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racestone.cs 2

Hennet

Wanderer
you dont say this error

this is my error. you can see
the console say error!
 

Hennet

Wanderer
Scripts: Compiling C# scripts....failed(1 errors, 0 warnings
- Error:Scripts\mobiles\playermobile.cs CS0101 : (linea 56, colum 15) the name space 'server.mobiles' already contains a definition for 'dovplayermobile'

this is the error
 

Tru

Knight
looks like you have 2 copies of dovPlayermobile or renamed your PlayerMobile to dovPlayeMobile which is a bad thing
 
search for dovplayermobile, you have 2 copies of it in your files, you need to erase one, unless you changed the name of your player mobile to dovplayermobile and then like they said thats a bad thing.

so just find the 2 playermobiles and erase one, if you did change the name of you playermobile change it back to original name
 

Hennet

Wanderer
:shock: no i have other problem :shock:
[code:1]Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
- Error: Scripts\Commands\VisibilityList.cs: CS0122: (line 26, column 5) 'Serve
r.Mobiles.PlayerMobile.VisibilityList' is inaccessible due to its protection lev
el
- Error: Scripts\Commands\VisibilityList.cs: CS0122: (line 48, column 22) 'Serv
er.Mobiles.PlayerMobile.VisibilityList' is inaccessible due to its protection le
vel
- Error: Scripts\Commands\VisibilityList.cs: CS0122: (line 71, column 37) 'Serv
er.Mobiles.PlayerMobile.VisibilityList' is inaccessible due to its protection le
vel
- Error: Scripts\Commands\VisibilityList.cs: CS0122: (line 73, column 5) 'Serve
r.Mobiles.PlayerMobile.VisibilityList' is inaccessible due to its protection lev
el
- Error: Scripts\Commands\VisibilityList.cs: CS0122: (line 101, column 24) 'Ser
ver.Mobiles.PlayerMobile.VisibilityList' is inaccessible due to its protection l
evel
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
[/code:1]
 

Tru

Knight
that ones easy its because of the messaging system
(are you using the very old version of my combination of scripts or did you just try adding the messaging system yourself?)
theres a line in PlayerMobile.cs
[code:1]private ArrayList m_VisList;[/code:1]
need to change private to public and that error will poof (but that messaging system crashed my shard a few times)
 

Hennet

Wanderer
[code:1]using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Targeting;

namespace Server.Mobiles

{
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000000,
Glassblowing = 0x00000001,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
ToggleMiningStone = 0x00000010,
KarmaLocked = 0x00000020,
AutoRenewInsurance = 0x00000040,
UseOwnFilter = 0x00000080,
Sick = 0x00010000,
Sickness = 0x00010002,
SickContagious = 0x00020000



}

public enum NpcGuild
{
None,
MagesGuild,
WarriorsGuild,
ThievesGuild,
RangersGuild,
HealersGuild,
MinersGuild,
MerchantsGuild,
TinkersGuild,
TailorsGuild,
FishermensGuild,
BardsGuild,
BlacksmithsGuild
}

public class PlayerMobile : Mobile
{
private class CountAndTimeStamp
{
private int m_Count;
private DateTime m_Stamp;

public CountAndTimeStamp()
{
}

public DateTime TimeStamp { get{ return m_Stamp; } }
public int Count
{
get { return m_Count; }
set { m_Count = value; m_Stamp = DateTime.Now; }
}
}

private DesignContext m_DesignContext;

private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private TimeSpan m_NpcGuildGameTime;
private PlayerFlag m_Flags;
private int m_StepsTaken;

public int StepsTaken
{
get{ return m_StepsTaken; }
set{ m_StepsTaken = value; }
}

[CommandProperty( AccessLevel.GameMaster )]
public NpcGuild NpcGuild
{
get{ return m_NpcGuild; }
set{ m_NpcGuild = value; }
}

