Jeff;803681 said:All these suggestions would require modification to the server as well. I would suggest getting everything working the way it currently work, then leave it open for the ability to change those ways later. It would suck to not be able to use the client because you needed RunUO core/script changes just to use it.
RadstaR;803695 said:One stupid Question
What i need to compile sources ? I can't open project in VS C# 2008 (i have NET 3.5 and XNA 3.0 installed).
EXE in old SVN do not works in Vista x64
Sythen;803683 said:I have one question though...
I noticed that the container GUI looks similar to WoW or KR... can you also leave an option that allows players to keep the current uo style container gumps from the 2d version?
RadstaR;803708 said:Smjert: i have only VS C# 2008 Express Edition and i get this message:
The project type is not supported by this instalation.
I have XNA 3.0 installed ( http://www.microsoft.com/downloads/...89-5414-49b8-ab32-e3fff05a4c50&displaylang=en ). I need XNA 3.0 SDK ?Jeff;803710 said:You need XNA 3.0
RadstaR;803723 said:I have XNA 3.0 installed ( Download details: Microsoft XNA Framework Redistributable 3.0 ). I need XNA 3.0 SDK ?
Halciet;803752 said:Regarding the layer draw in r31: Are we sure that helms are drawn last? I ask because of things like hooded robes. If helms are drawn after the robes, wouldn't they appear outside of the hood?
Just checking on that. I always thought that the layer used by robes was drawn last.
I'll get back to work on ClientConfig.cs tonight, and move the movementButton and actionButton definitions out to it as mentioned in the commentary.
Halciet;803752 said:Regarding the layer draw in r31: Are we sure that helms are drawn last? I ask because of things like hooded robes. If helms are drawn after the robes, wouldn't they appear outside of the hood?
Just checking on that. I always thought that the layer used by robes was drawn last.
I'll get back to work on ClientConfig.cs tonight, and move the movementButton and actionButton definitions out to it as mentioned in the commentary.
Poplicola;804330 said:okaygo was just testing some mass spawns on his server. The client is darn solid, even when presented with a screen full of NPCs.