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Custom Golem System

Hegge

Sorceror
KillerBeeZ said:
its not the size of the shard, a single player can get all the ore he/she needs. Its the difficulty of the shard.

On my shard this would work because everything is real hard, so it would be normal to players, but on a pk shard or a set skills shard, or a shard that focuses on being easy, it might need editing.

Hmm im using the standard settings... hmm ... still a tinker tat needs to mine 200 valorite befor gping to kill just some monsters have to mine for a good while to get the,... becouse valorite elementals are imune to pets so he cant gargoyle and then use the golem to kill it. Still in this script u can use 2 of the lesser golems instead of 1 of the greater once ....
 

Hegge

Sorceror
KillerBeeZ said:
how are they immune to pets?

No freaking ide .. =) .. look at uo stratics... valorite elementals are imune to pets... freaking anoying i play tamer /mage and the valorite elemental also reflects all spells... Hehe... try it ingame and you will se.
 

qianq

Wanderer
MoveToWorld

Yes I am using Beta36 I know its not supported but I know there is someone who can add one simple thing. I am using the NPC sleep script and I get the MoveToWorld error. This is the code causing the issue

m_Vendor.MoveToWorld( p, this.Map );

if( m_SleepingBody != null )
m_SleepingBody.Delete();

m_SleepingBody = null;

How can I change MoveToWorld to work with this? Thank you SO much in advance. If you flame me I understand and deserve it but I am to into b36 to upgrade... Thanks again
 
please do not post same question in 2 spots, they frown on that

instead of move to world can do it this way

m_Vendor.X = p.X;
m_Vendor.Y = p.Y;
m_Vendor.Z = p.Z;
m_Vendor.Map = this.Map;

does the same as movetoworld. just 4 steps instead of 1
 
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