kethoth said:knives you dont have the global option when you're owner or developer access level...only admin...also can it be changed to where all staff member show up in [st instead of having to turn on show staff in list
Artem said:Help please at me gives out here it
+ Custom/New Scripts/Systems/Knives/Knives Chat 3.0 Beta 5/General/IrcConnectio n.cs: CS0618: Line 332: ' System. Threading. Thread. Suspend () ' is obsolete: ' Thread. S uspend has been deprecated. Please use other classes in System. Threading, such as Monitor, Mutex, Event, and Semaphore, to synchronize Threads or protect resou rces. http: // go.microsoft.com/fwlink/? linkid=14202 '
as it can be eliminated?
Exception:
System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args)
at System.String.Format(IFormatProvider provider, String format, Object[] args)
at Knives.Chat3.Alliance.Broadcast(Mobile m, String msg)
at Knives.Chat3.Channel.OnChat(Mobile m, String msg, Boolean spam)
at Knives.Chat3.Channel.OnChat(Mobile m, String msg)
at Knives.Chat3.Channel.ChannelCommand(CommandEventArgs args)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
hope you can get all the bugs out keep up the good workException:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Hashtable.HashtableEnumerator.MoveNext()
at Knives.Chat3.Pm.GetMsgCanidates(Mobile m, String name)
at Knives.Chat3.Pm.OnMessage(CommandEventArgs args)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Crowley62 said:Hi love your new chat hope townhouses get done well heres 2 more errors for you
hope you can get all the bugs out keep up the good work
Ki Frost said:Question, I was woundering if there was a way to make it to where the administrator was the only one who could use the background and text change buttons, and that after the admin (owner whatever) sets it thats the default for all people.
I think this would be a neat function but thats my opinion.
Xeraz said:Just download and install the Beta 6 and the error log is giving me.
2006-06-19 20:25:48
Error Loading chat information. Please report this to Knive .......... etc
It happened for me when I added accounts manually.kmwill23 said:That will help, thanks!
~Addition
I am not sure how you are able to trigger this crash. The only time this can occur is if you manage to create a null character, and the chat system attempts to create a null data segment. I can't reproduce this, and it is an eror that would trip every single tester up. I will wait to see if more people get this error before I patch. Otherwise, I will prevent this for the next release.
Tru said:It happened for me when I added accounts manually.
It also appears to have happened when trying to create a new account with the server set to 1 account per IP and the IP already had an account.
Ki Frost said:Hey kmwill if its not to much to ask can you add that feature to an update? make it like a command to enable it or something that way it can be done either way. (the skin default option)
I'll update to the current version and try it again.kmwill23 said:I can see that happening now =)
But, there is code in place to prevent the error, uless you've received it with the this update.