Well I redid my runuo install to just C:\runuo instead of default install its 1.0 I'm on Winxp as well tried changing name to server got unexpected error instead of can't validate runuo dir........ my framework 1.1 redid it 3 times now to be sure...... also reinstalled the MyRunUO spawner......also server not running and I don't have uoarchietect actually never even heard of it though my quick look on net thats something I do with pandorabox anyhow hmmmm I guess I'll keep spawning in game and exporting till the next release or someone that has a solutionGrimbone said:Like OutKastDev said check if are you running UOArchitect or the Server at the same time when you try to open MyRunUO Spawner. I had the same problem and removed the UOArchitect folder from my scripts and the MyRunUO Spawner works great now.
- Grim
Rift said:Well I redid my runuo install to just C:\runuo instead of default install its 1.0 I'm on Winxp as well tried changing name to server got unexpected error instead of can't validate runuo dir........ my framework 1.1 redid it 3 times now to be sure...... also reinstalled the MyRunUO spawner......also server not running and I don't have uoarchietect actually never even heard of it though my quick look on net thats something I do with pandorabox anyhow hmmmm I guess I'll keep spawning in game and exporting till the next release or someone that has a solution
I been trying over a week and yes I tried that as well also not sure if this error.txt is from trying run the myrunuo spawner or not but its been there since i tried running it:cward said:Trying starting your server then the MyRunUO spawner. If I'm not mistaken MyRunUO spawner reads the Scripts.cs.dll thats generated when the server is started. Anyway this is what I did to get mine to work and leave it named RunUO.exe
Rift said:I been trying over a week and yes I tried that as well also not sure if this error.txt is from trying run the myrunuo spawner or not but its been there since i tried running it:
0
System.ArgumentException: Illegal characters in path.
at System.IO.Path.Combine(String path1, String path2)
at MyRunUO.AssemblyLoader.Loader.LoadXml(String directory, MapViewer viewer)
This thing rocks like a mofo =P
Anyway i got some ideas i wish to see
that is a COPY and PASTE and cut and such for copying spawners to their other locations :/ so like lets say i want to have 20 things of the same type of monsters on those spawners but they are all over the place and it will take several hours to just edit like 10-20 i mean 1 takes an adverage of 20 mins depends how much you put on that spawner =/ So I am asking can this be added? I think it will reduce the time by almost 3/4
There ARE ways to completely spawn your server without manually doing it all yourself OR asking someone to do it for you. I've converted Nerun's spawns over to the Megaspawner format, just set up a blank server with both Nerun's and the Megaspawner and start converting the map files. No-one's going to do your work for you here, Ryoga.Ryoga said:can somebody send my the ".MSF" file complete... plz!!
with all spawner to my server!
[email protected]
Lyephsa_Bytche said:There ARE ways to completely spawn your server without manually doing it all yourself OR asking someone to do it for you. I've converted Nerun's spawns over to the Megaspawner format, just set up a blank server with both Nerun's and the Megaspawner and start converting the map files. No-one's going to do your work for you here, Ryoga.
I thought I just explained that in my previous post. Megaspawner has a conversion option on one of the last pages of the menu, so you load up whatever map file you want to convert in Nerun's and then convert it with Megaspawer.Ashey said:Hi !
Can you explain me how i can convert Nerun's spawns to Megaspawner format ?
I am not found any way to do this
TheOutkastDev said:Then most likely Ryan took it down since I no longer used it. As far as I know, Morx is gone and both MRUOS and MegaSpawner are no longer active projects.
Igon said:2 Great projects ended so early. Tis sad inded. Thank you 2 for your contributions.
I heard a rumor where Phantom might be continuing development of MSS under a different name. Any truth to this?