New version of World Maker(Map Editor)
I've been using Punt's world maker for some time now, and in the process ended up altering it and implementing new features as I needed them.
Recently I realized my version has a considerable amount of improvements and bug fixes over the original so I decided to go ahead and release it back to the community...
I added a help menu that details most non-explicit key-combos and features(some added by me and some that were already present but hidden enough that I did not find them until I was browsing the source code)
One modification that deserves further note is the new palette.xml that is way more complex and powerful than the original's, supporting more advanced brushes such as:
- multi-tiles(tree plus leaves or a mushroom ring),
- random tiles(random tile from a list of tiles such as forest vegetation or flowers),
- tile lists(use scroll wheel to cycle through several tiles),
- transitions(basically a specialized tile list, making it easier to add new transitions and paint them).
I have fully converted the terrain palette to the new format but the statics palette conversion is unfinished, the "Natural" section has been converted but after that it's just a huge list of statics, the worst offender are all the walls and floors that could benefit greatly from being converted to transition brushes.
If you want to compile it from source you will need to get QT
I used version 4.5.2(or 2009.03.1 as it is often called).
Hopefully someone will find this map editor useful, let me know your opinions and any problems you might find.
Edit: version 1.1 changes how the editor opens the UO data files, hopefully this will fix a crash some people were experiencing when setting file paths.
I've been using Punt's world maker for some time now, and in the process ended up altering it and implementing new features as I needed them.
Recently I realized my version has a considerable amount of improvements and bug fixes over the original so I decided to go ahead and release it back to the community...
I added a help menu that details most non-explicit key-combos and features(some added by me and some that were already present but hidden enough that I did not find them until I was browsing the source code)
One modification that deserves further note is the new palette.xml that is way more complex and powerful than the original's, supporting more advanced brushes such as:
- multi-tiles(tree plus leaves or a mushroom ring),
- random tiles(random tile from a list of tiles such as forest vegetation or flowers),
- tile lists(use scroll wheel to cycle through several tiles),
- transitions(basically a specialized tile list, making it easier to add new transitions and paint them).
I have fully converted the terrain palette to the new format but the statics palette conversion is unfinished, the "Natural" section has been converted but after that it's just a huge list of statics, the worst offender are all the walls and floors that could benefit greatly from being converted to transition brushes.
If you want to compile it from source you will need to get QT
I used version 4.5.2(or 2009.03.1 as it is often called).
Hopefully someone will find this map editor useful, let me know your opinions and any problems you might find.
Edit: version 1.1 changes how the editor opens the UO data files, hopefully this will fix a crash some people were experiencing when setting file paths.