[CommandProperty( AccessLevel.GameMaster )]
public DateTime NpcGuildJoinTime
{
get{ return m_NpcGuildJoinTime; }
set{ m_NpcGuildJoinTime = value; }
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NpcGuildGameTime
{
get{ return m_NpcGuildGameTime; }
set{ m_NpcGuildGameTime = value; }
}

public PlayerFlag Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool Glassblowing
{
get{ return GetFlag( PlayerFlag.Glassblowing ); }
set{ SetFlag( PlayerFlag.Glassblowing, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool Masonry
{
get{ return GetFlag( PlayerFlag.Masonry ); }
set{ SetFlag( PlayerFlag.Masonry, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool SandMining
{
get{ return GetFlag( PlayerFlag.SandMining ); }
set{ SetFlag( PlayerFlag.SandMining, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool StoneMining
{
get{ return GetFlag( PlayerFlag.StoneMining ); }
set{ SetFlag( PlayerFlag.StoneMining, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool ToggleMiningStone
{
get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool KarmaLocked
{
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool AutoRenewInsurance
{
get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
}

[CommandProperty( AccessLevel.GameMaster )]
public bool UseOwnFilter
{
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
}

public bool GetFlag( PlayerFlag flag )
{
return ( (m_Flags & flag) != 0 );
}

public void SetFlag( PlayerFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}

public DesignContext DesignContext
{
get{ return m_DesignContext; }
set{ m_DesignContext = value; }
}

public static void Initialize()
{
EventSink.Login += new LoginEventHandler( OnLogin );
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Disconnected += new DisconnectedEventHandler(EventSink_Disconnected);
}

public override void OnSkillInvalidated( Skill skill )
{
if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
UpdateResistances();
}

public override int GetMaxResistance( ResistanceType type )
{
int max = base.GetMaxResistance( type );

if ( 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
max = 60;

return max;
}

public override int GetMinResistance( ResistanceType type )
{
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
int min = int.MinValue;

if ( magicResist >= 1000 )
min = 40 + ((magicResist - 1000) / 50);
else if ( magicResist >= 400 )
min = (magicResist - 400) / 15;

if ( min > MaxPlayerResistance )
min = MaxPlayerResistance;

int baseMin = base.GetMinResistance( type );

if ( min < baseMin )
min = baseMin;

return min;
}

private static void OnLogin( LoginEventArgs e )
{
Mobile from = e.Mobile;
dovPlayerMobile pm = from as dovPlayerMobile;

if ( pm != null )
pm.m_SessionStart = DateTime.Now;

SacrificeVirtue.CheckAtrophy( from );
JusticeVirtue.CheckAtrophy( from );

if ( AccountHandler.LockdownLevel > AccessLevel.Player )
{
string notice;

Accounting.Account acct = from.Account as Accounting.Account;

if ( acct == null || !acct.HasAccess( from.NetState ) )
{
if ( from.AccessLevel == AccessLevel.Player )
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
else
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
}
else if ( from.AccessLevel == AccessLevel.Administrator )
{
notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
}
else
{
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
}

from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
}
}

public override void Delta( MobileDelta flag )
{
base.Delta( flag );

if ( (flag & MobileDelta.Stat) != 0 )
{
if ( Map == null || Map == Map.Internal )
return;

bool moved = false;
ArrayList items = this.Items;

if ( items == null )
return;

Mobile from = this;

for ( int i = items.Count - 1; i >= 0; --i )
{
Item item = (Item)items;

if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;

bool drop = false;

if ( from.Dex < weapon.DexRequirement )
drop = true;
else if ( from.Str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
drop = true;
else if ( from.Int < weapon.IntRequirement )
drop = true;

if ( drop )
{
string name = weapon.Name;

if ( name == null )
name = String.Format( "#{0}", weapon.LabelNumber );

from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
from.AddToBackpack( weapon );
moved = true;
}
}
else if ( item is BaseArmor )
{
BaseArmor armor = (BaseArmor)item;

bool drop = false;

if ( !armor.AllowMaleWearer && from.Body.IsMale && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !armor.AllowFemaleWearer && from.Body.IsFemale && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else
{
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );

if ( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
drop = true;
else if ( from.Str < strReq || (from.Str + strBonus) < 1 )
drop = true;
else if ( from.Int < intReq || (from.Int + intBonus) < 1 )
drop = true;
}

