Okay I decided not to post all my errors in 1 thread, makes no sense. Here is my latest error, and this happened after the shard was online for like 2 or 3 hours. I got a crash, and it has something to do with the evo system it looks like.
EDIT: Apparently this is happening when I or my players put stuff in the mercenary packs and tell them to dress, no matter what level they are or what stage they are. I just took an artifact chest plate off of my mercenary who is an Avenger and put it in his pack then told him to dress, and the shard crashed. I have no idea what's causing this, but I'm through testing. My shard is suffering from all the crashes and people are getting pissed. I'm leaving it offline until this gets fixed. It's better that people think it's just currently not online rather than dealing with a bunch of people bitching cause it keeps crashing. Anyways, Here's the error
Error:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Xanthos.Evo.Mercenary.GetMercTitle(Int32 stage)
at Xanthos.Evo.Mercenary.GetArtifactWielderTitle()
at Xanthos.Evo.Mercenary.OnDragDrop(Mobile from, Item dropped)
at Server.Item.DropToMobile(Mobile from, Mobile target, Point3D p)
at Server.Mobile.Drop(Mobile to, Point3D loc)
at Server.Network.PacketHandlers.DropReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Crash: Backing up...done
Crash: Generating report...done
Crash: Sending email...failed
Crash: Restarting...done
Warning:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
at Server.TimerThread.TimerMain()