RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Nerun's Distro

Agetian

Wanderer
First of all, thanks for the high quality spawns!

I ran into a small prob with nerun's distro 4.0/4.0.1. There are no spawns for zombies/skeletons on the haunted graveyard in Haven for the Uzeraal's quest for young warriors (when he says he needs the bone so you have to go to the graveyard - I go to the graveyard and there're no spawns there...). This is not that important, since I've added the spawns myself, but maybe someone knows what it looks like on OSI and implement an OSI-like version? (I don't really know what this spawn looks like on OSI, even though it isn't that big of a problem... :)

- Agetian
 

nerun

Sorceror
Agetian said:
First of all, thanks for the high quality spawns!

I ran into a small prob with nerun's distro 4.0/4.0.1. There are no spawns for zombies/skeletons on the haunted graveyard in Haven for the Uzeraal's quest for young warriors (when he says he needs the bone so you have to go to the graveyard - I go to the graveyard and there're no spawns there...). This is not that important, since I've added the spawns myself, but maybe someone knows what it looks like on OSI and implement an OSI-like version? (I don't really know what this spawn looks like on OSI, even though it isn't that big of a problem... :)

- Agetian

thx i will fix to next release
 

Viky

Wanderer
I have small problem too, distro can´t create Naturalist and Infiltrators spawns (all is Solen hive quests supported by 1.0.0).
 

nerun

Sorceror
Viky said:
I have small problem too, distro can´t create Naturalist and Infiltrators spawns (all is Solen hive quests supported by 1.0.0).

tou can be more specific? how it can't? you tried [add premiumspawner naturalist and it not works???
 

Darknat

Wanderer
are the body values of the SE mobiles correct? I get fire elementals instead of raijus :) I think the correct values for Raijus is 196 and the other elemental (kazekemono?) i think it´s 199
 

nerun

Sorceror
Darknat said:
are the body values of the SE mobiles correct? I get fire elementals instead of raijus :) I think the correct values for Raijus is 196 and the other elemental (kazekemono?) i think it´s 199

thx, fixed to next release or maybe patch
 

Sauron

Sorceror
hmm

Server Crash Report
===================

RunUO Version 1.0.0, Build 36918
Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 2/5/2005 9:51:20 AM
Mobiles: 127
Items: 61522
Clients:
- Count: 1
+ hidden: (account = hidden) (mobile = 0x930 'hidden')

Exception:
System.ArgumentException: Type not found for header: 'SlidingPaperDoor 10763 (Facing=WestSN)'
at Server.Scripts.Commands.DecorationList.Read(StreamReader ip)
at Server.Scripts.Commands.DecorationList.ReadAll(String path)
at Server.Scripts.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.Scripts.Commands.Decorate.Decorate_OnCommand(CommandEventArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
 

Viky

Wanderer
nerun said:
tou can be more specific? how it can't? you tried [add premiumspawner naturalist and it not works???

No, its work perfectly, but Naturalist and Infiltrators isn´t in your XML files. Example: When I wipe world and spawning with your distro, Naturalist and Infiltrators miss and I must add it manually.
 
ok i have done all the steps and when i use [spawn it says it cannot find the bla bla/blabla/bla/Runuo1.0/Data/Monsters/Trammel (i was spawning tram)/ (example) Terathankeep.cs I have tried making a monster folder, just placing the ltittle file cabinet in data leaving the data cabinet in the front folder, moving the files form the cabinet, leaving the Nerun/bla bla/Data folde in Data and tried in the front foler (bla/../../Runuo1.0) and still nothing! Can someone help. This includes steps listed above by paladineD





(yes i do feel nobish asking this)
 

Doomer

Wanderer
Multiple spawns with Premiumspawner

Is there a way to keep the spawners from respawning? My problem is my dungeons are getting crowded =) They seem to just keep churning out critters over and over.
 
Darknat said:
are the body values of the SE mobiles correct? I get fire elementals instead of raijus :) I think the correct values for Raijus is 196 and the other elemental (kazekemono?) i think it´s 199

When I scripted the Kaze and Raiju the bodvalues of 196 and 199 showed noithing I hadn't checked it in a while thanks for bringing it to my attention that these bodyvals work now :D
 
Same error

Dregan said:
I a bunch of errors after installing the files. Here is a sample of them.

