffix );
}
public override TimeSpan GetLogoutDelay()
{
if ( Young || BedrollLogout )
return TimeSpan.Zero;
return base.GetLogoutDelay();
}
private DateTime m_LastYoungMessage = DateTime.MinValue;
public bool CheckYoungProtection( Mobile from )
{
if ( !this.Young )
return false;
if ( Region is DungeonRegion )
return false;
if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
return false;
if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
{
m_LastYoungMessage = DateTime.Now;
SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia.
}
return true;
}
private DateTime m_LastYoungHeal = DateTime.MinValue;
public bool CheckYoungHealTime()
{
if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
{
m_LastYoungHeal = DateTime.Now;
return true;
}
return false;
}
private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
{
new Point3D( 1481, 1612, 20 ),
new Point3D( 2708, 2153, 0 ),
new Point3D( 2249, 1230, 0 ),
new Point3D( 5197, 3994, 37 ),
new Point3D( 1412, 3793, 0 ),
new Point3D( 3688, 2232, 20 ),
new Point3D( 2578, 604, 0 ),
new Point3D( 4397, 1089, 0 ),
new Point3D( 5741, 3218, -2 ),
new Point3D( 2996, 3441, 15 ),
new Point3D( 624, 2225, 0 ),
new Point3D( 1916, 2814, 0 ),
new Point3D( 2929, 854, 0 ),
new Point3D( 545, 967, 0 ),
new Point3D( 3665, 2587, 0 )
};
private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
{
new Point3D( 1216, 468, -13 ),
new Point3D( 723, 1367, -60 ),
new Point3D( 745, 725, -28 ),
new Point3D( 281, 1017, 0 ),
new Point3D( 986, 1011, -32 ),
new Point3D( 1175, 1287, -30 ),
new Point3D( 1533, 1341, -3 ),
new Point3D( 529, 217, -44 ),
new Point3D( 1722, 219, 96 )
};
private static Point3D[] m_MalasDeathDestinations = new Point3D[]
{
new Point3D( 2079, 1376, -70 ),
new Point3D( 944, 519, -71 )
};
private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
{
new Point3D( 1166, 801, 27 ),
new Point3D( 782, 1228, 25 ),
new Point3D( 268, 624, 15 )
};
public Point3D GetYoungDeathDestination()
{
if ( this.Region is Jail )
return Point3D.Zero;
Point3D[] list;
if ( this.Map == Map.Trammel )
list = m_TrammelDeathDestinations;
else if ( this.Map == Map.Ilshenar )
list = m_IlshenarDeathDestinations;
else if ( this.Map == Map.Malas )
list = m_MalasDeathDestinations;
else if ( this.Map == Map.Tokuno )
list = m_TokunoDeathDestinations;
else
return Point3D.Zero;
IPoint2D loc;
if ( this.Region == null )
{
loc = this.Location;
}
else
{
string regName = this.Region.Name;
// If the character is in a dungeon, get the entrance location
switch ( regName )
{
case "Covetous":
loc = new Point2D( 2499, 916 );
break;
case "Deceit":
loc = new Point2D( 4111, 429 );
break;
case "Despise":
loc = new Point2D( 1296, 1082 );
break;
case "Destard":
loc = new Point2D( 1176, 2635 );
break;
case "Hythloth":
loc = new Point2D( 4722, 3814 );
break;
case "Shame":
loc = new Point2D( 512, 1559 );
break;
case "Wrong":
loc = new Point2D( 2042, 226 );
break;
case "Terathan Keep":
loc = new Point2D( 5426, 3120 );
break;
case "Fire":
loc = new Point2D( 2922, 3402 );
break;
case "Ice":
loc = new Point2D( 1996, 80 );
break;
case "Orc Cave":
loc = new Point2D( 1014, 1434 );
break;
case "Misc Dungeons":
loc = new Point2D( 1492, 1641 );
break;
case "Rock Dungeon":
loc = new Point2D( 1788, 571 );
break;
case "Spider Cave":
loc = new Point2D( 1420, 910 );
break;
case "Spectre Dungeon":
loc = new Point2D( 1362, 1031 );
break;
case "Blood Dungeon":
loc = new Point2D( 1745, 1236 );
break;
case "Wisp Dungeon":
loc = new Point2D( 652, 1301 );
break;
case "Ankh Dungeon":
loc = new Point2D( 668, 928 );
break;
case "Exodus Dungeon":
loc = new Point2D( 827, 777 );
break;
case "Sorcerer's Dungeon":
loc = new Point2D( 546, 455 );
break;
case "Ancient Lair":
loc = new Point2D( 938, 494 );
break;
case "Doom":
case "Doom Gauntlet":
loc = new Point2D( 2357, 1268 );
break;
default:
loc = this.Location;
break;
}
}
Point3D dest = Point3D.Zero;
int sqDistance = int.MaxValue;
for ( int i = 0; i < list.Length; i++ )
{
Point3D curDest = list[i];
int width = loc.X - curDest.X;
int height = loc.Y - curDest.Y;
int curSqDistance = width * width + height * height;
if ( curSqDistance < sqDistance )
{
dest = curDest;
sqDistance = curSqDistance;
}
}
return dest;
}
private void SendYoungDeathNotice()
{
this.SendGump( new YoungDeathNotice() );
}
#endregion
#region Speech log
private SpeechLog m_SpeechLog;
public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
public override void OnSpeech( SpeechEventArgs e )
{
if ( SpeechLog.Enabled && this.NetState != null )
{
if ( m_SpeechLog == null )
m_SpeechLog = new SpeechLog();
m_SpeechLog.Add( e.Mobile, e.Speech );
}
}
#endregion
}
}
WormiS said:how can i fix that =(, i dont know
[COLOR="Red"]writer.Write( (int) 21);[/COLOR] // version
writer.Write( (int) m_Wins );
writer.Write( (int) m_Loses );
writer.Write( m_TempMount as BaseMount );
writer.Write( (bool) isinchal );
writer.Write( (bool) canbechal );
[COLOR="Red"]writer.Write( (int) 19 );[/COLOR]
Not only do you need to delete it but you need to read it in deserialize, then save, then remove it from Deserialize and start your server.Asmir3 said:delete
Code:writer.Write( (int) 19 );
using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
namespace Server.Mobiles
{
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000000,
Glassblowing = 0x00000001,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
ToggleMiningStone = 0x00000010,
KarmaLocked = 0x00000020,
AutoRenewInsurance = 0x00000040,
UseOwnFilter = 0x00000080,
PublicMyRunUO = 0x00000100,
PagingSquelched = 0x00000200,
Young = 0x00000400
}
public enum NpcGuild
{
None,
MagesGuild,
WarriorsGuild,
ThievesGuild,
RangersGuild,
HealersGuild,
MinersGuild,
MerchantsGuild,
TinkersGuild,
TailorsGuild,
FishermensGuild,
BardsGuild,
BlacksmithsGuild
}
public enum SolenFriendship
{
None,
Red,
Black
}
public class PlayerMobile : Mobile
{
private class CountAndTimeStamp
{
private int m_Count;
private DateTime m_Stamp;
public CountAndTimeStamp()
{
}
public DateTime TimeStamp { get{ return m_Stamp; } }
public int Count
{
get { return m_Count; }
set { m_Count = value; m_Stamp = DateTime.Now; }
}
}
private DesignContext m_DesignContext;
private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private TimeSpan m_NpcGuildGameTime;
private int m_StepsTaken;
private int m_Profession;
private bool isinchal = false;
private bool canbechal = true;
private BaseMount m_TempMount;
private int m_Wins;
private int m_Loses;
[CommandProperty( AccessLevel.GameMaster )]
public int Wins
{
get{ return m_Wins; }
set{ m_Wins = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Loses
{
get{ return m_Loses; }
set{ m_Loses = value; }
}
[CommandProperty( AccessLevel.GameMaster ) ]
public BaseMount TempMount
{
get { return m_TempMount; }
set { m_TempMount = value; }
}
[CommandProperty(AccessLevel.Counselor)]
public bool IsInChallenge
{
get{return isinchal;}
set{isinchal = value;}
}
[CommandProperty(AccessLevel.Counselor)]
public bool CanBeChallenged
{
get{return canbechal;}
set{canbechal = value;}
}
public override bool KeepsItemsOnDeath
{
get
{
if(isinchal)
return true;
return base.KeepsItemsOnDeath;
}
}
//Start Pvp Point System
private int m_TotalPoints;
private int m_TotalWins;
private int m_TotalLoses;
private int m_TotalResKills;
private int m_TotalResKilled;
private Mobile m_LastPwner;
private Mobile m_LastPwned;
private DateTime m_ResKillTime;
private int m_TotalPointsLost;
private int m_TotalPointsSpent;
private string m_PvpRank = "Newbie";
[CommandProperty( AccessLevel.GameMaster )]
public string PvpRank
{
get{ return m_PvpRank; }
set{ m_PvpRank = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalPoints
{
get{ return m_TotalPoints; }
set{ m_TotalPoints = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalWins
{
get{ return m_TotalWins; }
set{ m_TotalWins = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalLoses
{
get{ return m_TotalLoses; }
set{ m_TotalLoses = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalResKills
{
get{ return m_TotalResKills; }
set{ m_TotalResKills = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalResKilled
{
get{ return m_TotalResKilled; }
set{ m_TotalResKilled = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile LastPwner
{
get{ return m_LastPwner; }
set{ m_LastPwner = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile LastPwned
{
get{ return m_LastPwned; }
set{ m_LastPwned = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan ResKillTime
{
get
{
TimeSpan ts = m_ResKillTime - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_ResKillTime = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalPointsLost
{
get{ return m_TotalPointsLost; }
set{ m_TotalPointsLost = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalPointsSpent
{
get{ return m_TotalPointsSpent; }
set{ m_TotalPointsSpent = value; }
}
//End Pvp Point System
[CommandProperty( AccessLevel.GameMaster )]
public int Profession
{
get{ return m_Profession; }
set{ m_Profession = value; }
}
public int StepsTaken
{
get{ return m_StepsTaken; }
set{ m_StepsTaken = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public NpcGuild NpcGuild
{
get{ return m_NpcGuild; }
set{ m_NpcGuild = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NpcGuildJoinTime
{
get{ return m_NpcGuildJoinTime; }
set{ m_NpcGuildJoinTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NpcGuildGameTime
{
get{ return m_NpcGuildGameTime; }
set{ m_NpcGuildGameTime = value; }
}
public PlayerFlag Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PagingSquelched
{
get{ return GetFlag( PlayerFlag.PagingSquelched ); }
set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Glassblowing
{
get{ return GetFlag( PlayerFlag.Glassblowing ); }
set{ SetFlag( PlayerFlag.Glassblowing, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Masonry
{
get{ return GetFlag( PlayerFlag.Masonry ); }
set{ SetFlag( PlayerFlag.Masonry, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SandMining
{
get{ return GetFlag( PlayerFlag.SandMining ); }
set{ SetFlag( PlayerFlag.SandMining, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool StoneMining
{
get{ return GetFlag( PlayerFlag.StoneMining ); }
set{ SetFlag( PlayerFlag.StoneMining, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ToggleMiningStone
{
get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool KarmaLocked
{
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AutoRenewInsurance
{
get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool UseOwnFilter
{
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PublicMyRunUO
{
get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
}
public static Direction GetDirection4( Point3D from, Point3D to )
{
int dx = from.X - to.X;
int dy = from.Y - to.Y;
int rx = dx - dy;
int ry = dx + dy;
Direction ret;
if ( rx >= 0 && ry >= 0 )
ret = Direction.West;
else if ( rx >= 0 && ry < 0 )
ret = Direction.South;
else if ( rx < 0 && ry < 0 )
ret = Direction.East;
else
ret = Direction.North;
return ret;
}
public override bool OnDroppedItemToWorld( Item item, Point3D location )
{
if ( !base.OnDroppedItemToWorld( item, location ) )
return false;
BounceInfo bi = item.GetBounce();
if ( bi != null )
{
Type type = item.GetType();
if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
{
object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
if ( objs != null && objs.Length > 0 )
{
FlipableAttribute fp = objs[0] as FlipableAttribute;
if ( fp != null )
{
int[] itemIDs = fp.ItemIDs;
Point3D oldWorldLoc = bi.m_WorldLoc;
Point3D newWorldLoc = location;
if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
{
Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
if ( itemIDs.Length == 2 )
{
switch ( dir )
{
case Direction.North:
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East:
case Direction.West: item.ItemID = itemIDs[1]; break;
}
}
else if ( itemIDs.Length == 4 )
{
switch ( dir )
{
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East: item.ItemID = itemIDs[1]; break;
case Direction.North: item.ItemID = itemIDs[2]; break;
case Direction.West: item.ItemID = itemIDs[3]; break;
}
}
}
}
}
}
}
return true;
}
public bool GetFlag( PlayerFlag flag )
{
return ( (m_Flags & flag) != 0 );
}
public void SetFlag( PlayerFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
public DesignContext DesignContext
{
get{ return m_DesignContext; }
set{ m_DesignContext = value; }
}
public static void Initialize()
{
if ( FastwalkPrevention )
{
PacketHandler ph = PacketHandlers.GetHandler( 0x02 );
ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
}
EventSink.Login += new LoginEventHandler( OnLogin );
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
}
public override void OnSkillInvalidated( Skill skill )
{
if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
UpdateResistances();
}
public override int GetMaxResistance( ResistanceType type )
{
int max = base.GetMaxResistance( type );
if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
max = 60;
return max;
}
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
public override void OnNetStateChanged()
{
m_LastGlobalLight = -1;
m_LastPersonalLight = -1;
}
public override void ComputeBaseLightLevels( out int global, out int personal )
{
global = LightCycle.ComputeLevelFor( this );
if ( this.LightLevel < 21 && AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 )
personal = 21;
else
personal = this.LightLevel;
}
public override void CheckLightLevels( bool forceResend )
{
NetState ns = this.NetState;
if ( ns == null )
return;
int global, personal;
ComputeLightLevels( out global, out personal );
if ( !forceResend )
forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
if ( !forceResend )
return;
m_LastGlobalLight = global;
m_LastPersonalLight = personal;
ns.Send( GlobalLightLevel.Instantiate( global ) );
ns.Send( new PersonalLightLevel( this, personal ) );
}
public override int GetMinResistance( ResistanceType type )
{
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
int min = int.MinValue;
if ( magicResist >= 1000 )
min = 40 + ((magicResist - 1000) / 50);
else if ( magicResist >= 400 )
min = (magicResist - 400) / 15;
if ( min > MaxPlayerResistance )
min = MaxPlayerResistance;
int baseMin = base.GetMinResistance( type );
if ( min < baseMin )
min = baseMin;
return min;
}
private static void OnLogin( LoginEventArgs e )
{
Mobile from = e.Mobile;
SacrificeVirtue.CheckAtrophy( from );
JusticeVirtue.CheckAtrophy( from );
CompassionVirtue.CheckAtrophy( from );
