Hello. I run Demise. The UOGamers OSI clone shard. We're one of the final testing points for all the new RunUO code on each release.
Now that you have that background info, lemme let you ALL in on a little secret: It's not finished. THat's why it's not released.
Nothing to do with ML. Nothing to do with new features. It's just not finished.
We got the latest code last week. It was "done". It just needed mass testing. Otherwise, it was ready to roll.
In the last week, we've had weapons do 1 damage (regardless of skills), we've had skills not work, we've had magic get fuxxored, we've had items messed up, and we've had tonnes of minor tweaks needed. So, unless you want to have all of your players bitching and moaning that their Artis suddenly have 29 durability instead of the 255 it had, or that they're GM Swords and are hitting rabbits for 1 damage, I STRONGLY suggest you wait.
RunUO prides itself on having stable, accurate, ready-to-go releases. If the CURRENT code were to be released today, these forums would be flooded.
I don't want that.
Ryan doesn't want that.
None of YOU want that.
So, when staff don't give a date, there's a reason. No matter HOW much you test/plan/test some more, there may be something else that needs fixing. If you give a date, you're bound to it, and if you find something wrong at the last second, you either piss people off by releasing late (Most of the people on these forums would send hatemail), or releasing a broken product (Again, most of the people on these forums would send hatemail)
Personally, I'll take "Late-Release" hatemail over "Broken-Code" hatemail anyday.
(And, for the record, I'd like to remind everyone that the month of September was kinda... Not usable due to Hurricanes Rita and Katrina. Hard to get work done when the DC is in Houston (Rita), and some people are in New Orleans (Katrina))