Courageous
Wanderer
delay is how often it checks for a new spawn??
No. That's how long the system waits after server start up.
interval is how often it interacts if there is a check for spawn??
Interval is the timer rate. Every so and so seconds, it checks qualifying players to see if they're going to have an encounter.
clean up is how often it will clear what its spawn and then check back to delay??
After every actual spawn, a 'delete encounter timer' is started. Once the timer is up, it will delete the items and mobiles from the spawn, depending on the circumstances (won't delete tamed beasts, won't delete monsters in combat).
ok also.. ive been tryin to add to wilderness.. well a second wilderness..
There is only one standard wilderness on every facet, the default one. This, technically, is the area between all other regions. If, using a region editor, you add your own region (of type "Region"), and then give it a name, you will then (and only then) have a new named Wilderness region.
but no troll will spawn.. even if i put p=1
Unless you are manually creating your own REAL regions, using a region editor, the only "Wilderness" region you want in your RandomEncounters.xml file is the default, one each per facet. If this doesn't answer your question, then I'm not sure what is wrong, and I think I'll need to see your .xml file. Which I'll be happy to diagnose if you PM it to me.
...the effect of blue on the mobiles.. i just wanted to comment .. might be cool ...
Sure. I can see how some might like that. I know I do. I think it should probably be configurable, though. For example, one might not want the subtle scenery uses of the spawner in cities and in the country side to be so flashy.
C//
No. That's how long the system waits after server start up.
interval is how often it interacts if there is a check for spawn??
Interval is the timer rate. Every so and so seconds, it checks qualifying players to see if they're going to have an encounter.
clean up is how often it will clear what its spawn and then check back to delay??
After every actual spawn, a 'delete encounter timer' is started. Once the timer is up, it will delete the items and mobiles from the spawn, depending on the circumstances (won't delete tamed beasts, won't delete monsters in combat).
ok also.. ive been tryin to add to wilderness.. well a second wilderness..
There is only one standard wilderness on every facet, the default one. This, technically, is the area between all other regions. If, using a region editor, you add your own region (of type "Region"), and then give it a name, you will then (and only then) have a new named Wilderness region.
but no troll will spawn.. even if i put p=1
Unless you are manually creating your own REAL regions, using a region editor, the only "Wilderness" region you want in your RandomEncounters.xml file is the default, one each per facet. If this doesn't answer your question, then I'm not sure what is wrong, and I think I'll need to see your .xml file. Which I'll be happy to diagnose if you PM it to me.
...the effect of blue on the mobiles.. i just wanted to comment .. might be cool ...
Sure. I can see how some might like that. I know I do. I think it should probably be configurable, though. For example, one might not want the subtle scenery uses of the spawner in cities and in the country side to be so flashy.
C//