if ( AccountHandler.LockdownLevel > AccessLevel.Player )
{
string notice;
Accounting.Account acct = from.Account as Accounting.Account;
if ( acct == null || !acct.HasAccess( from.NetState ) )
{
if ( from.AccessLevel == AccessLevel.Player )
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
else
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
}
else if ( from.AccessLevel == AccessLevel.Administrator )
{
notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
}
else
{
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
}
from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
}
}
private bool m_NoDeltaRecursion;
public void ValidateEquipment()
{
if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
return;
if ( this.Items == null )
return;
m_NoDeltaRecursion = true;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
}
private void ValidateEquipment_Sandbox()
{
try
{
if ( Map == null || Map == Map.Internal )
return;
ArrayList items = this.Items;
if ( items == null )
return;
bool moved = false;
int str = this.Str;
int dex = this.Dex;
int intel = this.Int;
#region Factions
int factionItemCount = 0;
#endregion
Mobile from = this;
for ( int i = items.Count - 1; i >= 0; --i )
{
if ( i >= items.Count )
continue;
Item item = (Item)items[i];
if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;
bool drop = false;
if ( dex < weapon.DexRequirement )
drop = true;
else if ( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
drop = true;
else if ( intel < weapon.IntRequirement )
drop = true;
if ( drop )
{
string name = weapon.Name;
if ( name == null )
name = String.Format( "#{0}", weapon.LabelNumber );
from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
from.AddToBackpack( weapon );
moved = true;
}
}
else if ( item is BaseArmor )
{
BaseArmor armor = (BaseArmor)item;
bool drop = false;
if ( !armor.AllowMaleWearer && from.Body.IsMale && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !armor.AllowFemaleWearer && from.Body.IsFemale && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else
{
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
if ( dex < dexReq || (dex + dexBonus) < 1 )
drop = true;
else if ( str < strReq || (str + strBonus) < 1 )
drop = true;
else if ( intel < intReq || (intel + intBonus) < 1 )
drop = true;
}
if ( drop )
{
string name = armor.Name;
if ( name == null )
name = String.Format( "#{0}", armor.LabelNumber );
if ( armor is BaseShield )
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
else
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack( armor );
moved = true;
}
}
FactionItem factionItem = FactionItem.Find( item );
if ( factionItem != null )
{
bool drop = false;
Faction ourFaction = Faction.Find( this );
if ( ourFaction == null || ourFaction != factionItem.Faction )
drop = true;
else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
drop = true;
if ( drop )
{
from.AddToBackpack( item );
moved = true;
}
}
}
if ( moved )
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
}
catch ( Exception e )
{
Console.WriteLine( e );
}
finally
{
m_NoDeltaRecursion = false;
}
}
public override void Delta( MobileDelta flag )
{
base.Delta( flag );
if ( (flag & MobileDelta.Stat) != 0 )
ValidateEquipment();
if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
InvalidateMyRunUO();
}
private static void Disconnect( object state )
{
NetState ns = ((Mobile)state).NetState;
if ( ns != null )
ns.Dispose();
}
private static void OnLogout( LogoutEventArgs e )
{
}
private static void EventSink_Connected( ConnectedEventArgs e )
{
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_SessionStart = DateTime.Now;
if ( pm.m_Quest != null )
pm.m_Quest.StartTimer();
pm.BedrollLogout = false;
}
}
private static void EventSink_Disconnected( DisconnectedEventArgs e )
{
Mobile from = e.Mobile;
DesignContext context = DesignContext.Find( from );
if ( context != null )
{
/* Client disconnected
* - Remove design context
* - Eject all from house
* - Restore relocated entities
*/
// Remove design context
DesignContext.Remove( from );
// Eject all from house
from.RevealingAction();
foreach ( Item item in context.Foundation.GetItems() )
item.Location = context.Foundation.BanLocation;
foreach ( Mobile mobile in context.Foundation.GetMobiles() )
mobile.Location = context.Foundation.BanLocation;
// Restore relocated entities
context.Foundation.RestoreRelocatedEntities();
}
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
if ( pm.m_Quest != null )
pm.m_Quest.StopTimer();
pm.m_SpeechLog = null;
}
}
public override void RevealingAction()
{
if ( m_DesignContext != null )
return;
Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
base.RevealingAction();
}
public override void OnSubItemAdded( Item item )
{
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
{
int maxWeight = WeightOverloading.GetMaxWeight( this );
int curWeight = Mobile.BodyWeight + this.TotalWeight;
if ( curWeight > maxWeight )
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
}
}
public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
{
if ( message )
{
if ( target.Title == null )
SendMessage( "{0} the vendor cannot be harmed.", target.Name );
else
SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
}
return false;
}
return base.CanBeHarmful( target, message, ignoreOurBlessedness );
}
public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
return base.CanBeBeneficial( target, message, allowDead );
}
public override bool CheckContextMenuDisplay( IEntity target )
{
return ( m_DesignContext == null );
}
public override void OnItemAdded( Item item )
{
base.OnItemAdded( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
InvalidateMyRunUO();
}
public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
InvalidateMyRunUO();
}
public override double ArmorRating
{
get
{
BaseArmor ar;
double rating = 0.0;
ar = NeckArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = HandArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = HeadArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = ArmsArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = LegsArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = ChestArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
ar = ShieldArmor as BaseArmor;
if ( ar != null )
rating += ar.ArmorRatingScaled;
return VirtualArmor + VirtualArmorMod + rating;
}
}
public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset( StatType.Str );
if ( Core.AOS )
{
strBase = this.Str;
strOffs += AosAttributes.GetValue( this, AosAttribute.BonusHits );
}
else
{
strBase = this.RawStr;
}
return (strBase / 2) + 50 + strOffs;
}
}
public override int StamMax
{
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
}
public override int ManaMax
{
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ); }
}
public override bool Move( Direction d )
{
NetState ns = this.NetState;
if ( ns != null )
{
GumpCollection gumps = ns.Gumps;
for ( int i = 0; i < gumps.Count; ++i )
{
if ( gumps[i] is ResurrectGump )
{
if ( Alive )
{
CloseGump( typeof( ResurrectGump ) );
}
else
{
}
}
}
}
TimeSpan speed = ComputeMovementSpeed( d );
if ( !base.Move( d ) )
return false;
m_NextMovementTime += speed;
return true;
}
public override bool CheckMovement( Direction d, out int newZ )
{
DesignContext context = m_DesignContext;
if ( context == null )
return base.CheckMovement( d, out newZ );
HouseFoundation foundation = context.Foundation;
newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );
int newX = this.X, newY = this.Y;
Movement.Movement.Offset( d, ref newX, ref newY );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
}
public override bool AllowItemUse( Item item )
{
return DesignContext.Check( this );
}
public override bool AllowSkillUse( SkillName skill )
{
return DesignContext.Check( this );
}
private bool m_LastProtectedMessage;
private int m_NextProtectionCheck = 10;
public virtual void RecheckTownProtection()
{
m_NextProtectionCheck = 10;
Regions.GuardedRegion reg = this.Region as Regions.GuardedRegion;
bool isProtected = ( reg != null && !reg.IsDisabled() );
if ( isProtected != m_LastProtectedMessage )
{
if ( isProtected )
SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
else
SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.
m_LastProtectedMessage = isProtected;
}
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );
RecheckTownProtection();
}
public override void SetLocation( Point3D loc, bool isTeleport )
{
if ( !isTeleport && AccessLevel == AccessLevel.Player )
{
// moving, not teleporting
int zDrop = ( this.Location.Z - loc.Z );
if ( zDrop > 20 ) // we fell more than one story
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
}
base.SetLocation( loc, isTeleport );
if ( isTeleport || --m_NextProtectionCheck == 0 )
RecheckTownProtection();
}
public override void GetContextMenuEntries( Mobile from, ArrayList list )
{
base.GetContextMenuEntries( from, list );
if ( from == this )
{
if ( m_Quest != null )
m_Quest.GetContextMenuEntries( list );
if ( Alive && InsuranceEnabled )
{
list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );
if ( AutoRenewInsurance )
list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
else
list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
}
// TODO: Toggle champ titles
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
{
if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
if ( house.IsAosRules )
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
}
if ( m_JusticeProtectors.Count > 0 )
list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
}
}
private void CancelProtection()
{
for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
{
Mobile prot = (Mobile)m_JusticeProtectors[i];
string args = String.Format( "{0}\t{1}", this.Name, prot.Name );
prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
}
m_JusticeProtectors.Clear();
}
private void ToggleItemInsurance()
{
if ( !CheckAlive() )
return;
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
private bool CanInsure( Item item )
{
if ( item is Container || item is BagOfSending )
return false;
if ( item is Spellbook || item is Runebook || item is PotionKeg || item is Sigil )
return false;
if ( item.Stackable )
return false;
if ( item.LootType == LootType.Cursed )
return false;
if ( item.ItemID == 0x204E ) // death shroud
return false;
return true;
}
private void ToggleItemInsurance_Callback( Mobile from, object obj )
{
if ( !CheckAlive() )
return;
Item item = obj as Item;
if ( item == null || !item.IsChildOf( this ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
}
else if ( item.Insured )
{
item.Insured = false;
SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
else if ( !CanInsure( item ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else
{
if ( !item.PayedInsurance )
{
if ( Banker.Withdraw( from, 600 ) )
{
SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
return;
}
}
item.Insured = true;
SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
private void AutoRenewInventoryInsurance()
{
if ( !CheckAlive() )
return;
SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
AutoRenewInsurance = true;
}
private void CancelRenewInventoryInsurance()
{
if ( !CheckAlive() )
return;
SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
AutoRenewInsurance = false;
}
// TODO: Champ titles, toggle
private void GetVendor()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
{
CloseGump( typeof( ReclaimVendorGump ) );
SendGump( new ReclaimVendorGump( house ) );
}
}
private void LeaveHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
this.Location = house.BanLocation;
}
private delegate void ContextCallback();
private class CallbackEntry : ContextMenuEntry
{
private ContextCallback m_Callback;
public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
{
}
public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
{
m_Callback = callback;
}
public override void OnClick()
{
if ( m_Callback != null )
m_Callback();
}
}
public override void OnDoubleClick( Mobile from )
{
if ( this == from && !Warmode )
{
IMount mount = Mount;
if ( mount != null && !DesignContext.Check( this ) )
return;
}
base.OnDoubleClick( from );
}
public override void DisplayPaperdollTo( Mobile to )
{
if ( DesignContext.Check( this ) )
base.DisplayPaperdollTo( to );
}
private static bool m_NoRecursion;
public override bool CheckEquip( Item item )
{
if ( !base.CheckEquip( item ) )
return false;
#region Factions
FactionItem factionItem = FactionItem.Find( item );
if ( factionItem != null )
{
Faction faction = Faction.Find( this );
if ( faction == null )
{
SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
return false;
}
else if ( faction != factionItem.Faction )
{
SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
return false;
}
else
{
int maxWearables = FactionItem.GetMaxWearables( this );
for ( int i = 0; i < Items.Count; ++i )
{
Item equiped = (Item)Items[i];
if ( item != equiped && FactionItem.Find( equiped ) != null )
{
if ( --maxWearables == 0 )
{
SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
return false;
}
}
}
}
}
#endregion
if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null )
{
if ( bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
return true;
}
else if ( bounce.m_Parent == this )
{
return true;
}
}
SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
return false;
}
return true;
}
public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
{
int msgNum = 0;
if ( cont == null )
{
if ( to.Holding != null )
msgNum = 1062727; // You cannot trade with someone who is dragging something.
else if ( this.HasTrade )
msgNum = 1062781; // You are already trading with someone else!
else if ( to.HasTrade )
msgNum = 1062779; // That person is already involved in a trade
}
if ( msgNum == 0 )
{
if ( cont != null )
{
plusItems += cont.TotalItems;
plusWeight += cont.TotalWeight;
}
if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004040; // You would not be able to hold this if the trade failed.
else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
else
msgNum = CheckContentForTrade( item );
}
if ( msgNum != 0 )
{
if ( message )
this.SendLocalizedMessage( msgNum );
return false;
}
return true;
}
private static int CheckContentForTrade( Item item )
{
if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
return 1004044; // You may not trade trapped items.
if ( SkillHandlers.StolenItem.IsStolen( item ) )
return 1004043; // You may not trade recently stolen items.
