Lucid Nagual
Knight
You don't want it to read til after it writes. It is trying to read a save that doesn't exist.
Lucid Nagual said:You don't want it to read til after it writes. It is trying to read a save that doesn't exist.
I am happy to hear that it is running The biggest problem is all my customs. Trying to put scripts back to the basics so that they can be used on normal shards. Thanks and if any problems occur please contact meI blame it on fatigue that I wasn't able to figure out at first the serialize and deserialize sections of player mobile. My fault...
Thanks for the extra help Lucid in pointing out that it was reading since my error was that and a little more..hehe..It gave me good practice with deserializing.
Everything went fine from my test server to my official shard.
This system works awesome (if followed directions properly and a little know it how) and so far with in game testing, I find no errors or flaws. Your system feels very solid and there are no issues with bod timers, or anything of this matter for all I can see.
Great job on the developement and appreciated the extra help and it was well worth the time to get it to work.
I highly recommend having this complete system to any shard who already have the systems mentioned in post #1.
Thanks again
I will get to it after I finish my "Travel Agent" and get it re-released.So far so good...
So far everything running very smooth.
I noticed a new bow with you latest Advanced Archery update (MagicalShortbow.cs). Is it meant to be craftable? Why I'm wondering (just for the others, I already coded my DefBowFletching.cs) but since it was modified here the file DefBowFletching.cs for this system, probably need to be updated for that update...hehe
Keep up the great work...
Lucid Nagual said:I will get to it after I finish my "Travel Agent" and get it re-released.
>>>Logging started on Friday, December 23, 2005 4:13 PM.
[December 23 04:13:04.9 PM]: RunUO - [www.runuo.com] Version 1.0.0, Build 36918
[December 23 04:13:04.9 PM]: Scripts: Compiling C# scripts...failed (4 errors, 1 warnings)
[December 23 04:13:41.3 PM]: - Warning: Scripts\Custom\Custom Archery\BaseRanged.cs: CS0162: (line 102, column 7) Unreachable code detected
[December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 194, column 22) The type or namespace name 'ElvenBookshelf' could not be found (are you missing a using directive or an assembly reference?)
[December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 195, column 22) The type or namespace name 'ElvenBookStand' could not be found (are you missing a using directive or an assembly reference?)
[December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 196, column 22) The type or namespace name 'BigElvenChair' could not be found (are you missing a using directive or an assembly reference?)
[December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 197, column 22) The type or namespace name 'ElvenBookStand' could not be found (are you missing a using directive or an assembly reference?)
[December 23 04:13:41.3 PM]: Scripts: One or more scripts failed to compile or no script files were found.
[December 23 04:13:41.3 PM]: - Press return to exit, or R to try again.
Korbas said:I'm missing a package and I can't find it on the forums:
Code:>>>Logging started on Friday, December 23, 2005 4:13 PM. [December 23 04:13:04.9 PM]: RunUO - [www.runuo.com] Version 1.0.0, Build 36918 [December 23 04:13:04.9 PM]: Scripts: Compiling C# scripts...failed (4 errors, 1 warnings) [December 23 04:13:41.3 PM]: - Warning: Scripts\Custom\Custom Archery\BaseRanged.cs: CS0162: (line 102, column 7) Unreachable code detected [December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 194, column 22) The type or namespace name 'ElvenBookshelf' could not be found (are you missing a using directive or an assembly reference?) [December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 195, column 22) The type or namespace name 'ElvenBookStand' could not be found (are you missing a using directive or an assembly reference?) [December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 196, column 22) The type or namespace name 'BigElvenChair' could not be found (are you missing a using directive or an assembly reference?) [December 23 04:13:41.3 PM]: - Error: Scripts\Engines\Craft\DefCarpentry.cs: CS0246: (line 197, column 22) The type or namespace name 'ElvenBookStand' could not be found (are you missing a using directive or an assembly reference?) [December 23 04:13:41.3 PM]: Scripts: One or more scripts failed to compile or no script files were found. [December 23 04:13:41.3 PM]: - Press return to exit, or R to try again.
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.net scripts...no files found.
