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Sorceror
~~~ Custom "Vehicles" class ~~~
Custom Vehicles
SUMMARY
Vehicle that can move and fly.
DESCRIPTION
This script implement a base class for the 2D clients, that allow to manage vehicles by adding their custom design by any third party mul altering tool such as "mulpatcher" (8 new tiles). An example is given with the package, demonstrating the use of such script. The example come from a sci-fi shard, but you can imaging designing med-fan vehicle to your shard.
TUTORIAL:
Please read the online >>> TUTORIAL <<< for implementing new vehicles design.
PACKAGE
You will need the >>> PACKAGE <<< that contains:
* images:
- 8 bitmaps of the Octonuker vehicle as an example
* scripts:
- the Vehicle base class
- the OctoNuker lunar car example
- the EagleGear flying wing example
- the optional AddShadow command (command still in beta! be careful!)
* documentation:
- tutorial for implementing new a new vehicle classe and associated design.
FEATURES
- earth, sea, flying, and space vehicles
- fuel management
- hit resistance points before being broken
- vehicle square size
- vehicles keys
- vehicle shadow on the earth for flying vehicles
- engines sound
- basic colisions management (landtiles/statics/dynamic items)
- 4 customizable special functions to implement
- French or English language configuration
KNOWN ISSUES
- Can't go under the bridges
- When added, shadow will sometimes cause bugs at server load
(please help me on this point: when attaching a shadow addon to a vehicle instance, the server has sometime a bug on load, I don't understand the problem.)
UPDATES
18th January 2006:
- Added the "InvisibleMobile" overridable property that make the rider invisible
- Added the EagleGear flying vehicle example
- Fixed: bug of the collision when size is too large
- Fixed: if the rider is killed, the vehicle is stopping/landing and the dead player is then exited from the vehicle.
This is an example: the Octonuker lunar vehicle
Here is the real commands gump:
You will need Mulpatcher:
The Octonuker car anf the EagleGear flying vehicle.
Enjoy.
Custom Vehicles
SUMMARY
Vehicle that can move and fly.
DESCRIPTION
This script implement a base class for the 2D clients, that allow to manage vehicles by adding their custom design by any third party mul altering tool such as "mulpatcher" (8 new tiles). An example is given with the package, demonstrating the use of such script. The example come from a sci-fi shard, but you can imaging designing med-fan vehicle to your shard.
TUTORIAL:
Please read the online >>> TUTORIAL <<< for implementing new vehicles design.
PACKAGE
You will need the >>> PACKAGE <<< that contains:
* images:
- 8 bitmaps of the Octonuker vehicle as an example
* scripts:
- the Vehicle base class
- the OctoNuker lunar car example
- the EagleGear flying wing example
- the optional AddShadow command (command still in beta! be careful!)
* documentation:
- tutorial for implementing new a new vehicle classe and associated design.
FEATURES
- earth, sea, flying, and space vehicles
- fuel management
- hit resistance points before being broken
- vehicle square size
- vehicles keys
- vehicle shadow on the earth for flying vehicles
- engines sound
- basic colisions management (landtiles/statics/dynamic items)
- 4 customizable special functions to implement
- French or English language configuration
KNOWN ISSUES
- Can't go under the bridges
- When added, shadow will sometimes cause bugs at server load
(please help me on this point: when attaching a shadow addon to a vehicle instance, the server has sometime a bug on load, I don't understand the problem.)
UPDATES
18th January 2006:
- Added the "InvisibleMobile" overridable property that make the rider invisible
- Added the EagleGear flying vehicle example
- Fixed: bug of the collision when size is too large
- Fixed: if the rider is killed, the vehicle is stopping/landing and the dead player is then exited from the vehicle.
This is an example: the Octonuker lunar vehicle
Here is the real commands gump:
You will need Mulpatcher:
The Octonuker car anf the EagleGear flying vehicle.
Enjoy.