if ( item is Container )
{
foreach ( Item subItem in item.Items )
{
int msg = CheckContentForTrade( subItem );
if ( msg != 0 )
return msg;
}
}
return 0;
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
if ( !base.CheckNonlocalDrop( from, item, target ) )
return false;
if ( from.AccessLevel >= AccessLevel.GameMaster )
return true;
Container pack = this.Backpack;
if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null && bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == pack || parent.IsChildOf( pack ) )
return true;
}
SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
return false;
}
return true;
}
protected override void OnLocationChange( Point3D oldLocation )
{
CheckLightLevels( false );
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
int newX = this.X, newY = this.Y;
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
{
if ( Z != newZ )
Location = new Point3D( X, Y, newZ );
m_NoRecursion = false;
return;
}
Location = new Point3D( foundation.X, foundation.Y, newZ );
Map = foundation.Map;
m_NoRecursion = false;
}
public override bool OnMoveOver( Mobile m )
{
if ( m is BaseCreature && !((BaseCreature)m).Controled )
return false;
return base.OnMoveOver( m );
}
protected override void OnMapChange( Map oldMap )
{
if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
InvalidateProperties();
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
if ( Map != foundation.Map )
Map = foundation.Map;
m_NoRecursion = false;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
int disruptThreshold;
if ( !Core.AOS )
disruptThreshold = 0;
else if ( from != null && from.Player )
disruptThreshold = 18;
else
disruptThreshold = 25;
if ( amount > disruptThreshold )
{
BandageContext c = BandageContext.GetContext( this );
if ( c != null )
c.Slip();
}
WeightOverloading.FatigueOnDamage( this, amount );
base.OnDamage( amount, from, willKill );
}
public static int ComputeSkillTotal( Mobile m )
{
int total = 0;
for ( int i = 0; i < m.Skills.Length; ++i )
total += m.Skills[i].BaseFixedPoint;
return ( total / 10 );
}
public override void Resurrect()
{
bool wasAlive = this.Alive;
base.Resurrect();
if ( this.Alive && !wasAlive )
{
Item deathRobe = new DeathRobe();
if ( !EquipItem( deathRobe ) )
deathRobe.Delete();
}
}
private Mobile m_InsuranceAward;
private int m_InsuranceCost;
private int m_InsuranceBonus;
public override bool OnBeforeDeath()
{
m_InsuranceCost = 0;
m_InsuranceAward = base.FindMostRecentDamager( false );
if ( m_InsuranceAward is BaseCreature )
{
Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
if ( master != null )
m_InsuranceAward = master;
}
if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
m_InsuranceAward = null;
if ( m_InsuranceAward is PlayerMobile )
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
Mobile kill = FindMostRecentDamager( false );
if ( kill is PlayerMobile )
{
PlayerMobile killer = (PlayerMobile)kill;
if ( PvpPointSystem.EnablePointSystem == true )
PvpPointSystem.GivePoints( this, killer );
if ( PvpPointSystem.EnableRankSystem == true )
PvpPointSystem.CheckTitle( this, killer );
}
return base.OnBeforeDeath();
}
private bool CheckInsuranceOnDeath( Item item )
{
if ( InsuranceEnabled && item.Insured )
{
if ( AutoRenewInsurance )
{
int cost = ( m_InsuranceAward == null ? 600 : 300 );
if ( Banker.Withdraw( this, cost ) )
{
m_InsuranceCost += cost;
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
item.PayedInsurance = false;
item.Insured = false;
}
}
else
{
item.PayedInsurance = false;
item.Insured = false;
}
if ( m_InsuranceAward != null )
{
if ( Banker.Deposit( m_InsuranceAward, 300 ) )
{
if ( m_InsuranceAward is PlayerMobile )
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
}
}
return true;
}
return false;
}
public override DeathMoveResult GetParentMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;
DeathMoveResult res = base.GetParentMoveResultFor( item );
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
res = DeathMoveResult.MoveToBackpack;
return res;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;
DeathMoveResult res = base.GetInventoryMoveResultFor( item );
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
res = DeathMoveResult.MoveToBackpack;
return res;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
HueMod = -1;
NameMod = null;
SavagePaintExpiration = TimeSpan.Zero;
SetHairMods( -1, -1 );
PolymorphSpell.StopTimer( this );
IncognitoSpell.StopTimer( this );
DisguiseGump.StopTimer( this );
EndAction( typeof( PolymorphSpell ) );
EndAction( typeof( IncognitoSpell ) );
MeerMage.StopEffect( this, false );
SkillHandlers.StolenItem.ReturnOnDeath( this, c );
if ( m_PermaFlags.Count > 0 )
{
m_PermaFlags.Clear();
if ( c is Corpse )
((Corpse)c).Criminal = true;
if ( SkillHandlers.Stealing.ClassicMode )
Criminal = true;
}
if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
{
Mobile m = FindMostRecentDamager( false );
if( m is BaseCreature )
m = ((BaseCreature)m).GetMaster();
if ( m != null && m.Player && m != this )
{
bool gainedPath = false;
int theirTotal = ComputeSkillTotal( m );
int ourTotal = ComputeSkillTotal( this );
int pointsToGain = 1 + ((theirTotal - ourTotal) / 50);
if ( pointsToGain < 1 )
pointsToGain = 1;
else if ( pointsToGain > 4 )
pointsToGain = 4;
if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
{
if ( gainedPath )
m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
else
m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.
m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
m.PlaySound( 0x1F7 );
m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain * 2 );
}
}
}
if ( m_InsuranceCost > 0 )
SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
if ( m_InsuranceAward is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
if ( pm.m_InsuranceBonus > 0 )
pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
}
Mobile killer = this.FindMostRecentDamager( true );
if ( killer is BaseCreature )
{
BaseCreature bc = (BaseCreature)killer;
Mobile master = bc.GetMaster();
if( master != null )
killer = master;
}
if ( this.Young )
{
Point3D dest = GetYoungDeathDestination();
if ( dest != Point3D.Zero )
{
this.Location = dest;
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
}
}
Faction.HandleDeath( this, killer );
}
private ArrayList m_PermaFlags;
private ArrayList m_VisList;
private Hashtable m_AntiMacroTable;
private TimeSpan m_GameTime;
private TimeSpan m_ShortTermElapse;
private TimeSpan m_LongTermElapse;
private DateTime m_SessionStart;
private DateTime m_LastEscortTime;
private DateTime m_NextSmithBulkOrder;
private DateTime m_NextTailorBulkOrder;
private DateTime m_SavagePaintExpiration;
private SkillName m_Learning = (SkillName)(-1);
public SkillName Learning
{
get{ return m_Learning; }
set{ m_Learning = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SavagePaintExpiration
{
get
{
TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
m_SavagePaintExpiration = DateTime.Now + value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextSmithBulkOrder
{
get
{
TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextSmithBulkOrder = DateTime.Now + value; }
catch{}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextTailorBulkOrder
{
get
{
TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;
return ts;
}
set
{
try{ m_NextTailorBulkOrder = DateTime.Now + value; }
catch{}
}
}
public DateTime LastEscortTime
{
get{ return m_LastEscortTime; }
set{ m_LastEscortTime = value; }
}
public PlayerMobile()
{
m_VisList = new ArrayList();
m_PermaFlags = new ArrayList();
m_AntiMacroTable = new Hashtable();
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
m_GameTime = TimeSpan.Zero;
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
m_LongTermElapse = TimeSpan.FromHours( 40.0 );
m_JusticeProtectors = new ArrayList();
InvalidateMyRunUO();
}
public override bool MutateSpeech( ArrayList hears, ref string text, ref object context )
{
if ( Alive )
return false;
if ( Core.AOS )
{
for ( int i = 0; i < hears.Count; ++i )
{
object o = hears[i];
if ( o != this && o is Mobile && ((Mobile)o).Skills[SkillName.SpiritSpeak].Value >= 100.0 )
return false;
}
}
return base.MutateSpeech( hears, ref text, ref context );
}
public override void Damage( int amount, Mobile from )
{
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
amount = (int)(amount * 1.25);
Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
if ( oath == this )
{
amount = (int)(amount * 1.1);
from.Damage( amount, from );
}
base.Damage( amount, from );
}
public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
{
if ( !Alive )
return ApplyPoisonResult.Immune;
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
return base.ApplyPoison( from, PoisonImpl.IncreaseLevel( poison ) );
return base.ApplyPoison( from, poison );
}
public override bool CheckPoisonImmunity( Mobile from, Poison poison )
{
if ( this.Young )
return true;
return base.CheckPoisonImmunity( from, poison );
}
public override void OnPoisonImmunity( Mobile from, Poison poison )
{
if ( this.Young )
SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
else
base.OnPoisonImmunity( from, poison );
}
public PlayerMobile( Serial s ) : base( s )
{
m_VisList = new ArrayList();
m_AntiMacroTable = new Hashtable();
InvalidateMyRunUO();
}
public ArrayList VisibilityList
{
get{ return m_VisList; }
}
public ArrayList PermaFlags
{
get{ return m_PermaFlags; }
}
public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }
public override bool IsHarmfulCriminal( Mobile target )
{
if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
{
int noto = Notoriety.Compute( this, target );
if ( noto == Notoriety.Innocent )
target.Delta( MobileDelta.Noto );
return false;
}
if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controled )
return false;
return base.IsHarmfulCriminal( target );
}
public bool AntiMacroCheck( Skill skill, object obj )
{
if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
return true;
Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
if ( tbl == null )
m_AntiMacroTable[skill] = tbl = new Hashtable();
CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
if ( count != null )
{
if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
{
count.Count = 1;
return true;
}
else
{
++count.Count;
if ( count.Count <= SkillCheck.Allowance )
return true;
else
return false;
}
}
else
{
tbl[obj] = count = new CountAndTimeStamp();
count.Count = 1;
return true;
}
}
private void RevertHair()
{
SetHairMods( -1, -1 );
}
private Engines.BulkOrders.BOBFilter m_BOBFilter;
public Engines.BulkOrders.BOBFilter BOBFilter
{
get{ return m_BOBFilter; }
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case (NEXT CASE):
{
m_Wins = reader.ReadInt();
m_Loses = reader.ReadInt();
goto case (CASE BEFORETHIS ONE);
}
case (CASE BEFORE LAST):
{
m_TempMount = (BaseMount) reader.ReadMobile();
isinchal = reader.ReadBool();
canbechal = reader.ReadBool();
goto case (CASE BEFORE THIS ONE);
}
case 19:
{
m_TotalPointsLost = reader.ReadInt();
m_TotalPointsSpent = reader.ReadInt();
ResKillTime = reader.ReadTimeSpan();
m_LastPwned = reader.ReadMobile();
m_TotalResKills = reader.ReadInt();
m_TotalResKilled = reader.ReadInt();
m_LastPwner = reader.ReadMobile();
m_TotalPoints = reader.ReadInt();
m_TotalWins = reader.ReadInt();
m_TotalLoses = reader.ReadInt();
m_PvpRank = reader.ReadString();
goto case 18;
}
case 18:
{
m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();
goto case 17;
}
case 17: // changed how DoneQuests is serialized
case 16:
{
m_Quest = QuestSerializer.DeserializeQuest( reader );
if ( m_Quest != null )
m_Quest.From = this;
int count = reader.ReadEncodedInt();
if ( count > 0 )
{
m_DoneQuests = new ArrayList();
for ( int i = 0; i < count; ++i )
{
Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
DateTime restartTime;
if ( version < 17 )
restartTime = DateTime.MaxValue;
else
restartTime = reader.ReadDateTime();
m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
}
}
m_Profession = reader.ReadEncodedInt();
goto case 15;
}
case 15:
{
m_LastCompassionLoss = reader.ReadDeltaTime();
goto case 14;
}
case 14:
{
m_CompassionGains = reader.ReadEncodedInt();
if ( m_CompassionGains > 0 )
m_NextCompassionDay = reader.ReadDeltaTime();
goto case 13;
}
case 13: // just removed m_PayedInsurance list
case 12:
{
m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
goto case 11;
}
case 11:
{
if ( version < 13 )
{
ArrayList payed = reader.ReadItemList();
for ( int i = 0; i < payed.Count; ++i )
((Item)payed[i]).PayedInsurance = true;
}
goto case 10;
}
case 10:
{
if ( reader.ReadBool() )
{
m_HairModID = reader.ReadInt();
m_HairModHue = reader.ReadInt();
m_BeardModID = reader.ReadInt();
m_BeardModHue = reader.ReadInt();
// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
}
goto case 9;
}
case 9:
{
SavagePaintExpiration = reader.ReadTimeSpan();
if ( SavagePaintExpiration > TimeSpan.Zero )
{
BodyMod = ( Female ? 184 : 183 );
HueMod = 0;
}
goto case 8;
}
case 8:
{
m_NpcGuild = (NpcGuild)reader.ReadInt();
m_NpcGuildJoinTime = reader.ReadDateTime();
m_NpcGuildGameTime = reader.ReadTimeSpan();
goto case 7;
}
case 7:
{
m_PermaFlags = reader.ReadMobileList();
goto case 6;
}
case 6:
{
NextTailorBulkOrder = reader.ReadTimeSpan();
goto case 5;
}
case 5:
{
NextSmithBulkOrder = reader.ReadTimeSpan();
goto case 4;
}
case 4:
{
m_LastJusticeLoss = reader.ReadDeltaTime();
m_JusticeProtectors = reader.ReadMobileList();
goto case 3;
}
case 3:
{
m_LastSacrificeGain = reader.ReadDeltaTime();
m_LastSacrificeLoss = reader.ReadDeltaTime();
m_AvailableResurrects = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Flags = (PlayerFlag)reader.ReadInt();
goto case 1;
}
case 1:
{
m_LongTermElapse = reader.ReadTimeSpan();
m_ShortTermElapse = reader.ReadTimeSpan();
m_GameTime = reader.ReadTimeSpan();
goto case 0;
}
case 0:
{
break;
}
}
// Professions weren't verified on 1.0 RC0
if ( !CharacterCreation.VerifyProfession( m_Profession ) )
m_Profession = 0;
if ( m_PermaFlags == null )
m_PermaFlags = new ArrayList();
if ( m_JusticeProtectors == null )
m_JusticeProtectors = new ArrayList();
if ( m_BOBFilter == null )
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
ArrayList list = this.Stabled;
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature bc = list[i] as BaseCreature;
if ( bc != null )
bc.IsStabled = true;
}
}
public override void Serialize( GenericWriter writer )
{
//cleanup our anti-macro table
foreach ( Hashtable t in m_AntiMacroTable.Values )
{
ArrayList remove = new ArrayList();
foreach ( CountAndTimeStamp time in t.Values )
{
if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
remove.Add( time );
}
for (int i=0;i<remove.Count;++i)
t.Remove( remove[i] );
}
//decay our kills
if ( m_ShortTermElapse < this.GameTime )
{
m_ShortTermElapse += TimeSpan.FromHours( 8 );
if ( ShortTermMurders > 0 )
--ShortTermMurders;
}
if ( m_LongTermElapse < this.GameTime )
{
m_LongTermElapse += TimeSpan.FromHours( 40 );
if ( Kills > 0 )
--Kills;
}
base.Serialize( writer );
writer.Write( (int) LAST CASE ); // version
writer.Write( (int) m_Wins );
writer.Write( (int) m_Loses );
writer.Write( m_TempMount as BaseMount );
writer.Write( (bool) isinchal );
writer.Write( (bool) canbechal );
writer.Write( (int) 19 ); // version
writer.Write( m_TotalPointsLost );
writer.Write( m_TotalPointsSpent );
writer.Write( ResKillTime );
writer.Write( m_LastPwned );
writer.Write( m_TotalResKills );
writer.Write( m_TotalResKilled );
writer.Write( m_LastPwner );
writer.Write( m_TotalPoints );
writer.Write( m_TotalWins );
writer.Write( m_TotalLoses );
writer.Write( m_PvpRank );
writer.WriteEncodedInt( (int) m_SolenFriendship );
QuestSerializer.Serialize( m_Quest, writer );
if ( m_DoneQuests == null )
{
writer.WriteEncodedInt( (int) 0 );
}
else
{
writer.WriteEncodedInt( (int) m_DoneQuests.Count );
for ( int i = 0; i < m_DoneQuests.Count; ++i )
{
