You said it is for D&D shards,...
No I didn't.
I said it was a "D&D style random encounter system." I.e., I was inspired initially by the old "random encounter tables" in the original Dungeon Master's Guide. As to what it is
for, I'm supposing that the various early adopter's are figuring that out as they go along.
My initial thoughts were just to spice things up a bit, create some uncertainty in the wilderness, and maybe decorate towns with cats dogs and birds without having to go to a lot of trouble. Others have figured out that they can design custom regions, and reference them in the description files, and do things like move the regions around; I.e., very easy to establish governance for entire spawning regions.
Anyway. I'm glad you like it. Have fun!
C//
p.s. a third party is exploring setting up a "base distro" to complement the system, so that someone can start with more than the test file that the system comes with.