Zainir;767534 said:I'm sure this is due to some noobish thing I did, but I can't figure it out.
I added in the artwork fine. It shows up in game with the correct art and animations. It's a wearable, so I put it on and that works too. But once I put it on, I can't take it off. Does anyone have any idea why this might be?
Oh, and I can't remove it once its been put on either.
**Never mind. It works now, though I'm not entirely sure what I did differently**
loscheider;769096 said:im trying to add custom art to my test shard and i was wondering where do i save the bitmap files to. i have looked in te how to and i cant see where to save
7) I suggest you grab a notebook and a pen for this part. From the drop down list select Empty Slots, and pick one. I suggest going to the very bottom, and working your way up. Why? Because there's a large number of open slots at the end of the file, and it will make things easier to have all your customs in one group, rather than in different places all over the file. Now, right click the slot you've chosen, and you will see a list of options. Choose "Load From Bitmap. It will let you choose the directory to choose your artwork from. Choose the .bmp file you wish to add, and click Open. Now you will see a piece of artwork that belongs on the paperdoll in that slot. Write down the slot you saved your art to. Notice with your new art slot highlighted, towards the bottom of the page it says something like Animation ID:0xAAAA does not exist. Make sure you write down that hex number also. You need to make that animation exist, and this is where InsideUO comes in.
12) If you look around in here, you'll see the artwork tile to represent anything on the ground. Weapons, clothing, etc. You'll even see frame-by-frame animations. Remember the hex number you put your Test Robe info into in Tiledata that you wrote down? Put it in the Search bar, and click Search. This is where you put your new robe's ground tile. Right click that slot, choose Load from Bitmap, and load the groundtile you just saved.
thank you but not working.. the rar ArchiVE damaged.Thantos;773780 said:Im not the best scripter but give this a try for your test robe.
the ID is the same... can u change the scipt?Thantos;773802 said:The axe has to be scripted as a item, not as a wearable. Weapons have different attributes, ( depending on what you want it to have ) that need added to the script. Also you have to put in the Item ID for the axe which i dont know what your ID for it is lol.