QuestRestartInfo restartInfo = (QuestRestartInfo)m_DoneQuests[i];
QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
writer.Write( (DateTime) restartInfo.RestartTime );
}
}
writer.WriteEncodedInt( (int) m_Profession );
writer.WriteDeltaTime( m_LastCompassionLoss );
writer.WriteEncodedInt( m_CompassionGains );
if ( m_CompassionGains > 0 )
writer.WriteDeltaTime( m_NextCompassionDay );
m_BOBFilter.Serialize( writer );
bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );
writer.Write( useMods );
if ( useMods )
{
writer.Write( (int) m_HairModID );
writer.Write( (int) m_HairModHue );
writer.Write( (int) m_BeardModID );
writer.Write( (int) m_BeardModHue );
}
writer.Write( SavagePaintExpiration );
writer.Write( (int) m_NpcGuild );
writer.Write( (DateTime) m_NpcGuildJoinTime );
writer.Write( (TimeSpan) m_NpcGuildGameTime );
writer.WriteMobileList( m_PermaFlags, true );
writer.Write( NextTailorBulkOrder );
writer.Write( NextSmithBulkOrder );
writer.WriteDeltaTime( m_LastJusticeLoss );
writer.WriteMobileList( m_JusticeProtectors, true );
writer.WriteDeltaTime( m_LastSacrificeGain );
writer.WriteDeltaTime( m_LastSacrificeLoss );
writer.Write( m_AvailableResurrects );
writer.Write( (int) m_Flags );
writer.Write( m_LongTermElapse );
writer.Write( m_ShortTermElapse );
writer.Write( this.GameTime );
}
public void ResetKillTime()
{
m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SessionStart
{
get{ return m_SessionStart; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan GameTime
{
get
{
if ( NetState != null )
return m_GameTime + (DateTime.Now - m_SessionStart);
else
return m_GameTime;
}
}
public override bool CanSee( Mobile m )
{
if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
return true;
return base.CanSee( m );
}
public override bool CanSee( Item item )
{
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
return false;
return base.CanSee( item );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Faction faction = Faction.Find( this );
if ( faction != null )
faction.RemoveMember( this );
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( PvpPointSystem.EnablePointSystem == true && PvpPointSystem.EnableRankSystem == true )
{
if ( m_PvpRank != null )
{
if ( AccessLevel == AccessLevel.Player )
list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank );
else if ( PvpPointSystem.EnableStaffRank == true )
list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank );
}
else
{
if ( AccessLevel == AccessLevel.Player )
list.Add( 1060660, "Pvp Rank\tNewbie" );
else if ( PvpPointSystem.EnableStaffRank == true )
list.Add( 1060660, "Pvp Rank\tNewbie" );
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Map == Faction.Facet )
{
PlayerState pl = PlayerState.Find( this );
if ( pl != null )
{
Faction faction = pl.Faction;
if ( faction.Commander == this )
list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
else if ( pl.Sheriff != null )
list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
else if ( pl.Finance != null )
list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
else if ( pl.MerchantTitle != MerchantTitle.None )
list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
else
list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
}
}
}
public override void OnSingleClick( Mobile from )
{
if ( Map == Faction.Facet )
{
PlayerState pl = PlayerState.Find( this );
if ( pl != null )
{
string text;
bool ascii = false;
Faction faction = pl.Faction;
if ( faction.Commander == this )
text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
else if ( pl.Sheriff != null )
text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
else if ( pl.Finance != null )
text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
else
{
ascii = true;
if ( pl.MerchantTitle != MerchantTitle.None )
text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
else
text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
}
int hue = ( Faction.Find( from ) == faction ? 98 : 38 );
PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
}
}
base.OnSingleClick( from );
}
protected override bool OnMove( Direction d )
{
if( !Core.SE )
return base.OnMove( d );
if( AccessLevel != AccessLevel.Player )
return true;
if( Hidden )
{
if( !Mounted && Skills.Stealth.Value >= 25.0 )
{
bool running = (d & Direction.Running) != 0;
if( running )
{
if( (AllowedStealthSteps -= 2) <= 0 )
RevealingAction();
}
else if( AllowedStealthSteps-- <= 0 )
{
Server.SkillHandlers.Stealth.OnUse( this );
}
}
else
{
RevealingAction();
}
}
return true;
}
private bool m_BedrollLogout;
public bool BedrollLogout
{
get{ return m_BedrollLogout; }
set{ m_BedrollLogout = value; }
}
#region Factions
private PlayerState m_FactionPlayerState;
public PlayerState FactionPlayerState
{
get{ return m_FactionPlayerState; }
set{ m_FactionPlayerState = value; }
}
#endregion
#region Quest stuff
private QuestSystem m_Quest;
private ArrayList m_DoneQuests;
private SolenFriendship m_SolenFriendship;
public QuestSystem Quest
{
get{ return m_Quest; }
set{ m_Quest = value; }
}
public ArrayList DoneQuests
{
get{ return m_DoneQuests; }
set{ m_DoneQuests = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public SolenFriendship SolenFriendship
{
get{ return m_SolenFriendship; }
set{ m_SolenFriendship = value; }
}
#endregion
#region MyRunUO Invalidation
private bool m_ChangedMyRunUO;
public bool ChangedMyRunUO
{
get{ return m_ChangedMyRunUO; }
set{ m_ChangedMyRunUO = value; }
}
public void InvalidateMyRunUO()
{
if ( !Deleted && !m_ChangedMyRunUO )
{
m_ChangedMyRunUO = true;
Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
}
}
public override void OnKillsChange( int oldValue )
{
if ( this.Young && this.Kills > oldValue )
{
Account acc = this.Account as Account;
if ( acc != null )
acc.RemoveYoungStatus( 0 );
}
InvalidateMyRunUO();
}
public override void OnGenderChanged( bool oldFemale )
{
InvalidateMyRunUO();
}
public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
{
InvalidateMyRunUO();
}
public override void OnGuildTitleChange( string oldTitle )
{
InvalidateMyRunUO();
}
public override void OnKarmaChange( int oldValue )
{
InvalidateMyRunUO();
}
public override void OnFameChange( int oldValue )
{
InvalidateMyRunUO();
}
public override void OnSkillChange( SkillName skill, double oldBase )
{
if ( this.Young && this.SkillsTotal >= 4500 )
{
Account acc = this.Account as Account;
if ( acc != null )
acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
}
InvalidateMyRunUO();
}
public override void OnAccessLevelChanged( AccessLevel oldLevel )
{
InvalidateMyRunUO();
}
public override void OnRawStatChange( StatType stat, int oldValue )
{
InvalidateMyRunUO();
}
public override void OnDelete()
{
InvalidateMyRunUO();
}
#endregion
#region Fastwalk Prevention
private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds
private DateTime m_NextMovementTime;
public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.GameMaster ); } }
public virtual TimeSpan ComputeMovementSpeed( Direction dir )
{
if ( (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
return TimeSpan.FromSeconds( 0.1 );
bool running = ( (dir & Direction.Running) != 0 );
bool onHorse = ( this.Mount != null );
if ( onHorse )
return ( running ? TimeSpan.FromSeconds( 0.1 ) : TimeSpan.FromSeconds( 0.2 ) );
return ( running ? TimeSpan.FromSeconds( 0.2 ) : TimeSpan.FromSeconds( 0.4 ) );
}
public static bool MovementThrottle_Callback( NetState ns )
{
PlayerMobile pm = ns.Mobile as PlayerMobile;
if ( pm == null || !pm.UsesFastwalkPrevention )
return true;
if ( pm.m_NextMovementTime == DateTime.MinValue )
{
// has not yet moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
if ( ts < TimeSpan.Zero )
{
// been a while since we've last moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
return ( ts < FastwalkThreshold );
}
#endregion
#region Enemy of One
private Type m_EnemyOfOneType;
private bool m_WaitingForEnemy;
public Type EnemyOfOneType
{
get{ return m_EnemyOfOneType; }
set
{
Type oldType = m_EnemyOfOneType;
Type newType = value;
if ( oldType == newType )
return;
m_EnemyOfOneType = value;
DeltaEnemies( oldType, newType );
}
}
public bool WaitingForEnemy
{
get{ return m_WaitingForEnemy; }
set{ m_WaitingForEnemy = value; }
}
private void DeltaEnemies( Type oldType, Type newType )
{
foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
{
Type t = m.GetType();
if ( t == oldType || t == newType )
Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
}
}
#endregion
#region Hair and beard mods
private int m_HairModID = -1, m_HairModHue;
private int m_BeardModID = -1, m_BeardModHue;
public void SetHairMods( int hairID, int beardID )
{
if ( hairID == -1 )
InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
else if ( hairID != -2 )
InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );
if ( beardID == -1 )
InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
else if ( beardID != -2 )
InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
}
private Item CreateHair( bool hair, int id, int hue )
{
if ( hair )
return Server.Items.Hair.CreateByID( id, hue );
else
return Server.Items.Beard.CreateByID( id, hue );
}
private void InternalRestoreHair( bool hair, ref int id, ref int hue )
{
if ( id == -1 )
return;
Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );
if ( item != null )
item.Delete();
if ( id != 0 )
AddItem( CreateHair( hair, id, hue ) );
id = -1;
hue = 0;
}
private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
{
Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );
if ( item != null )
{
if ( storeID == -1 )
{
storeID = item.ItemID;
storeHue = item.Hue;
}
item.Delete();
}
else if ( storeID == -1 )
{
storeID = 0;
storeHue = 0;
}
if ( id == 0 )
return;
AddItem( CreateHair( hair, id, 0 ) );
}
#endregion
#region Virtue stuff
private DateTime m_LastSacrificeGain;
private DateTime m_LastSacrificeLoss;
private int m_AvailableResurrects;
public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }
private DateTime m_NextJustAward;
private DateTime m_LastJusticeLoss;
private ArrayList m_JusticeProtectors;
public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
public ArrayList JusticeProtectors{ get{ return m_JusticeProtectors; } set{ m_JusticeProtectors = value; } }
private DateTime m_LastCompassionLoss;
private DateTime m_NextCompassionDay;
private int m_CompassionGains;
public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
#endregion
#region Young system
[CommandProperty( AccessLevel.GameMaster )]
public bool Young
{
get{ return GetFlag( PlayerFlag.Young ); }
set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
}
public override string ApplyNameSuffix( string suffix )
{
if ( Young )
{
if ( suffix.Length == 0 )
suffix = "(Young)";
else
suffix = String.Concat( suffix, " (Young)" );
}
return base.ApplyNameSuffix( suffix );
}
public override TimeSpan GetLogoutDelay()
{
if ( Young || BedrollLogout )
return TimeSpan.Zero;
return base.GetLogoutDelay();
}
private DateTime m_LastYoungMessage = DateTime.MinValue;
public bool CheckYoungProtection( Mobile from )
{
if ( !this.Young )
return false;
if ( Region is DungeonRegion )
return false;
if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
return false;
if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
{
m_LastYoungMessage = DateTime.Now;
SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia.
}
return true;
}
private DateTime m_LastYoungHeal = DateTime.MinValue;
public bool CheckYoungHealTime()
{
if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
{
m_LastYoungHeal = DateTime.Now;
return true;
}
return false;
}
private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
{
new Point3D( 1481, 1612, 20 ),
new Point3D( 2708, 2153, 0 ),
new Point3D( 2249, 1230, 0 ),
new Point3D( 5197, 3994, 37 ),
new Point3D( 1412, 3793, 0 ),
new Point3D( 3688, 2232, 20 ),
new Point3D( 2578, 604, 0 ),
new Point3D( 4397, 1089, 0 ),
new Point3D( 5741, 3218, -2 ),
new Point3D( 2996, 3441, 15 ),
new Point3D( 624, 2225, 0 ),
new Point3D( 1916, 2814, 0 ),
new Point3D( 2929, 854, 0 ),
new Point3D( 545, 967, 0 ),
new Point3D( 3665, 2587, 0 )
};
private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
{
new Point3D( 1216, 468, -13 ),
new Point3D( 723, 1367, -60 ),
new Point3D( 745, 725, -28 ),
new Point3D( 281, 1017, 0 ),
new Point3D( 986, 1011, -32 ),
new Point3D( 1175, 1287, -30 ),
new Point3D( 1533, 1341, -3 ),
new Point3D( 529, 217, -44 ),
new Point3D( 1722, 219, 96 )
};
private static Point3D[] m_MalasDeathDestinations = new Point3D[]
{
new Point3D( 2079, 1376, -70 ),
new Point3D( 944, 519, -71 )
};
private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
{
new Point3D( 1166, 801, 27 ),
new Point3D( 782, 1228, 25 ),
new Point3D( 268, 624, 15 )
};
public Point3D GetYoungDeathDestination()
{
if ( this.Region is Jail )
return Point3D.Zero;
Point3D[] list;
if ( this.Map == Map.Trammel )
list = m_TrammelDeathDestinations;
else if ( this.Map == Map.Ilshenar )
list = m_IlshenarDeathDestinations;
else if ( this.Map == Map.Malas )
list = m_MalasDeathDestinations;
else if ( this.Map == Map.Tokuno )
list = m_TokunoDeathDestinations;
else
return Point3D.Zero;
IPoint2D loc;
if ( this.Region == null )
{
loc = this.Location;
}
else
{
string regName = this.Region.Name;
// If the character is in a dungeon, get the entrance location
switch ( regName )
{
case "Covetous":
loc = new Point2D( 2499, 916 );
break;
case "Deceit":
loc = new Point2D( 4111, 429 );
break;
case "Despise":
loc = new Point2D( 1296, 1082 );
break;
case "Destard":
loc = new Point2D( 1176, 2635 );
break;
case "Hythloth":
loc = new Point2D( 4722, 3814 );
break;
case "Shame":
loc = new Point2D( 512, 1559 );
break;
case "Wrong":
loc = new Point2D( 2042, 226 );
break;
case "Terathan Keep":
loc = new Point2D( 5426, 3120 );
break;
case "Fire":
loc = new Point2D( 2922, 3402 );
break;
case "Ice":
loc = new Point2D( 1996, 80 );
break;
case "Orc Cave":
loc = new Point2D( 1014, 1434 );
break;
case "Misc Dungeons":
loc = new Point2D( 1492, 1641 );
break;
case "Rock Dungeon":
loc = new Point2D( 1788, 571 );
break;
case "Spider Cave":
loc = new Point2D( 1420, 910 );
break;
case "Spectre Dungeon":
loc = new Point2D( 1362, 1031 );
break;
case "Blood Dungeon":
loc = new Point2D( 1745, 1236 );
break;
case "Wisp Dungeon":
loc = new Point2D( 652, 1301 );
break;
case "Ankh Dungeon":
loc = new Point2D( 668, 928 );
break;
case "Exodus Dungeon":
loc = new Point2D( 827, 777 );
break;
case "Sorcerer's Dungeon":
loc = new Point2D( 546, 455 );
break;
case "Ancient Lair":
loc = new Point2D( 938, 494 );
break;
case "Doom":
case "Doom Gauntlet":
loc = new Point2D( 2357, 1268 );
break;
default:
loc = this.Location;
break;
}
}
Point3D dest = Point3D.Zero;
int sqDistance = int.MaxValue;
for ( int i = 0; i < list.Length; i++ )
{
Point3D curDest = list[i];
int width = loc.X - curDest.X;
int height = loc.Y - curDest.Y;
int curSqDistance = width * width + height * height;
if ( curSqDistance < sqDistance )
{
dest = curDest;
sqDistance = curSqDistance;
}
}
return dest;
}
private void SendYoungDeathNotice()
{
this.SendGump( new YoungDeathNotice() );
}
#endregion
#region Speech log
private SpeechLog m_SpeechLog;
public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
public override void OnSpeech( SpeechEventArgs e )
{
if ( SpeechLog.Enabled && this.NetState != null )
{
if ( m_SpeechLog == null )
m_SpeechLog = new SpeechLog();
m_SpeechLog.Add( e.Mobile, e.Speech );
}
}
#endregion
}
}
Its cause you have 2 PlayerMobile.cs scripts, you need to remove the one in the Mobiles directory you just added and edit the one you already have in /Scripts/Mobiles with the things listed on the 1st page.BlackLocust said:Hello im trying to add ur challenge Systemr but im getting errors that there is already a Definition for PlayerFlag, NpcGuild, SolenFriendship ??
could u plz take a look at my Playerbase.cs and tell me whats wrong ?
