using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a firefly corpse" )]
public class FireflyFamiliar : BaseCreature
{
public FireflyFamiliar(): base( AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
Name = "a firefly";
Body = 165;
Hue = 0x481;
BaseSoundID = 466;
SetStr( 50 );
SetDex( 60 );
SetInt( 100 );
SetHits( 50 );
SetStam( 60 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Energy, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 99 );
SetSkill( SkillName.Wrestling, 40.0 );
SetSkill( SkillName.Tactics, 40.0 );
AddItem( new LightSource() );
ControlSlots = 1;
}
public FireflyFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}