cooperative effort to debug Static Housing.
Static Housing Re-Release
I said:
I also said:
KillerBeeZ said:
So here we go... who is up to the task of a coopreative search and destroy mission to find this anomaly, and create the newly revised and secure static housing system?
Brazen
Admin of A' Ciotach As Dan (P.S. I'm a LADY folks! LOL)
Static Housing Re-Release
I said:
It seems to me, after the regions are able to be established, and attached to a sign, virtually everything else is already there in basehouse... ... The stealing bug does not exist in regular houses, so there has to be the solution contained within the regular housing code.
I also said:
And if someone is going to rework this system, or if sirens song wants to go with a new system, great, but a gump that is more user friendly would be a nice touch. (and probably the only part I'm up to tackling myself, if needs be, but I have like 500 tasks on my plate every day already. LOL)
KillerBeeZ said:
normal houses work just fine... why? figure that out and you will have solved the bug.
So here we go... who is up to the task of a coopreative search and destroy mission to find this anomaly, and create the newly revised and secure static housing system?
Brazen
Admin of A' Ciotach As Dan (P.S. I'm a LADY folks! LOL)