Code:using System; using System.Collections; using Server; using Server.Misc; using Server.Items; using Server.Gumps; using Server.Multis; using Server.Engines.Help; using Server.ContextMenus; using Server.Network; using Server.Spells; using Server.Spells.Fifth; using Server.Spells.Seventh; using Server.Targeting; using Server.Engines.Quests; using Server.Factions; using Server.Regions; using Server.Accounting; namespace Server.Mobiles { [Flags] public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000 { None = 0x00000000, Glassblowing = 0x00000001, Masonry = 0x00000002, SandMining = 0x00000004, StoneMining = 0x00000008, ToggleMiningStone = 0x00000010, KarmaLocked = 0x00000020, AutoRenewInsurance = 0x00000040, UseOwnFilter = 0x00000080, PublicMyRunUO = 0x00000100, PagingSquelched = 0x00000200, Young = 0x00000400 } public enum NpcGuild { None, MagesGuild, WarriorsGuild, ThievesGuild, RangersGuild, HealersGuild, MinersGuild, MerchantsGuild, TinkersGuild, TailorsGuild, FishermensGuild, BardsGuild, BlacksmithsGuild } public enum SolenFriendship { None, Red, Black } public class PlayerMobile : Mobile { private class CountAndTimeStamp { private int m_Count; private DateTime m_Stamp; public CountAndTimeStamp() { } public DateTime TimeStamp { get{ return m_Stamp; } } public int Count { get { return m_Count; } set { m_Count = value; m_Stamp = DateTime.Now; } } } private DesignContext m_DesignContext; private NpcGuild m_NpcGuild; private DateTime m_NpcGuildJoinTime; private TimeSpan m_NpcGuildGameTime; private int m_StepsTaken; private int m_Profession; private bool isinchal = false; private bool canbechal = true; private BaseMount m_TempMount; private int m_Wins; private int m_Loses; [CommandProperty( AccessLevel.GameMaster )] public int Wins { get{ return m_Wins; } set{ m_Wins = value; } } [CommandProperty( AccessLevel.GameMaster )] public int Loses { get{ return m_Loses; } set{ m_Loses = value; } } [CommandProperty( AccessLevel.GameMaster ) ] public BaseMount TempMount { get { return m_TempMount; } set { m_TempMount = value; } } [CommandProperty(AccessLevel.Counselor)] public bool IsInChallenge { get{return isinchal;} set{isinchal = value;} } [CommandProperty(AccessLevel.Counselor)] public bool CanBeChallenged { get{return canbechal;} set{canbechal = value;} } public override bool KeepsItemsOnDeath { get { if(isinchal) return true; return base.KeepsItemsOnDeath; } } //Start Pvp Point System private int m_TotalPoints; private int m_TotalWins; private int m_TotalLoses; private int m_TotalResKills; private int m_TotalResKilled; private Mobile m_LastPwner; private Mobile m_LastPwned; private DateTime m_ResKillTime; private int m_TotalPointsLost; private int m_TotalPointsSpent; private string m_PvpRank = "Newbie"; [CommandProperty( AccessLevel.GameMaster )] public string PvpRank { get{ return m_PvpRank; } set{ m_PvpRank = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public int TotalPoints { get{ return m_TotalPoints; } set{ m_TotalPoints = value; } } [CommandProperty( AccessLevel.GameMaster )] public int TotalWins { get{ return m_TotalWins; } set{ m_TotalWins = value; } } [CommandProperty( AccessLevel.GameMaster )] public int TotalLoses { get{ return m_TotalLoses; } set{ m_TotalLoses = value; } } [CommandProperty( AccessLevel.GameMaster )] public int TotalResKills { get{ return m_TotalResKills; } set{ m_TotalResKills = value; } } [CommandProperty( AccessLevel.GameMaster )] public int TotalResKilled { get{ return m_TotalResKilled; } set{ m_TotalResKilled = value; } } [CommandProperty( AccessLevel.GameMaster )] public Mobile LastPwner { get{ return m_LastPwner; } set{ m_LastPwner = value; } } [CommandProperty( AccessLevel.GameMaster )] public Mobile LastPwned { get{ return m_LastPwned; } set{ m_LastPwned = value; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan ResKillTime { get { TimeSpan ts = m_ResKillTime - DateTime.Now; if ( ts < TimeSpan.Zero ) ts = TimeSpan.Zero; return ts; } set { try{ m_ResKillTime = DateTime.Now + value; } catch{} } } [CommandProperty( AccessLevel.GameMaster )] public int TotalPointsLost { get{ return m_TotalPointsLost; } set{ m_TotalPointsLost = value; } } [CommandProperty( AccessLevel.GameMaster )] public int TotalPointsSpent { get{ return m_TotalPointsSpent; } set{ m_TotalPointsSpent = value; } } //End Pvp Point System [CommandProperty( AccessLevel.GameMaster )] public int Profession { get{ return m_Profession; } set{ m_Profession = value; } } public int StepsTaken { get{ return m_StepsTaken; } set{ m_StepsTaken = value; } } [CommandProperty( AccessLevel.GameMaster )] public NpcGuild NpcGuild { get{ return m_NpcGuild; } set{ m_NpcGuild = value; } } [CommandProperty( AccessLevel.GameMaster )] public DateTime NpcGuildJoinTime { get{ return m_NpcGuildJoinTime; } set{ m_NpcGuildJoinTime = value; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan NpcGuildGameTime { get{ return m_NpcGuildGameTime; } set{ m_NpcGuildGameTime = value; } } public PlayerFlag Flags { get{ return m_Flags; } set{ m_Flags = value; } } [CommandProperty( AccessLevel.GameMaster )] public bool PagingSquelched { get{ return GetFlag( PlayerFlag.PagingSquelched ); } set{ SetFlag( PlayerFlag.PagingSquelched, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool Glassblowing { get{ return GetFlag( PlayerFlag.Glassblowing ); } set{ SetFlag( PlayerFlag.Glassblowing, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool Masonry { get{ return GetFlag( PlayerFlag.Masonry ); } set{ SetFlag( PlayerFlag.Masonry, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool SandMining { get{ return GetFlag( PlayerFlag.SandMining ); } set{ SetFlag( PlayerFlag.SandMining, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool StoneMining { get{ return GetFlag( PlayerFlag.StoneMining ); } set{ SetFlag( PlayerFlag.StoneMining, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool ToggleMiningStone { get{ return GetFlag( PlayerFlag.ToggleMiningStone ); } set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool KarmaLocked { get{ return GetFlag( PlayerFlag.KarmaLocked ); } set{ SetFlag( PlayerFlag.KarmaLocked, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool AutoRenewInsurance { get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); } set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool UseOwnFilter { get{ return GetFlag( PlayerFlag.UseOwnFilter ); } set{ SetFlag( PlayerFlag.UseOwnFilter, value ); } } [CommandProperty( AccessLevel.GameMaster )] public bool PublicMyRunUO { get{ return GetFlag( PlayerFlag.PublicMyRunUO ); } set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); } } public static Direction GetDirection4( Point3D from, Point3D to ) { int dx = from.X - to.X; int dy = from.Y - to.Y; int rx = dx - dy; int ry = dx + dy; Direction ret; if ( rx >= 0 && ry >= 0 ) ret = Direction.West; else if ( rx >= 0 && ry < 0 ) ret = Direction.South; else if ( rx < 0 && ry < 0 ) ret = Direction.East; else ret = Direction.North; return ret; } public override bool OnDroppedItemToWorld( Item item, Point3D location ) { if ( !base.OnDroppedItemToWorld( item, location ) ) return false; BounceInfo bi = item.GetBounce(); if ( bi != null ) { Type type = item.GetType(); if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) ) { object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true ); if ( objs != null && objs.Length > 0 ) { FlipableAttribute fp = objs[0] as FlipableAttribute; if ( fp != null ) { int[] itemIDs = fp.ItemIDs; Point3D oldWorldLoc = bi.m_WorldLoc; Point3D newWorldLoc = location; if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y ) { Direction dir = GetDirection4( oldWorldLoc, newWorldLoc ); if ( itemIDs.Length == 2 ) { switch ( dir ) { case Direction.North: case Direction.South: item.ItemID = itemIDs[0]; break; case Direction.East: case Direction.West: item.ItemID = itemIDs[1]; break; } } else if ( itemIDs.Length == 4 ) { switch ( dir ) { case Direction.South: item.ItemID = itemIDs[0]; break; case Direction.East: item.ItemID = itemIDs[1]; break; case Direction.North: item.ItemID = itemIDs[2]; break; case Direction.West: item.ItemID = itemIDs[3]; break; } } } } } } } return true; } public bool GetFlag( PlayerFlag flag ) { return ( (m_Flags & flag) != 0 ); } public void SetFlag( PlayerFlag flag, bool value ) { if ( value ) m_Flags |= flag; else m_Flags &= ~flag; } public DesignContext DesignContext { get{ return m_DesignContext; } set{ m_DesignContext = value; } } public static void Initialize() { if ( FastwalkPrevention ) { PacketHandler ph = PacketHandlers.GetHandler( 0x02 ); ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback ); } EventSink.Login += new LoginEventHandler( OnLogin ); EventSink.Logout += new LogoutEventHandler( OnLogout ); EventSink.Connected += new ConnectedEventHandler( EventSink_Connected ); EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected ); } public override void OnSkillInvalidated( Skill skill ) { if ( Core.AOS && skill.SkillName == SkillName.MagicResist ) UpdateResistances(); } public override int GetMaxResistance( ResistanceType type ) { int max = base.GetMaxResistance( type ); if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) ) max = 60; return max; } private int m_LastGlobalLight = -1, m_LastPersonalLight = -1; public override void OnNetStateChanged() { m_LastGlobalLight = -1; m_LastPersonalLight = -1; } public override void ComputeBaseLightLevels( out int global, out int personal ) { global = LightCycle.ComputeLevelFor( this ); if ( this.LightLevel < 21 && AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 ) personal = 21; else personal = this.LightLevel; } public override void CheckLightLevels( bool forceResend ) { NetState ns = this.NetState; if ( ns == null ) return; int global, personal; ComputeLightLevels( out global, out personal ); if ( !forceResend ) forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight ); if ( !forceResend ) return; m_LastGlobalLight = global; m_LastPersonalLight = personal; ns.Send( GlobalLightLevel.Instantiate( global ) ); ns.Send( new PersonalLightLevel( this, personal ) ); } public override int GetMinResistance( ResistanceType type ) { int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10); int min = int.MinValue; if ( magicResist >= 1000 ) min = 40 + ((magicResist - 1000) / 50); else if ( magicResist >= 400 ) min = (magicResist - 400) / 15; if ( min > MaxPlayerResistance ) min = MaxPlayerResistance; int baseMin = base.GetMinResistance( type ); if ( min < baseMin ) min = baseMin; return min; } private static void OnLogin( LoginEventArgs e ) { Mobile from = e.Mobile; SacrificeVirtue.CheckAtrophy( from ); JusticeVirtue.CheckAtrophy( from ); CompassionVirtue.CheckAtrophy( from ); if ( AccountHandler.LockdownLevel > AccessLevel.Player ) { string notice; Accounting.Account acct = from.Account as Accounting.Account; if ( acct == null || !acct.HasAccess( from.NetState ) ) { if ( from.AccessLevel == AccessLevel.Player ) notice = "The server is currently under lockdown. No players are allowed to log in at this time."; else notice = "The server is currently under lockdown. You do not have sufficient access level to connect."; Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from ); } else if ( from.AccessLevel == AccessLevel.Administrator ) { notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump."; } else { notice = "The server is currently under lockdown. You have sufficient access level to connect."; } from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) ); } } private bool m_NoDeltaRecursion; public void ValidateEquipment() { if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal ) return; if ( this.Items == null ) return; m_NoDeltaRecursion = true; Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) ); } private void ValidateEquipment_Sandbox() { try { if ( Map == null || Map == Map.Internal ) return; ArrayList items = this.Items; if ( items == null ) return; bool moved = false; int str = this.Str; int dex = this.Dex; int intel = this.Int; #region Factions int factionItemCount = 0; #endregion Mobile from = this; for ( int i = items.Count - 1; i >= 0; --i ) { if ( i >= items.Count ) continue; Item item = (Item)items[i]; if ( item is BaseWeapon ) { BaseWeapon weapon = (BaseWeapon)item; bool drop = false; if ( dex < weapon.DexRequirement ) drop = true; else if ( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) ) drop = true; else if ( intel < weapon.IntRequirement ) drop = true; if ( drop ) { string name = weapon.Name; if ( name == null ) name = String.Format( "#{0}", weapon.LabelNumber ); from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~ from.AddToBackpack( weapon ); moved = true; } } else if ( item is BaseArmor ) { BaseArmor armor = (BaseArmor)item; bool drop = false; if ( !armor.AllowMaleWearer && from.Body.IsMale && from.AccessLevel < AccessLevel.GameMaster ) { drop = true; } else if ( !armor.AllowFemaleWearer && from.Body.IsFemale && from.AccessLevel < AccessLevel.GameMaster ) { drop = true; } else { int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str ); int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex ); int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int ); if ( dex < dexReq || (dex + dexBonus) < 1 ) drop = true; else if ( str < strReq || (str + strBonus) < 1 ) drop = true; else if ( intel < intReq || (intel + intBonus) < 1 ) drop = true; } if ( drop ) { string name = armor.Name; if ( name == null ) name = String.Format( "#{0}", armor.LabelNumber ); if ( armor is BaseShield ) from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~ else from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~ from.AddToBackpack( armor ); moved = true; } } FactionItem factionItem = FactionItem.Find( item ); if ( factionItem != null ) { bool drop = false; Faction ourFaction = Faction.Find( this ); if ( ourFaction == null || ourFaction != factionItem.Faction ) drop = true; else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) ) drop = true; if ( drop ) { from.AddToBackpack( item ); moved = true; } } } if ( moved ) from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack. } catch ( Exception e ) { Console.WriteLine( e ); } finally { m_NoDeltaRecursion = false; } } public override void Delta( MobileDelta flag ) { base.Delta( flag ); if ( (flag & MobileDelta.Stat) != 0 ) ValidateEquipment(); if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 ) InvalidateMyRunUO(); } private static void Disconnect( object state ) { NetState ns = ((Mobile)state).NetState; if ( ns != null ) ns.Dispose(); } private static void OnLogout( LogoutEventArgs e ) { } private static void EventSink_Connected( ConnectedEventArgs e ) { PlayerMobile pm = e.Mobile as PlayerMobile; if ( pm != null ) { pm.m_SessionStart = DateTime.Now; if ( pm.m_Quest != null ) pm.m_Quest.StartTimer(); pm.BedrollLogout = false; } } private static void EventSink_Disconnected( DisconnectedEventArgs e ) { Mobile from = e.Mobile; DesignContext context = DesignContext.Find( from ); if ( context != null ) { /* Client disconnected * - Remove