DarkJustin
Wanderer
Harvest System [revised] w/ Garden Deed v. 1
Summary:
I have taken the '[Any] Harvest System 1.4' and revised it a bit. And I've also added the ability to have 'Garden Deeds' so that players can plant their produce inside of their own garden.
Description:
The Original Harvest System Can Be Seen "http://www.runuo.com/forum/showthread.php?t=30744".
Harvest System (unchanged):
-GM's can add trees. [add pear/peach/applesapling--[change] ANYONE can pick fruit from trees...Lumberjackers can chop the trees down.
-GM's can add 'special trees' [add BananaTree/CoconutPalm--[change] ANYONE can pick fruit.
Changes to Harvest System:
-Can plant seeds inside of a customized house, providing the tiles are 'ground' tiles
-Changed growing times...shortened them.
-Instead of Lumberjacking being the base skill for the script it is cooking.
-To harvest Wheat, Corn [corn is not a buyable seed...beacuse it does not yeild corn itself], Carrots, Onions, Lettuce, and Cabbage one must have the cooking skill.
-To harvest Flax or Cotton one must have the tailoring skill.
-To harvest Garlic and Ginseng one must have the Magery skill.
Additions to Come:
-Changing the yeild of wheat from bread to sacks of flour (can someone help this) [done]
-Mandrake/Nightshade/BlackPearl/Bloodmoss/SpiderSilk reagent seeds. [no artwork]
-'Growable' Honey w/ bees and what not.
-Cantaloupe/Squash/Gourd Plants
-Watermelon/Pumpkin/Grape vines.
Garden Deed System:
-The base of this is Dupre's Tent...but I modified it quite extensivly.
-There is a chest that has a max of 50 items for storage of seeds or produced items and what not.
-The scissor sign on the right will 'clean-up' your garden in which case you will no longer be able to plant anything.
Additions to come: (I am unsure on how to do the following)
-Gates (code is [add LightWoodGate EastCW & [add LightWoodGate WestCCW)
-Make the gates lockable so only the person whos garden it is can get in.
-Allow no telelportation within the fence.
-Wipeing the area so that nothing is left behind ((because plants that are planed will remain so after the garden is 'cleaned up'.))
***PLEASE IF YOU CAN HELP ME OR WHAT NOT PLEASE POST HELPFUL-NESS, I AM NOT VERY EXPEREINCED ABOUT ALL I CAN DO IS TWEAK SCRIPTS...***
Installation:
Scripts\Custom\HarvestSystem
Place a farm hand somewhere so the players can buy the garden deed and seeds.
Summary:
I have taken the '[Any] Harvest System 1.4' and revised it a bit. And I've also added the ability to have 'Garden Deeds' so that players can plant their produce inside of their own garden.
Description:
The Original Harvest System Can Be Seen "http://www.runuo.com/forum/showthread.php?t=30744".
Harvest System (unchanged):
-GM's can add trees. [add pear/peach/applesapling--[change] ANYONE can pick fruit from trees...Lumberjackers can chop the trees down.
-GM's can add 'special trees' [add BananaTree/CoconutPalm--[change] ANYONE can pick fruit.
Changes to Harvest System:
-Can plant seeds inside of a customized house, providing the tiles are 'ground' tiles
-Changed growing times...shortened them.
-Instead of Lumberjacking being the base skill for the script it is cooking.
-To harvest Wheat, Corn [corn is not a buyable seed...beacuse it does not yeild corn itself], Carrots, Onions, Lettuce, and Cabbage one must have the cooking skill.
-To harvest Flax or Cotton one must have the tailoring skill.
-To harvest Garlic and Ginseng one must have the Magery skill.
Additions to Come:
-Changing the yeild of wheat from bread to sacks of flour (can someone help this) [done]
-Mandrake/Nightshade/BlackPearl/Bloodmoss/SpiderSilk reagent seeds. [no artwork]
-'Growable' Honey w/ bees and what not.
-Cantaloupe/Squash/Gourd Plants
-Watermelon/Pumpkin/Grape vines.
Garden Deed System:
-The base of this is Dupre's Tent...but I modified it quite extensivly.
-There is a chest that has a max of 50 items for storage of seeds or produced items and what not.
-The scissor sign on the right will 'clean-up' your garden in which case you will no longer be able to plant anything.
Additions to come: (I am unsure on how to do the following)
-Gates (code is [add LightWoodGate EastCW & [add LightWoodGate WestCCW)
-Make the gates lockable so only the person whos garden it is can get in.
-Allow no telelportation within the fence.
-Wipeing the area so that nothing is left behind ((because plants that are planed will remain so after the garden is 'cleaned up'.))
***PLEASE IF YOU CAN HELP ME OR WHAT NOT PLEASE POST HELPFUL-NESS, I AM NOT VERY EXPEREINCED ABOUT ALL I CAN DO IS TWEAK SCRIPTS...***
Installation:
Scripts\Custom\HarvestSystem
Place a farm hand somewhere so the players can buy the garden deed and seeds.