if ( drop )
{
string name = armor.Name;

if ( name == null )
name = String.Format( "#{0}", armor.LabelNumber );

if ( armor is BaseShield )
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
else
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

from.AddToBackpack( armor );
moved = true;
}
}
}

if ( moved )
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
}
}

private static void Disconnect( object state )
{
NetState ns = ((Mobile)state).NetState;

if ( ns != null )
ns.Dispose();
}

private static void OnLogout( LogoutEventArgs e )
{
dovPlayerMobile pm = e.Mobile as dovPlayerMobile;

if ( pm != null )
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
}

private static void EventSink_Disconnected( DisconnectedEventArgs e )
{
Mobile from = e.Mobile;
DesignContext context = DesignContext.Find( from );

if ( context != null )
{
/* Client disconnected
* - Remove design context
* - Eject client from house
*/

// Remove design context
DesignContext.Remove( from );

// Eject client from house
from.RevealingAction();
from.Map = context.Foundation.Map;
from.Location = context.Foundation.BanLocation;
}
}

public override void RevealingAction()
{
if ( m_DesignContext != null )
return;

Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

base.RevealingAction();
}

public override void OnSubItemAdded( Item item )
{
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
{
int maxWeight = WeightOverloading.GetMaxWeight( this );
int curWeight = Mobile.BodyWeight + this.TotalWeight;

if ( curWeight > maxWeight )
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
}
}

public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
{
if ( m_DesignContext != null || (target is dovPlayerMobile && ((dovPlayerMobile)target).m_DesignContext != null) )
return false;

if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
{
if ( message )
{
if ( target.Title == null )
SendMessage( "{0} the vendor cannot be harmed.", target.Name );
else
SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
}

return false;
}

return base.CanBeHarmful( target, message, ignoreOurBlessedness );
}

public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
{
if ( m_DesignContext != null || (target is dovPlayerMobile && ((dovPlayerMobile)target).m_DesignContext != null) )
return false;

return base.CanBeBeneficial( target, message, allowDead );
}

public override bool CheckContextMenuDisplay( IEntity target )
{
return ( m_DesignContext == null );
}

public override void OnItemAdded( Item item )
{
base.OnItemAdded( item );

if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
}

public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );

if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
}

public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset( StatType.Str );

if ( Core.AOS )
{
strBase = this.Str;
strOffs += AosAttributes.GetValue( this, AosAttribute.BonusHits );
}
else
{
strBase = this.RawStr;
}

return (strBase / 2) + 50 + strOffs;
}
}

public override int StamMax
{
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
}

public override int ManaMax
{
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ); }
}

public override bool Move( Direction d )
{
NetState ns = this.NetState;

if ( ns != null )
{
Gump[] gumps = ns.Gumps;

for ( int i = 0; i < gumps.Length; ++i )
{
if ( gumps is ResurrectGump )
{
if ( Alive )
{
CloseGump( typeof( ResurrectGump ) );
}
else
{
SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
return false;
}
}
}
}

return base.Move( d );
}

public override bool CheckMovement( Direction d, out int newZ )
{
DesignContext context = m_DesignContext;

if ( context == null )
return base.CheckMovement( d, out newZ );

HouseFoundation foundation = context.Foundation;

newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );

int newX = this.X, newY = this.Y;
Movement.Movement.Offset( d, ref newX, ref newY );

int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;

return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
}

public override bool AllowItemUse( Item item )
{
return DesignContext.Check( this );
}

public override bool AllowSkillUse( SkillName skill )
{
return DesignContext.Check( this );
}

private bool m_LastProtectedMessage;
private int m_NextProtectionCheck = 10;

public override void SetLocation( Point3D loc, bool isTeleport )
{
base.SetLocation( loc, isTeleport );

if ( isTeleport || --m_NextProtectionCheck == 0 )
{
m_NextProtectionCheck = 10;

Regions.GuardedRegion reg = this.Region as Regions.GuardedRegion;
bool isProtected = ( reg != null && !reg.IsDisabled() );

if ( isProtected != m_LastProtectedMessage )
{
if ( isProtected )
SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
else
SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.