design context * - Eject all from house * - Restore relocated entities */ // Remove design context DesignContext.Remove( from ); // Eject all from house from.RevealingAction(); foreach ( Item item in context.Foundation.GetItems() ) item.Location = context.Foundation.BanLocation; foreach ( Mobile mobile in context.Foundation.GetMobiles() ) mobile.Location = context.Foundation.BanLocation; // Restore relocated entities context.Foundation.RestoreRelocatedEntities(); } PlayerMobile pm = e.Mobile as PlayerMobile; if ( pm != null ) { pm.m_GameTime += (DateTime.Now - pm.m_SessionStart); if ( pm.m_Quest != null ) pm.m_Quest.StopTimer(); pm.m_SpeechLog = null; } } public override void RevealingAction() { if ( m_DesignContext != null ) return; Spells.Sixth.InvisibilitySpell.RemoveTimer( this ); base.RevealingAction(); } public override void OnSubItemAdded( Item item ) { if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) ) { int maxWeight = WeightOverloading.GetMaxWeight( this ); int curWeight = Mobile.BodyWeight + this.TotalWeight; if ( curWeight > maxWeight ) this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) ); } } public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness ) { if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) ) return false; if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier ) { if ( message ) { if ( target.Title == null ) SendMessage( "{0} the vendor cannot be harmed.", target.Name ); else SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title ); } return false; } return base.CanBeHarmful( target, message, ignoreOurBlessedness ); } public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead ) { if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) ) return false; return base.CanBeBeneficial( target, message, allowDead ); } public override bool CheckContextMenuDisplay( IEntity target ) { return ( m_DesignContext == null ); } public override void OnItemAdded( Item item ) { base.OnItemAdded( item ); if ( item is BaseArmor || item is BaseWeapon ) { Hits=Hits; Stam=Stam; Mana=Mana; } if ( this.NetState != null ) CheckLightLevels( false ); InvalidateMyRunUO(); } public override void OnItemRemoved( Item item ) { base.OnItemRemoved( item ); if ( item is BaseArmor || item is BaseWeapon ) { Hits=Hits; Stam=Stam; Mana=Mana; } if ( this.NetState != null ) CheckLightLevels( false ); InvalidateMyRunUO(); } public override double ArmorRating { get { BaseArmor ar; double rating = 0.0; ar = NeckArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; ar = HandArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; ar = HeadArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; ar = ArmsArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; ar = LegsArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; ar = ChestArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; ar = ShieldArmor as BaseArmor; if ( ar != null ) rating += ar.ArmorRatingScaled; return VirtualArmor + VirtualArmorMod + rating; } } public override int HitsMax { get { int strBase; int strOffs = GetStatOffset( StatType.Str ); if ( Core.AOS ) { strBase = this.Str; strOffs += AosAttributes.GetValue( this, AosAttribute.BonusHits ); } else { strBase = this.RawStr; } return (strBase / 2) + 50 + strOffs; } } public override int StamMax { get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); } } public override int ManaMax { get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ); } } public override bool Move( Direction d ) { NetState ns = this.NetState; if ( ns != null ) { GumpCollection gumps = ns.Gumps; for ( int i = 0; i < gumps.Count; ++i ) { if ( gumps[i] is ResurrectGump ) { if ( Alive ) { CloseGump( typeof( ResurrectGump ) ); } else { } } } } TimeSpan speed = ComputeMovementSpeed( d ); if ( !base.Move( d ) ) return false; m_NextMovementTime += speed; return true; } public override bool CheckMovement( Direction d, out int newZ ) { DesignContext context = m_DesignContext; if ( context == null ) return base.CheckMovement( d, out newZ ); HouseFoundation foundation = context.Foundation; newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level ); int newX = this.X, newY = this.Y; Movement.Movement.Offset( d, ref newX, ref newY ); int startX = foundation.X + foundation.Components.Min.X + 1; int startY = foundation.Y + foundation.Components.Min.Y + 1; int endX = startX + foundation.Components.Width - 1; int endY = startY + foundation.Components.Height - 2; return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map ); } public override bool AllowItemUse( Item item ) { return DesignContext.Check( this ); } public override bool AllowSkillUse( SkillName skill ) { return DesignContext.Check( this ); } private bool m_LastProtectedMessage; private int m_NextProtectionCheck = 10; public virtual void RecheckTownProtection() { m_NextProtectionCheck = 10; Regions.GuardedRegion reg = this.Region as Regions.GuardedRegion; bool isProtected = ( reg != null && !reg.IsDisabled() ); if ( isProtected != m_LastProtectedMessage ) { if ( isProtected ) SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards. else SendLocalizedMessage( 500113 ); // You have left the protection of the town guards. m_LastProtectedMessage = isProtected; } } public override void MoveToWorld( Point3D loc, Map map ) { base.MoveToWorld( loc, map ); RecheckTownProtection(); } public override void SetLocation( Point3D loc, bool isTeleport ) { if ( !isTeleport && AccessLevel == AccessLevel.Player ) { // moving, not teleporting int zDrop = ( this.Location.Z - loc.Z ); if ( zDrop > 20 ) // we fell more than one story Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc } base.SetLocation( loc, isTeleport ); if ( isTeleport || --m_NextProtectionCheck == 0 ) RecheckTownProtection(); } public override void GetContextMenuEntries( Mobile from, ArrayList list ) { base.GetContextMenuEntries( from, list ); if ( from == this ) { if ( m_Quest != null ) m_Quest.GetContextMenuEntries( list ); if ( Alive && InsuranceEnabled ) { list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) ); if ( AutoRenewInsurance ) list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) ); else list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) ); } // TODO: Toggle champ titles BaseHouse house = BaseHouse.FindHouseAt( this ); if ( house != null ) { if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) ) list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) ); if ( house.IsAosRules ) list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) ); } if ( m_JusticeProtectors.Count > 0 ) list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) ); } } private void CancelProtection() { for ( int i = 0; i < m_JusticeProtectors.Count; ++i ) { Mobile prot = (Mobile)m_JusticeProtectors[i]; string args = String.Format( "{0}\t{1}", this.Name, prot.Name ); prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended. this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended. } m_JusticeProtectors.Clear(); } private void ToggleItemInsurance() { if ( !CheckAlive() ) return; BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) ); SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel } private bool CanInsure( Item item ) { if ( item is Container || item is BagOfSending ) return false; if ( item is Spellbook || item is Runebook || item is PotionKeg || item is Sigil ) return false; if ( item.Stackable ) return false; if ( item.LootType == LootType.Cursed ) return false; if ( item.ItemID == 0x204E ) // death shroud return false; return true; } private void ToggleItemInsurance_Callback( Mobile from, object obj ) { if ( !CheckAlive() ) return; Item item = obj as Item; if ( item == null || !item.IsChildOf( this ) ) { BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) ); SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack } else if ( item.Insured ) { item.Insured = false; SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) ); SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel } else if ( !CanInsure( item ) ) { BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) ); SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that } else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from ) { BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) ); SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that } else { if ( !item.PayedInsurance ) { if ( Banker.Withdraw( from, 600 ) ) { SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box. item.PayedInsurance = true; } else { SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance return; } } item.Insured = true; SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) ); SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel } } private void AutoRenewInventoryInsurance() { if ( !CheckAlive() ) return; SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death AutoRenewInsurance = true; } private void CancelRenewInventoryInsurance() { if ( !CheckAlive() ) return; SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death AutoRenewInsurance = false; } // TODO: Champ titles, toggle private void GetVendor() { BaseHouse house = BaseHouse.FindHouseAt( this ); if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 ) { CloseGump( typeof( ReclaimVendorGump ) ); SendGump( new ReclaimVendorGump( house ) ); } } private void LeaveHouse() { BaseHouse house = BaseHouse.FindHouseAt( this ); if ( house != null ) this.Location = house.BanLocation; } private delegate void ContextCallback(); private class CallbackEntry : ContextMenuEntry { private ContextCallback m_Callback; public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback ) { } public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range ) { m_Callback = callback; } public override void OnClick() { if ( m_Callback != null ) m_Callback(); } } public override void OnDoubleClick( Mobile from ) { if ( this == from && !Warmode ) { IMount mount = Mount; if ( mount != null && !DesignContext.Check( this ) ) return; } base.OnDoubleClick( from ); } public override void DisplayPaperdollTo( Mobile to ) { if ( DesignContext.Check( this ) ) base.DisplayPaperdollTo( to ); } private static bool m_NoRecursion; public override bool CheckEquip( Item item ) { if ( !base.CheckEquip( item ) ) return false; #region Factions FactionItem factionItem = FactionItem.Find( item ); if ( factionItem != null ) { Faction faction = Faction.Find( this ); if ( faction == null ) { SendLocalizedMessage( 1010371 ); // You cannot equip a faction item! return false; } else if ( faction != factionItem.Faction ) { SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item! return false; } else { int maxWearables = FactionItem.GetMaxWearables( this ); for ( int i = 0; i < Items.Count; ++i ) { Item equiped = (Item)Items[i]; if ( item != equiped && FactionItem.Find( equiped ) != null ) { if ( --maxWearables == 0 ) { SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items! return false; } } } } } #endregion if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade ) { BounceInfo bounce = item.GetBounce(); if ( bounce != null ) { if ( bounce.m_Parent is Item ) { Item parent = (Item) bounce.m_Parent; if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) ) return true; } else if ( bounce.m_Parent == this ) { return true; } } SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending. return false; } return true; } public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight ) { int msgNum = 0; if ( cont == null ) { if ( to.Holding != null ) msgNum = 1062727; // You cannot trade with someone who is dragging something. else if ( this.HasTrade ) msgNum = 1062781; // You are already trading with someone else! else if ( to.HasTrade ) msgNum = 1062779; // That person is already involved in a trade } if ( msgNum == 0 ) { if ( cont != null ) { plusItems += cont.TotalItems; plusWeight += cont.TotalWeight; } if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) ) msgNum = 1004040; // You would not be able to hold this if the trade failed. else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) ) msgNum = 1004039; // The recipient of this trade would not be able to carry this. else msgNum = CheckContentForTrade( item ); } if ( msgNum != 0 ) { if ( message ) this.SendLocalizedMessage( msgNum ); return false; } return true; } private static int CheckContentForTrade( Item item ) { if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None ) return 1004044; // You may not trade trapped items. if ( SkillHandlers.StolenItem.IsStolen( item ) ) return 1004043; // You may not trade recently stolen items. if ( item is Container ) { foreach ( Item subItem in item.Items ) { int msg = CheckContentForTrade( subItem ); if ( msg != 0 ) return msg; } } return 0; } public override bool CheckNonlocalDrop( Mobile from, Item item, Item target ) { if ( !base.CheckNonlocalDrop( from, item, target ) ) return false; if ( from.AccessLevel >= AccessLevel.GameMaster ) return true; Container pack = this.Backpack; if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) ) { BounceInfo bounce = item.GetBounce(); if ( bounce != null && bounce.m_Parent is Item ) { Item parent = (Item) bounce.m_Parent; if ( parent == pack || parent.IsChildOf( pack ) ) return true; } SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending. return false; } return true; } protected override void OnLocationChange( Point3D oldLocation ) { CheckLightLevels( false ); DesignContext context = m_DesignContext; if ( context == null || m_NoRecursion ) return; m_NoRecursion = true; HouseFoundation foundation = context.Foundation; int newX = this.X, newY = this.Y; int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level ); int startX = foundation.X + foundation.Components.Min.X + 1; int startY = foundation.Y + foundation.Components.Min.Y + 1; int endX = startX + foundation.Components.Width - 1; int endY = startY + foundation.Components.Height - 2; if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map ) { if ( Z != newZ ) Location = new Point3D( X, Y, newZ ); m_NoRecursion = false; return; } Location = new Point3D( foundation.X, foundation.Y, newZ ); Map = foundation.Map; m_NoRecursion = false; } public override bool OnMoveOver( Mobile m ) { if ( m is BaseCreature && !