Scripts: Verifying...done (2246 items, 578 mobiles)
World: Loading...An error was encountered while loading a saved object
- Type: Server.Mobiles.PlayerMobile
- Serial: 0x0000454F
Delete the object? (y/n)
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 22:
{
//NextFletcherBulkOrder = reader.ReadTimeSpan();
goto case 21;
}
case 21:
{
//NextCarpenterBulkOrder = reader.ReadTimeSpan();
goto case 20;
}
case 20:
{
m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter( reader );
goto case 19;
}
case 19:
{
m_Bioenginer = reader.ReadBool();
NextTamingBulkOrder = reader.ReadTimeSpan();
goto case 18;
}
Lord Briton said:Hi I installed this with No Problems but I get this error with the PlayerMobile any help will be appreciated. This is what i changed:
Turmoil said:This seems fine, post your serialized part and make sure you put the version to the last deserialized case. (In your case: writer.Write( (int) 22 ); // version)
Also make sure after this part you put the serialized part in the same order as your case #'s...pretty important that. (Don't forget to backup your saved folder incase you mess this up a bit)...
Sry been busy during the Holday I'm glade you got it figured out.Thanks Turmoil that worked i did need to use a backup copy of saved folder.
When combining with a large bulk order?ok shard starts fine with no errors but when i try to fill a carpenter or bowyer bod with special woods it says "the item is not made from the requested wood type?" for instance quarter staffs that must be exceptional with oak wood, when i try to combine them with the bulk order it gives me the error as stated above? any help would be greatly appreciated, oh and plus my taming bods now say "that isnt an acceptable bod?
stryder said:ok shard starts fine with no errors but when i try to fill a carpenter or bowyer bod with special woods it says "the item is not made from the requested wood type?" for instance quarter staffs that must be exceptional with oak wood, when i try to combine them with the bulk order it gives me the error as stated above? any help would be greatly appreciated, oh and plus my taming bods now say "that isnt an acceptable bod?
Yeah I'm still scratching my head lol. If you see something out of place before I do please report it. I'm gonna step away for a bit and spend some time with my daughter. Happy HolidaysThere seems though to be a little issue I am starting to discouver with the bulk orders. Just seems to be with the material type (still testing...). When getting a large bod and some small bods in fetcher or carpentry, it does say Oak, Pine etc. But when placed in the Bulk Order Book, the material says Invalid and when extracting the bod from the book, the deed becomes grey but properties still there.
Unfortunatly...didn't test enough since the holidays...
Lucid Nagual said:Yeah I'm still scratching my head lol. If you see something out of place before I do please report it. I'm gonna step away for a bit and spend some time with my daughter. Happy Holidays
ok i am up to date with daat99, i am getting the same errors as you described with the carpenter and fletcher bods, and i do have the daat99bods.cs file in, when you say mod in the taming bulk order info what exactly am i modding in?Turmoil said:Your Taming bulk order issue has nothing to do with this system. The only reason you get the error "that isnt an acceptable bod?" for your taming bod is because you must have put back your original "daat99 bods.cs" file. You need to mod in your taming bulk order info in that file also (that's if your up to date with Daat99's system).
oh and plus my taming bods now say "that isnt an acceptable bod?
OK what he is saying is this: If you are getting that kind of msg then your are trying to return it the same way as the other BODs, when they should be returned the way FS Taming is set up. I wanted to make the taming BODs the same as the Daat BODs and mine, but would have meant major editing and the fact I would have been messing with Ronin's scripts a bit too much and having to rescript everything. The BODs should be returned to the Animal Trainer. I will look into adding the BOD returns the same way as Daat and my BODs.Quote:
Originally Posted by Turmoil
Your Taming bulk order issue has nothing to do with this system. The only reason you get the error "that isnt an acceptable bod?" for your taming bod is because you must have put back your original "daat99 bods.cs" file. You need to mod in your taming bulk order info in that file also (that's if your up to date with Daat99's system).
ok i am up to date with daat99, i am getting the same errors as you described with the carpenter and fletcher bods, and i do have the daat99bods.cs file in, when you say mod in the taming bulk order info what exactly am i modding in?
[SIZE=2]from.SendMessage(32, "This isn't an acceptable bod");
[/SIZE]