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (17 errors, 0 warnings)
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0246: (line 12, column 2
6) The type or namespace name 'DoorFacing' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0246: (line 181, column 36
) The type or namespace name 'DoorFacing' could not be found (are you missing a
using directive or an assembly reference?)
- Error: Scripts\Multis\BaseHouse.cs: CS0246: (line 1286, column 40) The type o
r namespace name 'DoorFacing' could not be found (are you missing a using direct
ive or an assembly reference?)
- Error: Scripts\Misc\DoorGenerator.cs: CS0246: (line 457, column 56) The type
or namespace name 'DoorFacing' could not be found (are you missing a using direc
tive or an assembly reference?)
- Error: Scripts\Items\Construction\Doors\SecretDoors.cs: CS0246: (line 8, colu
mn 28) The type or namespace name 'DoorFacing' could not be found (are you missi
ng a using directive or an assembly reference?)

I replaced Doors, BaseDoor, HouseDoors, and HouseFoundation, but this still occured. Could someone help me out? Thanks.

i am getting almost the exact same error when i execute RunUO server, but unfortunatly for me, deleting/re-installing the neruns files doesn't work...

Any thoughts as to how else i might get around the problem?
 

Quantos

Lord
sebastian_roy said:
i am getting almost the exact same error when i execute RunUO server, but unfortunatly for me, deleting/re-installing the neruns files doesn't work...

Any thoughts as to how else i might get around the problem?

Instead of posting someone elses error, maybe you should post your own error.
 
OK, sorry about re-posting errors, at the time i had a lot of trouble figuring out how exactly to copy my own error log. Anyway, here my problem:

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (28 errors, 0 warnings)
- Error: Scripts\Samurai Empire\Doors\BaseDoor.cs: CS0101: (line 8, column 24)
The namespace 'Server.Items' already contains a definition for 'BaseDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 6, column 14) The
namespace 'Server.Items' already contains a definition for 'DoorFacing'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 24, column 15) Th
e namespace 'Server.Items' already contains a definition for 'IronGateShort'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 50, column 15) Th
e namespace 'Server.Items' already contains a definition for 'IronGate'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 76, column 15) Th
e namespace 'Server.Items' already contains a definition for 'LightWoodGate'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 102, column 15) T
he namespace 'Server.Items' already contains a definition for 'DarkWoodGate'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 128, column 15) T
he namespace 'Server.Items' already contains a definition for 'MetalDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 154, column 15) T
he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 180, column 15) T
he namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2'

- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 206, column 15) T
he namespace 'Server.Items' already contains a definition for 'RattanDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 232, column 15) T
he namespace 'Server.Items' already contains a definition for 'DarkWoodDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 258, column 15) T
he namespace 'Server.Items' already contains a definition for 'MediumWoodDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 284, column 15) T
he namespace 'Server.Items' already contains a definition for 'MetalDoor2'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 310, column 15) T
he namespace 'Server.Items' already contains a definition for 'LightWoodDoor'
- Error: Scripts\Samurai Empire\Doors\Doors.cs: CS0101: (line 336, column 15) T
he namespace 'Server.Items' already contains a definition for 'StrongWoodDoor'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 9, column 15
) The namespace 'Server.Items' already contains a definition for 'MetalHouseDoor
'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 35, column 1
5) The namespace 'Server.Items' already contains a definition for 'DarkWoodHouse
Door'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 115, column
15) The namespace 'Server.Items' already contains a definition for 'GenericHouse
Door'
- Error: Scripts\Samurai Empire\Doors\HouseDoors.cs: CS0101: (line 141, column
24) The namespace 'Server.Items' already contains a definition for 'BaseHouseDoo
r'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 14, col
umn 14) The namespace 'Server.Multis' already contains a definition for 'Foundat
ionType'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 23, col
umn 15) The namespace 'Server.Multis' already contains a definition for 'HouseFo
undation'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1531, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nState'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1726, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Confi
rmCommitGump'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1774, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nContext'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1882, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Begin
HouseCustomization'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1898, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'EndHo
useCustomization'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1914, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nStateGeneral'
- Error: Scripts\Samurai Empire\Doors\HouseFoundation.cs: CS0101: (line 1926, c
olumn 15) The namespace 'Server.Multis' already contains a definition for 'Desig
nStateDetailed'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

As i said before, very similar to the errors Dregan described, though apparently not fixable by the same means.
 

Condor

Wanderer
Nerun ,maybe, there's a problem in Premium Spawner , at Cove Orc Camp Location, in Felucca and Trammel , Savage attack Orc .
:|
Anyway, I would like to Thank u , your Premium Spawner is a Great work ! :)
 
Top