((BaseCreature)m).Controled ) return false; return base.OnMoveOver( m ); } protected override void OnMapChange( Map oldMap ) { if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) ) InvalidateProperties(); DesignContext context = m_DesignContext; if ( context == null || m_NoRecursion ) return; m_NoRecursion = true; HouseFoundation foundation = context.Foundation; if ( Map != foundation.Map ) Map = foundation.Map; m_NoRecursion = false; } public override void OnDamage( int amount, Mobile from, bool willKill ) { int disruptThreshold; if ( !Core.AOS ) disruptThreshold = 0; else if ( from != null && from.Player ) disruptThreshold = 18; else disruptThreshold = 25; if ( amount > disruptThreshold ) { BandageContext c = BandageContext.GetContext( this ); if ( c != null ) c.Slip(); } WeightOverloading.FatigueOnDamage( this, amount ); base.OnDamage( amount, from, willKill ); } public static int ComputeSkillTotal( Mobile m ) { int total = 0; for ( int i = 0; i < m.Skills.Length; ++i ) total += m.Skills[i].BaseFixedPoint; return ( total / 10 ); } public override void Resurrect() { bool wasAlive = this.Alive; base.Resurrect(); if ( this.Alive && !wasAlive ) { Item deathRobe = new DeathRobe(); if ( !EquipItem( deathRobe ) ) deathRobe.Delete(); } } private Mobile m_InsuranceAward; private int m_InsuranceCost; private int m_InsuranceBonus; public override bool OnBeforeDeath() { m_InsuranceCost = 0; m_InsuranceAward = base.FindMostRecentDamager( false ); if ( m_InsuranceAward is BaseCreature ) { Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster(); if ( master != null ) m_InsuranceAward = master; } if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) ) m_InsuranceAward = null; if ( m_InsuranceAward is PlayerMobile ) ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0; Mobile kill = FindMostRecentDamager( false ); if ( kill is PlayerMobile ) { PlayerMobile killer = (PlayerMobile)kill; if ( PvpPointSystem.EnablePointSystem == true ) PvpPointSystem.GivePoints( this, killer ); if ( PvpPointSystem.EnableRankSystem == true ) PvpPointSystem.CheckTitle( this, killer ); } return base.OnBeforeDeath(); } private bool CheckInsuranceOnDeath( Item item ) { if ( InsuranceEnabled && item.Insured ) { if ( AutoRenewInsurance ) { int cost = ( m_InsuranceAward == null ? 600 : 300 ); if ( Banker.Withdraw( this, cost ) ) { m_InsuranceCost += cost; item.PayedInsurance = true; } else { SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance item.PayedInsurance = false; item.Insured = false; } } else { item.PayedInsurance = false; item.Insured = false; } if ( m_InsuranceAward != null ) { if ( Banker.Deposit( m_InsuranceAward, 300 ) ) { if ( m_InsuranceAward is PlayerMobile ) ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300; } } return true; } return false; } public override DeathMoveResult GetParentMoveResultFor( Item item ) { if ( CheckInsuranceOnDeath( item ) ) return DeathMoveResult.MoveToBackpack; DeathMoveResult res = base.GetParentMoveResultFor( item ); if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young ) res = DeathMoveResult.MoveToBackpack; return res; } public override DeathMoveResult GetInventoryMoveResultFor( Item item ) { if ( CheckInsuranceOnDeath( item ) ) return DeathMoveResult.MoveToBackpack; DeathMoveResult res = base.GetInventoryMoveResultFor( item ); if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young ) res = DeathMoveResult.MoveToBackpack; return res; } public override void OnDeath( Container c ) { base.OnDeath( c ); HueMod = -1; NameMod = null; SavagePaintExpiration = TimeSpan.Zero; SetHairMods( -1, -1 ); PolymorphSpell.StopTimer( this ); IncognitoSpell.StopTimer( this ); DisguiseGump.StopTimer( this ); EndAction( typeof( PolymorphSpell ) ); EndAction( typeof( IncognitoSpell ) ); MeerMage.StopEffect( this, false ); SkillHandlers.StolenItem.ReturnOnDeath( this, c ); if ( m_PermaFlags.Count > 0 ) { m_PermaFlags.Clear(); if ( c is Corpse ) ((Corpse)c).Criminal = true; if ( SkillHandlers.Stealing.ClassicMode ) Criminal = true; } if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward ) { Mobile m = FindMostRecentDamager( false ); if( m is BaseCreature ) m = ((BaseCreature)m).GetMaster(); if ( m != null && m.Player && m != this ) { bool gainedPath = false; int theirTotal = ComputeSkillTotal( m ); int ourTotal = ComputeSkillTotal( this ); int pointsToGain = 1 + ((theirTotal - ourTotal) / 50); if ( pointsToGain < 1 ) pointsToGain = 1; else if ( pointsToGain > 4 ) pointsToGain = 4; if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) ) { if ( gainedPath ) m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice! else m.SendLocalizedMessage( 1049363 ); // You have gained in Justice. m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist ); m.PlaySound( 0x1F7 ); m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain * 2 ); } } } if ( m_InsuranceCost > 0 ) SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box. if ( m_InsuranceAward is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)m_InsuranceAward; if ( pm.m_InsuranceBonus > 0 ) pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box. } Mobile killer = this.FindMostRecentDamager( true ); if ( killer is BaseCreature ) { BaseCreature bc = (BaseCreature)killer; Mobile master = bc.GetMaster(); if( master != null ) killer = master; } if ( this.Young ) { Point3D dest = GetYoungDeathDestination(); if ( dest != Point3D.Zero ) { this.Location = dest; Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) ); } } Faction.HandleDeath( this, killer ); } private ArrayList m_PermaFlags; private ArrayList m_VisList; private Hashtable m_AntiMacroTable; private TimeSpan m_GameTime; private TimeSpan m_ShortTermElapse; private TimeSpan m_LongTermElapse; private DateTime m_SessionStart; private DateTime m_LastEscortTime; private DateTime m_NextSmithBulkOrder; private DateTime m_NextTailorBulkOrder; private DateTime m_SavagePaintExpiration; private SkillName m_Learning = (SkillName)(-1); public SkillName Learning { get{ return m_Learning; } set{ m_Learning = value; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan SavagePaintExpiration { get { TimeSpan ts = m_SavagePaintExpiration - DateTime.Now; if ( ts < TimeSpan.Zero ) ts = TimeSpan.Zero; return ts; } set { m_SavagePaintExpiration = DateTime.Now + value; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan NextSmithBulkOrder { get { TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now; if ( ts < TimeSpan.Zero ) ts = TimeSpan.Zero; return ts; } set { try{ m_NextSmithBulkOrder = DateTime.Now + value; } catch{} } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan NextTailorBulkOrder { get { TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now; if ( ts < TimeSpan.Zero ) ts = TimeSpan.Zero; return ts; } set { try{ m_NextTailorBulkOrder = DateTime.Now + value; } catch{} } } public DateTime LastEscortTime { get{ return m_LastEscortTime; } set{ m_LastEscortTime = value; } } public PlayerMobile() { m_VisList = new ArrayList(); m_PermaFlags = new ArrayList(); m_AntiMacroTable = new Hashtable(); m_BOBFilter = new Engines.BulkOrders.BOBFilter(); m_GameTime = TimeSpan.Zero; m_ShortTermElapse = TimeSpan.FromHours( 8.0 ); m_LongTermElapse = TimeSpan.FromHours( 40.0 ); m_JusticeProtectors = new ArrayList(); InvalidateMyRunUO(); } public override bool MutateSpeech( ArrayList hears, ref string text, ref object context ) { if ( Alive ) return false; if ( Core.AOS ) { for ( int i = 0; i < hears.Count; ++i ) { object o = hears[i]; if ( o != this && o is Mobile && ((Mobile)o).Skills[SkillName.SpiritSpeak].Value >= 100.0 ) return false; } } return base.MutateSpeech( hears, ref text, ref context ); } public override void Damage( int amount, Mobile from ) { if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) ) amount = (int)(amount * 1.25); Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from ); if ( oath == this ) { amount = (int)(amount * 1.1); from.Damage( amount, from ); } base.Damage( amount, from ); } public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison ) { if ( !Alive ) return ApplyPoisonResult.Immune; if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) ) return base.ApplyPoison( from, PoisonImpl.IncreaseLevel( poison ) ); return base.ApplyPoison( from, poison ); } public override bool CheckPoisonImmunity( Mobile from, Poison poison ) { if ( this.Young ) return true; return base.CheckPoisonImmunity( from, poison ); } public override void OnPoisonImmunity( Mobile from, Poison poison ) { if ( this.Young ) SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future. else base.OnPoisonImmunity( from, poison ); } public PlayerMobile( Serial s ) : base( s ) { m_VisList = new ArrayList(); m_AntiMacroTable = new Hashtable(); InvalidateMyRunUO(); } public ArrayList VisibilityList { get{ return m_VisList; } } public ArrayList PermaFlags { get{ return m_PermaFlags; } } public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } } public override bool IsHarmfulCriminal( Mobile target ) { if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 ) { int noto = Notoriety.Compute( this, target ); if ( noto == Notoriety.Innocent ) target.Delta( MobileDelta.Noto ); return false; } if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controled ) return false; return base.IsHarmfulCriminal( target ); } public bool AntiMacroCheck( Skill skill, object obj ) { if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player ) return true; Hashtable tbl = (Hashtable)m_AntiMacroTable[skill]; if ( tbl == null ) m_AntiMacroTable[skill] = tbl = new Hashtable(); CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj]; if ( count != null ) { if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now ) { count.Count = 1; return true; } else { ++count.Count; if ( count.Count <= SkillCheck.Allowance ) return true; else return false; } } else { tbl[obj] = count = new CountAndTimeStamp(); count.Count = 1; return true; } } private void RevertHair() { SetHairMods( -1, -1 ); } private Engines.BulkOrders.BOBFilter m_BOBFilter; public Engines.BulkOrders.BOBFilter BOBFilter { get{ return m_BOBFilter; } } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case (NEXT CASE): { m_Wins = reader.ReadInt(); m_Loses = reader.ReadInt(); goto case (CASE BEFORETHIS ONE); } case (CASE BEFORE LAST): { m_TempMount = (BaseMount) reader.ReadMobile(); isinchal = reader.ReadBool(); canbechal = reader.ReadBool(); goto case (CASE BEFORE THIS ONE); } case 19: { m_TotalPointsLost = reader.ReadInt(); m_TotalPointsSpent = reader.ReadInt(); ResKillTime = reader.ReadTimeSpan(); m_LastPwned = reader.ReadMobile(); m_TotalResKills = reader.ReadInt(); m_TotalResKilled = reader.ReadInt(); m_LastPwner = reader.ReadMobile(); m_TotalPoints = reader.ReadInt(); m_TotalWins = reader.ReadInt(); m_TotalLoses = reader.ReadInt(); m_PvpRank = reader.ReadString(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new ArrayList(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { ArrayList payed = reader.ReadItemList(); for ( int i = 0; i < payed.Count; ++i ) ((Item)payed[i]).PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new ArrayList(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new ArrayList(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); ArrayList list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } } public override void Serialize( GenericWriter writer ) { //cleanup our anti-macro table foreach ( Hashtable t in m_AntiMacroTable.Values ) { ArrayList remove = new ArrayList(); foreach ( CountAndTimeStamp time in t.Values ) { if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now ) remove.Add( time ); } for (int i=0;i<remove.Count;++i) t.Remove( remove[i] ); } //decay our kills if ( m_ShortTermElapse < this.GameTime ) { m_ShortTermElapse += TimeSpan.FromHours( 8 ); if ( ShortTermMurders > 0 ) --ShortTermMurders; } if ( m_LongTermElapse < this.GameTime ) { m_LongTermElapse += TimeSpan.FromHours( 40 ); if ( Kills > 0 ) --Kills; } base.Serialize( writer ); writer.Write( (int) LAST CASE ); // version writer.Write( (int) m_Wins ); writer.Write( (int) m_Loses ); writer.Write( m_TempMount as BaseMount ); writer.Write( (bool) isinchal ); writer.Write( (bool) canbechal ); writer.Write( (int) 19 ); // version writer.Write( m_TotalPointsLost ); writer.Write( m_TotalPointsSpent ); writer.Write( ResKillTime ); writer.Write( m_LastPwned ); writer.Write( m_TotalResKills ); writer.Write( m_TotalResKilled ); writer.Write( m_LastPwner ); writer.Write( m_TotalPoints ); writer.Write( m_TotalWins ); writer.Write( m_TotalLoses ); writer.Write( m_PvpRank ); writer.WriteEncodedInt( (int) m_SolenFriendship ); QuestSerializer.Serialize( m_Quest, writer ); if ( m_DoneQuests == null ) { writer.WriteEncodedInt( (int) 0 ); } else { writer.WriteEncodedInt( (int) m_DoneQuests.Count ); for ( int i = 0; i < m_DoneQuests.Count; ++i ) { QuestRestartInfo restartInfo = (QuestRestartInfo)m_DoneQuests[i]; QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer ); writer.Write( (DateTime) restartInfo.RestartTime ); } } writer.WriteEncodedInt( (int) m_Profession ); writer.WriteDeltaTime( m_LastCompassionLoss ); writer.WriteEncodedInt( m_CompassionGains ); if ( m_CompassionGains > 0 ) writer.WriteDeltaTime( m_NextCompassionDay ); m_BOBFilter.Serialize( writer ); bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 ); writer.Write( useMods ); if ( useMods ) { writer.Write( (int) m_HairModID ); writer.Write( (int) m_HairModHue ); writer.Write( (int) m_BeardModID ); writer.Write( (int) m_BeardModHue ); } writer.Write( SavagePaintExpiration ); writer.Write( (int) m_NpcGuild ); writer.Write( (DateTime) m_NpcGuildJoinTime ); writer.Write( (TimeSpan) m_NpcGuildGameTime ); writer.WriteMobileList( m_PermaFlags, true ); writer.Write( NextTailorBulkOrder ); writer.Write( NextSmithBulkOrder ); writer.WriteDeltaTime( m_LastJusticeLoss ); writer.WriteMobileList( m_JusticeProtectors, true ); writer.WriteDeltaTime( m_LastSacrificeGain ); writer.WriteDeltaTime( m_LastSacrificeLoss ); writer.Write( m_AvailableResurrects ); writer.Write( (int) m_Flags ); writer.Write( m_LongTermElapse ); writer.Write( m_ShortTermElapse ); writer.Write( this.GameTime ); } public void ResetKillTime() { m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 ); m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 ); } [CommandProperty( AccessLevel.GameMaster )] public DateTime SessionStart { get{ return m_SessionStart; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan GameTime { get { if ( NetState != null ) return m_GameTime + (DateTime.Now - m_SessionStart); else return m_GameTime; } } public override bool CanSee( Mobile m ) { if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) ) return true; return base.CanSee( m ); } public override bool CanSee( Item item ) { if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) ) return false; return base.CanSee( item ); } public override void OnAfterDelete() { base.OnAfterDelete(); Faction faction = Faction.Find( this ); if ( faction != null ) faction.RemoveMember( this ); } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); if ( PvpPointSystem.EnablePointSystem == true && PvpPointSystem.EnableRankSystem == true ) { if ( m_PvpRank != null ) { if ( AccessLevel == AccessLevel.Player ) list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank ); else if ( PvpPointSystem.EnableStaffRank == true ) list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank ); } else { if ( AccessLevel == AccessLevel.Player ) list.Add( 1060660, "Pvp Rank\tNewbie" ); else if ( PvpPointSystem.EnableStaffRank == true ) list.Add( 1060660, "Pvp Rank\tNewbie" ); } } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( Map == Faction.Facet ) { PlayerState pl = PlayerState.Find( this ); if ( pl != null ) { Faction faction = pl.Faction; if ( faction.Commander == this ) list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~ else if ( pl.Sheriff != null ) list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~ else if ( pl.Finance != null ) list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~ else if ( pl.MerchantTitle != MerchantTitle.None ) list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~ else list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~ } } } public override void OnSingleClick( Mobile from ) { if ( Map == Faction.Facet ) { PlayerState pl = PlayerState.Find( this ); if ( pl != null ) { string text; bool ascii = false; Faction faction = pl.Faction; if ( faction.Commander == this ) text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" ); else if ( pl.Sheriff != null ) text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" ); else if ( pl.Finance != null ) text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" ); else { ascii = true; if ( pl.MerchantTitle != MerchantTitle.None ) text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" ); else text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" ); } int hue = ( Faction.Find( from ) == faction ? 