m_LastProtectedMessage = isProtected;
}
}
}

public override void GetContextMenuEntries( Mobile from, ArrayList list )
{
base.GetContextMenuEntries( from, list );

if ( from == this )
{
if ( InsuranceEnabled )
{
list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );

if ( AutoRenewInsurance )
list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
else
list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
}

// TODO: Toggle champ titles

if ( Core.AOS )
{
BaseHouse house = BaseHouse.FindHouseAt( this );

if ( house != null )
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
}

if ( m_JusticeProtectors.Count > 0 )
list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
}
}

private void CancelProtection()
{
for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
{
Mobile prot = (Mobile)m_JusticeProtectors;

string args = String.Format( "{0}\t{1}", this.Name, prot.Name );

prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
}

m_JusticeProtectors.Clear();
}

private void ToggleItemInsurance()
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}

private bool CanInsure( Item item )
{
if ( item is Container )
return false;

if ( item is Spellbook || item is Runebook || item is PotionKeg )
return false;

if ( item.Stackable )
return false;

if ( item.LootType == LootType.Cursed )
return false;

return true;
}

private void ToggleItemInsurance_Callback( Mobile from, object obj )
{
Item item = obj as Item;

if ( item == null || !item.IsChildOf( this ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
}
else if ( item.Insured )
{
item.Insured = false;

SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item

BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
else if ( !CanInsure( item ) )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
{
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
}
else
{
if ( !item.PayedInsurance )
{
if ( Banker.Withdraw( from, 600 ) )
{
SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
return;
}
}

item.Insured = true;

SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item

BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}

private void AutoRenewInventoryInsurance()
{
SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
AutoRenewInsurance = true;
}

private void CancelRenewInventoryInsurance()
{
SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
AutoRenewInsurance = false;
}

// TODO: Champ titles, toggle

private void LeaveHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );

if ( house != null )
this.Location = house.BanLocation;
}

private delegate void ContextCallback();

private class CallbackEntry : ContextMenuEntry
{
private ContextCallback m_Callback;

public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
{
}

public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
{
m_Callback = callback;
}

public override void OnClick()
{
if ( m_Callback != null )
m_Callback();
}
}

public override void OnDoubleClick( Mobile from )
{
if ( this == from && !Warmode )
{
IMount mount = Mount;

if ( mount != null && !DesignContext.Check( this ) )
return;
}

base.OnDoubleClick( from );
}

public override void DisplayPaperdollTo( Mobile to )
{
if ( DesignContext.Check( this ) )
base.DisplayPaperdollTo( to );
}

private static bool m_NoRecursion;

protected override void OnLocationChange( Point3D oldLocation )
{
DesignContext context = m_DesignContext;

if ( context == null || m_NoRecursion )
return;

m_NoRecursion = true;

HouseFoundation foundation = context.Foundation;

int newX = this.X, newY = this.Y;
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level );

int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;

if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
{
if ( Z != newZ )
Location = new Point3D( X, Y, newZ );

m_NoRecursion = false;
return;
}

Location = new Point3D( foundation.X, foundation.Y, newZ );
Map = foundation.Map;

m_NoRecursion = false;
}

protected override void OnMapChange( Map oldMap )
{
DesignContext context = m_DesignContext;

if ( context == null || m_NoRecursion )
return;

m_NoRecursion = true;

HouseFoundation foundation = context.Foundation;

if ( Map != foundation.Map )
Map = foundation.Map;

m_NoRecursion = false;
}

public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( amount > 0 )
{
BandageContext c = BandageContext.GetContext( this );

if ( c != null )
c.Slip();
}

WeightOverloading.FatigueOnDamage( this, amount );

base.OnDamage( amount, from, willKill );
}

public static int ComputeSkillTotal( Mobile m )
{
int total = 0;

for ( int i = 0; i < m.Skills.Length; ++i )
total += m.Skills.BaseFixedPoint;

return ( total / 10 );
}

public override void Resurrect()
{
bool wasAlive = this.Alive;

base.Resurrect();

if ( this.Alive && !wasAlive )
{
Item deathRobe = new DeathRobe();