98 : 38 ); PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState ); } } base.OnSingleClick( from ); } protected override bool OnMove( Direction d ) { if( !Core.SE ) return base.OnMove( d ); if( AccessLevel != AccessLevel.Player ) return true; if( Hidden ) { if( !Mounted && Skills.Stealth.Value >= 25.0 ) { bool running = (d & Direction.Running) != 0; if( running ) { if( (AllowedStealthSteps -= 2) <= 0 ) RevealingAction(); } else if( AllowedStealthSteps-- <= 0 ) { Server.SkillHandlers.Stealth.OnUse( this ); } } else { RevealingAction(); } } return true; } private bool m_BedrollLogout; public bool BedrollLogout { get{ return m_BedrollLogout; } set{ m_BedrollLogout = value; } } #region Factions private PlayerState m_FactionPlayerState; public PlayerState FactionPlayerState { get{ return m_FactionPlayerState; } set{ m_FactionPlayerState = value; } } #endregion #region Quest stuff private QuestSystem m_Quest; private ArrayList m_DoneQuests; private SolenFriendship m_SolenFriendship; public QuestSystem Quest { get{ return m_Quest; } set{ m_Quest = value; } } public ArrayList DoneQuests { get{ return m_DoneQuests; } set{ m_DoneQuests = value; } } [CommandProperty( AccessLevel.GameMaster )] public SolenFriendship SolenFriendship { get{ return m_SolenFriendship; } set{ m_SolenFriendship = value; } } #endregion #region MyRunUO Invalidation private bool m_ChangedMyRunUO; public bool ChangedMyRunUO { get{ return m_ChangedMyRunUO; } set{ m_ChangedMyRunUO = value; } } public void InvalidateMyRunUO() { if ( !Deleted && !m_ChangedMyRunUO ) { m_ChangedMyRunUO = true; Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this ); } } public override void OnKillsChange( int oldValue ) { if ( this.Young && this.Kills > oldValue ) { Account acc = this.Account as Account; if ( acc != null ) acc.RemoveYoungStatus( 0 ); } InvalidateMyRunUO(); } public override void OnGenderChanged( bool oldFemale ) { InvalidateMyRunUO(); } public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild ) { InvalidateMyRunUO(); } public override void OnGuildTitleChange( string oldTitle ) { InvalidateMyRunUO(); } public override void OnKarmaChange( int oldValue ) { InvalidateMyRunUO(); } public override void OnFameChange( int oldValue ) { InvalidateMyRunUO(); } public override void OnSkillChange( SkillName skill, double oldBase ) { if ( this.Young && this.SkillsTotal >= 4500 ) { Account acc = this.Account as Account; if ( acc != null ) acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player! } InvalidateMyRunUO(); } public override void OnAccessLevelChanged( AccessLevel oldLevel ) { InvalidateMyRunUO(); } public override void OnRawStatChange( StatType stat, int oldValue ) { InvalidateMyRunUO(); } public override void OnDelete() { InvalidateMyRunUO(); } #endregion #region Fastwalk Prevention private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled? private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds private DateTime m_NextMovementTime; public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.GameMaster ); } } public virtual TimeSpan ComputeMovementSpeed( Direction dir ) { if ( (dir & Direction.Mask) != (this.Direction & Direction.Mask) ) return TimeSpan.FromSeconds( 0.1 ); bool running = ( (dir & Direction.Running) != 0 ); bool onHorse = ( this.Mount != null ); if ( onHorse ) return ( running ? TimeSpan.FromSeconds( 0.1 ) : TimeSpan.FromSeconds( 0.2 ) ); return ( running ? TimeSpan.FromSeconds( 0.2 ) : TimeSpan.FromSeconds( 0.4 ) ); } public static bool MovementThrottle_Callback( NetState ns ) { PlayerMobile pm = ns.Mobile as PlayerMobile; if ( pm == null || !pm.UsesFastwalkPrevention ) return true; if ( pm.m_NextMovementTime == DateTime.MinValue ) { // has not yet moved pm.m_NextMovementTime = DateTime.Now; return true; } TimeSpan ts = pm.m_NextMovementTime - DateTime.Now; if ( ts < TimeSpan.Zero ) { // been a while since we've last moved pm.m_NextMovementTime = DateTime.Now; return true; } return ( ts < FastwalkThreshold ); } #endregion #region Enemy of One private Type m_EnemyOfOneType; private bool m_WaitingForEnemy; public Type EnemyOfOneType { get{ return m_EnemyOfOneType; } set { Type oldType = m_EnemyOfOneType; Type newType = value; if ( oldType == newType ) return; m_EnemyOfOneType = value; DeltaEnemies( oldType, newType ); } } public bool WaitingForEnemy { get{ return m_WaitingForEnemy; } set{ m_WaitingForEnemy = value; } } private void DeltaEnemies( Type oldType, Type newType ) { foreach ( Mobile m in this.GetMobilesInRange( 18 ) ) { Type t = m.GetType(); if ( t == oldType || t == newType ) Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) ); } } #endregion #region Hair and beard mods private int m_HairModID = -1, m_HairModHue; private int m_BeardModID = -1, m_BeardModHue; public void SetHairMods( int hairID, int beardID ) { if ( hairID == -1 ) InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue ); else if ( hairID != -2 ) InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue ); if ( beardID == -1 ) InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue ); else if ( beardID != -2 ) InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue ); } private Item CreateHair( bool hair, int id, int hue ) { if ( hair ) return Server.Items.Hair.CreateByID( id, hue ); else return Server.Items.Beard.CreateByID( id, hue ); } private void InternalRestoreHair( bool hair, ref int id, ref int hue ) { if ( id == -1 ) return; Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair ); if ( item != null ) item.Delete(); if ( id != 0 ) AddItem( CreateHair( hair, id, hue ) ); id = -1; hue = 0; } private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue ) { Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair ); if ( item != null ) { if ( storeID == -1 ) { storeID = item.ItemID; storeHue = item.Hue; } item.Delete(); } else if ( storeID == -1 ) { storeID = 0; storeHue = 0; } if ( id == 0 ) return; AddItem( CreateHair( hair, id, 0 ) ); } #endregion #region Virtue stuff private DateTime m_LastSacrificeGain; private DateTime m_LastSacrificeLoss; private int m_AvailableResurrects; public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } } public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } } public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } } private DateTime m_NextJustAward; private DateTime m_LastJusticeLoss; private ArrayList m_JusticeProtectors; public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } } public ArrayList JusticeProtectors{ get{ return m_JusticeProtectors; } set{ m_JusticeProtectors = value; } } private DateTime m_LastCompassionLoss; private DateTime m_NextCompassionDay; private int m_CompassionGains; public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } } public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } } public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } } #endregion #region Young system [CommandProperty( AccessLevel.GameMaster )] public bool Young { get{ return GetFlag( PlayerFlag.Young ); } set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); } } public override string ApplyNameSuffix( string suffix ) { if ( Young ) { if ( suffix.Length == 0 ) suffix = "(Young)"; else suffix = String.Concat( suffix, " (Young)" ); } return base.ApplyNameSuffix( suffix ); } public override TimeSpan GetLogoutDelay() { if ( Young || BedrollLogout ) return TimeSpan.Zero; return base.GetLogoutDelay(); } private DateTime m_LastYoungMessage = DateTime.MinValue; public bool CheckYoungProtection( Mobile from ) { if ( !this.Young ) return false; if ( Region is DungeonRegion ) return false; if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) ) return false; if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) ) { m_LastYoungMessage = DateTime.Now; SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia. } return true; } private DateTime m_LastYoungHeal = DateTime.MinValue; public bool CheckYoungHealTime() { if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) ) { m_LastYoungHeal = DateTime.Now; return true; } return false; } private static Point3D[] m_TrammelDeathDestinations = new Point3D[] { new Point3D( 1481, 1612, 20 ), new Point3D( 2708, 2153, 0 ), new Point3D( 2249, 1230, 0 ), new Point3D( 5197, 3994, 37 ), new Point3D( 1412, 3793, 0 ), new Point3D( 3688, 2232, 20 ), new Point3D( 2578, 604, 0 ), new Point3D( 4397, 1089, 0 ), new Point3D( 5741, 3218, -2 ), new Point3D( 2996, 3441, 15 ), new Point3D( 624, 2225, 0 ), new Point3D( 1916, 2814, 0 ), new Point3D( 2929, 854, 0 ), new Point3D( 545, 967, 0 ), new Point3D( 3665, 2587, 0 ) }; private static Point3D[] m_IlshenarDeathDestinations = new Point3D[] { new Point3D( 1216, 468, -13 ), new Point3D( 723, 1367, -60 ), new Point3D( 745, 725, -28 ), new Point3D( 281, 1017, 0 ), new Point3D( 986, 1011, -32 ), new Point3D( 1175, 1287, -30 ), new Point3D( 1533, 1341, -3 ), new Point3D( 529, 217, -44 ), new Point3D( 1722, 219, 96 ) }; private static Point3D[] m_MalasDeathDestinations = new Point3D[] { new Point3D( 2079, 1376, -70 ), new Point3D( 944, 519, -71 ) }; private static Point3D[] m_TokunoDeathDestinations = new Point3D[] { new Point3D( 1166, 801, 27 ), new Point3D( 782, 1228, 25 ), new Point3D( 268, 624, 15 ) }; public Point3D GetYoungDeathDestination() { if ( this.Region is Jail ) return Point3D.Zero; Point3D[] list; if ( this.Map == Map.Trammel ) list = m_TrammelDeathDestinations; else if ( this.Map == Map.Ilshenar ) list = m_IlshenarDeathDestinations; else if ( this.Map == Map.Malas ) list = m_MalasDeathDestinations; else if ( this.Map == Map.Tokuno ) list = m_TokunoDeathDestinations; else return Point3D.Zero; IPoint2D loc; if ( this.Region == null ) { loc = this.Location; } else { string regName = this.Region.Name; // If the character is in a dungeon, get the entrance location switch ( regName ) { case "Covetous": loc = new Point2D( 2499, 916 ); break; case "Deceit": loc = new Point2D( 4111, 429 ); break; case "Despise": loc = new Point2D( 1296, 1082 ); break; case "Destard": loc = new Point2D( 1176, 2635 ); break; case "Hythloth": loc = new Point2D( 4722, 3814 ); break; case "Shame": loc = new Point2D( 512, 1559 ); break; case "Wrong": loc = new Point2D( 2042, 226 ); break; case "Terathan Keep": loc = new Point2D( 5426, 3120 ); break; case "Fire": loc = new Point2D( 2922, 3402 ); break; case "Ice": loc = new Point2D( 1996, 80 ); break; case "Orc Cave": loc = new Point2D( 1014, 1434 ); break; case "Misc Dungeons": loc = new Point2D( 1492, 1641 ); break; case "Rock Dungeon": loc = new Point2D( 1788, 571 ); break; case "Spider Cave": loc = new Point2D( 1420, 910 ); break; case "Spectre Dungeon": loc = new Point2D( 1362, 1031 ); break; case "Blood Dungeon": loc = new Point2D( 1745, 1236 ); break; case "Wisp Dungeon": loc = new Point2D( 652, 1301 ); break; case "Ankh Dungeon": loc = new Point2D( 668, 928 ); break; case "Exodus Dungeon": loc = new Point2D( 827, 777 ); break; case "Sorcerer's Dungeon": loc = new Point2D( 546, 455 ); break; case "Ancient Lair": loc = new Point2D( 938, 494 ); break; case "Doom": case "Doom Gauntlet": loc = new Point2D( 2357, 1268 ); break; default: loc = this.Location; break; } } Point3D dest = Point3D.Zero; int sqDistance = int.MaxValue; for ( int i = 0; i < list.Length; i++ ) { Point3D curDest = list[i]; int width = loc.X - curDest.X; int height = loc.Y - curDest.Y; int curSqDistance = width * width + height * height; if ( curSqDistance < sqDistance ) { dest = curDest; sqDistance = curSqDistance; } } return dest; } private void SendYoungDeathNotice() { this.SendGump( new YoungDeathNotice() ); } #endregion #region Speech log private SpeechLog m_SpeechLog; public SpeechLog SpeechLog{ get{ return m_SpeechLog; } } public override void OnSpeech( SpeechEventArgs e ) { if ( SpeechLog.Enabled && this.NetState != null ) { if ( m_SpeechLog == null ) m_SpeechLog = new SpeechLog(); m_SpeechLog.Add( e.Mobile, e.Speech ); } } #endregion } }
RunUO - [www.runuo.com] Version 1.0.0, Build 26820
Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.net scripts...no files found.
Scripts: Verifying...done (1957 items, 544 mobiles)
World: Loading...An error was encountered while loading a saved object
- Type: Server.Mobiles.PlayerMobile
- Serial: 0x00000025
Delete the object? (y/n)
Thats cause you serialized wrong, post your playermobile script.Lord_Shaka said:well,
I installed it as it said....
No errors to compile,
but
every time I restart my server:
Code:RunUO - [www.runuo.com] Version 1.0.0, Build 26820 Scripts: Compiling C# scripts...done (0 errors, 0 warnings) Scripts: Compiling VB.net scripts...no files found. Scripts: Verifying...done (1957 items, 544 mobiles) World: Loading...An error was encountered while loading a saved object - Type: Server.Mobiles.PlayerMobile - Serial: 0x00000025 Delete the object? (y/n)
It will delete all my players
O.O
Sorious said:Its cause you have 2 PlayerMobile.cs scripts, you need to remove the one in the Mobiles directory you just added and edit the one you already have in /Scripts/Mobiles with the things listed on the 1st page.
You have 2 PlayerMobile scripts. do a search you will find them.BlackLocust said:but when i remove my old player.cs i will loose the saved charakters on the accounts..could it be that this problem is caused by the pvp point system that i have installed ?
Sorious said:You have 2 PlayerMobile scripts. do a search you will find them.
Believe what you want I dont care, but I am telling you what your problem is( well one of them, i dont think i can help you with your other. ). Im done trying to help you. You can either take my and Johabius' advice and do what i said or you can just not let your server work. Choice is yours im done trying to help youBlackLocust said:i am not sure what u mean but i dont think i have two playerbase.cs in the same runuo folder... but i have more than one playerbase.cs on the harddrive if its this what u mean