if ( !EquipItem( deathRobe ) )
deathRobe.Delete();
}
}

private Mobile m_InsuranceAward;
private int m_InsuranceCost;
private int m_InsuranceBonus;

public override bool OnBeforeDeath()
{
m_InsuranceCost = 0;
m_InsuranceAward = base.FindMostRecentDamager( false );

if ( m_InsuranceAward != null && !m_InsuranceAward.Player )
m_InsuranceAward = null;

if ( m_InsuranceAward is dovPlayerMobile )
((dovPlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;

return base.OnBeforeDeath();
}

private bool CheckInsuranceOnDeath( Item item )
{
if ( InsuranceEnabled && item.Insured )
{
if ( AutoRenewInsurance )
{
int cost = ( m_InsuranceAward == null ? 600 : 300 );

if ( Banker.Withdraw( this, cost ) )
{
m_InsuranceCost += cost;
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
item.PayedInsurance = false;
item.Insured = false;
}
}
else
{
item.PayedInsurance = false;
item.Insured = false;
}

if ( m_InsuranceAward != null )
{
if ( Banker.Deposit( m_InsuranceAward, 300 ) )
{
if ( m_InsuranceAward is dovPlayerMobile )
((dovPlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
}
}

return true;
}

return false;
}

public override DeathMoveResult GetParentMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;

return base.GetParentMoveResultFor( item );
}

public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
if ( CheckInsuranceOnDeath( item ) )
return DeathMoveResult.MoveToBackpack;

return base.GetInventoryMoveResultFor( item );
}

public override void OnDeath( Container c )
{
base.OnDeath( c );

HueMod = -1;
NameMod = null;
SavagePaintExpiration = TimeSpan.Zero;

SetHairMods( -1, -1 );

PolymorphSpell.StopTimer( this );
IncognitoSpell.StopTimer( this );
DisguiseGump.StopTimer( this );

EndAction( typeof( PolymorphSpell ) );
EndAction( typeof( IncognitoSpell ) );

MeerMage.StopEffect( this, false );

if ( m_PermaFlags.Count > 0 )
{
m_PermaFlags.Clear();

if ( c is Corpse )
((Corpse)c).Criminal = true;

if ( SkillHandlers.Stealing.ClassicMode )
Criminal = true;
}

if ( this.Kills >= 5 && DateTime.Now >= m_NextSacrificeGain )
{
Mobile m = FindMostRecentDamager( false );

if ( m != null )
{
bool gainedPath = false;

int theirTotal = ComputeSkillTotal( m );
int ourTotal = ComputeSkillTotal( this );

int pointsToGain = 1 + ((theirTotal - ourTotal) / 50);

if ( pointsToGain < 1 )
pointsToGain = 1;
else if ( pointsToGain > 4 )
pointsToGain = 4;

if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
{
if ( gainedPath )
m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
else
m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.

m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
m.PlaySound( 0x1F7 );

m_NextSacrificeGain = DateTime.Now + TimeSpan.FromMinutes( pointsToGain * 2 );
}
}
}

if ( m_InsuranceCost > 0 )
SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.

if ( m_InsuranceAward is dovPlayerMobile )
{
dovPlayerMobile pm = (dovPlayerMobile)m_InsuranceAward;

if ( pm.m_InsuranceBonus > 0 )
pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
}
}

private ArrayList m_PermaFlags;
public ArrayList m_VisList;
private Hashtable m_AntiMacroTable;
private TimeSpan m_GameTime;
private TimeSpan m_ShortTermElapse;
private TimeSpan m_LongTermElapse;
private DateTime m_SessionStart;
private DateTime m_LastEscortTime;
private DateTime m_NextSmithBulkOrder;
private DateTime m_NextTailorBulkOrder;
private DateTime m_SavagePaintExpiration;
private SkillName m_Learning = (SkillName)(-1);

public SkillName Learning
{
get{ return m_Learning; }
set{ m_Learning = value; }
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SavagePaintExpiration
{
get
{
TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;

if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;

return ts;
}
set
{
m_SavagePaintExpiration = DateTime.Now + value;
}
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextSmithBulkOrder
{
get
{
TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;

if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;

return ts;
}
set
{
try{ m_NextSmithBulkOrder = DateTime.Now + value; }
catch{}
}
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextTailorBulkOrder
{
get
{
TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;

if ( ts < TimeSpan.Zero )
ts = TimeSpan.Zero;

return ts;
}
set
{
try{ m_NextTailorBulkOrder = DateTime.Now + value; }
catch{}
}
}

public DateTime LastEscortTime
{
get{ return m_LastEscortTime; }
set{ m_LastEscortTime = value; }
}

public PlayerMobile()
{
m_VisList = new ArrayList();
m_PermaFlags = new ArrayList();
m_AntiMacroTable = new Hashtable();

m_BOBFilter = new Engines.BulkOrders.BOBFilter();

m_GameTime = TimeSpan.Zero;
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
m_LongTermElapse = TimeSpan.FromHours( 40.0 );

m_JusticeProtectors = new ArrayList();
}

public override bool MutateSpeech( ArrayList hears, ref string text, ref object context )
{
if ( Alive )
return false;

for ( int i = 0; i < hears.Count; ++i )
{
object o = hears;

if ( o != this && o is Mobile && ((Mobile)o).Skills[SkillName.SpiritSpeak].Value >= 100.0 )
return false;
}

return base.MutateSpeech( hears, ref text, ref context );
}

public override void Damage( int amount, Mobile from )
{
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
amount = (int)(amount * 1.25);

Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );

if ( oath == this )
{
amount = (int)(amount * 1.1);
from.Damage( amount, from );
}

base.Damage( amount, from );
}

public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
{
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
return base.ApplyPoison( from, PoisonImpl.IncreaseLevel( poison ) );

return base.ApplyPoison( from, poison );
}

public PlayerMobile( Serial s ) : base( s )
{
m_VisList = new ArrayList();
m_AntiMacroTable = new Hashtable();
}

private ArrayList VisibilityList
{
get{ return m_VisList; }
}

public ArrayList PermaFlags
{
get{ return m_PermaFlags; }
}

public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }

public override bool IsHarmfulCriminal( Mobile target )
{
if ( SkillHandlers.Stealing.ClassicMode && target is dovPlayerMobile && ((dovPlayerMobile)target).m_PermaFlags.Count > 0 )
{
int noto = Notoriety.Compute( this, target );

if ( noto == Notoriety.Innocent )
target.Delta( MobileDelta.Noto );

return false;
}

if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent )
return false;

return base.IsHarmfulCriminal( target );
}

public bool AntiMacroCheck( Skill skill, object obj )
{
if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
return true;

Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
if ( tbl == null )
m_AntiMacroTable[skill] = tbl = new Hashtable();

CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
if ( count != null )
{
if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
{
count.Count = 1;
return true;
}
else
{
++count.Count;
if ( count.Count <= SkillCheck.Allowance )
return true;
else
return false;
}
}
else
{
tbl[obj] = count = new CountAndTimeStamp();
count.Count = 1;

return true;
}
}

private void RevertHair()
{
SetHairMods( -1, -1 );
}

private Engines.BulkOrders.BOBFilter m_BOBFilter;

public Engines.BulkOrders.BOBFilter BOBFilter
{
get{ return m_BOBFilter; }
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();

switch ( version )
{
case 13: // just removed m_PayedInsurance list
case 12:
{
m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
goto case 11;
}
case 11:
{
if ( version < 13 )
{
ArrayList payed = reader.ReadItemList();

for ( int i = 0; i < payed.Count; ++i )
((Item)payed).PayedInsurance = true;
}

goto case 10;
}
case 10:
{
if ( reader.ReadBool() )
{
m_HairModID = reader.ReadInt();
m_HairModHue = reader.ReadInt();
m_BeardModID = reader.ReadInt();
m_BeardModHue = reader.ReadInt();

// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
}

goto case 9;
}
case 9:
{
SavagePaintExpiration = reader.ReadTimeSpan();

if ( SavagePaintExpiration > TimeSpan.Zero )
{
BodyMod = ( Female ? 184 : 183 );
HueMod = 0;
}

goto case 8;
}
case 8:
{
m_NpcGuild = (NpcGuild)reader.ReadInt();
m_NpcGuildJoinTime = reader.ReadDateTime();
m_NpcGuildGameTime = reader.ReadTimeSpan();
goto case 7;
}
case 7:
{
m_PermaFlags = reader.ReadMobileList();
goto case 6;
}
case 6:
{
NextTailorBulkOrder = reader.ReadTimeSpan();
goto case 5;
}
case 5:
{
NextSmithBulkOrder = reader.ReadTimeSpan();
goto case 4;
}
case 4:
{
m_LastJusticeLoss = reader.ReadDeltaTime();
m_JusticeProtectors = reader.ReadMobileList();
goto case 3;
}
case 3:
{
m_LastSacrificeGain = reader.ReadDeltaTime();
m_LastSacrificeLoss = reader.ReadDeltaTime();
m_AvailableResurrects = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Flags = (PlayerFlag)reader.ReadInt();
goto case 1;
}
case 1:
{
m_LongTermElapse = reader.ReadTimeSpan();
m_ShortTermElapse = reader.ReadTimeSpan();
m_GameTime = reader.ReadTimeSpan();
goto case 0;
}
case 0:
{
break;
}
}

if ( m_PermaFlags == null )
m_PermaFlags = new ArrayList();

if ( m_JusticeProtectors == null )
m_JusticeProtectors = new ArrayList();

if ( m_BOBFilter == null )
m_BOBFilter = new Engines.BulkOrders.BOBFilter();

ArrayList list = this.Stabled;

for ( int i = 0; i < list.Count; ++i )
{
BaseCreature bc = list as BaseCreature;

if ( bc != null )
bc.IsStabled = true;
}
}

public override void Serialize( GenericWriter writer )
{
//cleanup our anti-macro table
foreach ( Hashtable t in m_AntiMacroTable.Values )
{
ArrayList remove = new ArrayList();
foreach ( CountAndTimeStamp time in t.Values )
{
if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
remove.Add( time );
}

for (int i=0;i<remove.Count;++i)
t.Remove( remove );
}

//decay our kills
if ( m_ShortTermElapse < this.GameTime )
{
m_ShortTermElapse += TimeSpan.FromHours( 8 );
if ( ShortTermMurders > 0 )
--ShortTermMurders;
}

if ( m_LongTermElapse < this.GameTime )
{
m_LongTermElapse += TimeSpan.FromHours( 40 );
if ( Kills > 0 )
--Kills;
}

base.Serialize( writer );

writer.Write( (int) 13 ); // version

m_BOBFilter.Serialize( writer );

bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );

writer.Write( useMods );

if ( useMods )
{
writer.Write( (int) m_HairModID );
writer.Write( (int) m_HairModHue );
writer.Write( (int) m_BeardModID );
writer.Write( (int) m_BeardModHue );
}

writer.Write( SavagePaintExpiration );

writer.Write( (int) m_NpcGuild );
writer.Write( (DateTime) m_NpcGuildJoinTime );
writer.Write( (TimeSpan) m_NpcGuildGameTime );

writer.WriteMobileList( m_PermaFlags, true );

writer.Write( NextTailorBulkOrder );

writer.Write( NextSmithBulkOrder );

writer.WriteDeltaTime( m_LastJusticeLoss );
writer.WriteMobileList( m_JusticeProtectors, true );

writer.WriteDeltaTime( m_LastSacrificeGain );
writer.WriteDeltaTime( m_LastSacrificeLoss );
writer.Write( m_AvailableResurrects );

writer.Write( (int) m_Flags );

writer.Write( m_LongTermElapse );
writer.Write( m_ShortTermElapse );
writer.Write( this.GameTime );
}

public void ResetKillTime()
{
m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan GameTime
{
get
{
if ( NetState != null )
return m_GameTime + (DateTime.Now - m_SessionStart);
else
return m_GameTime;
}
}

public override bool CanSee( Mobile m )
{
if ( m is dovPlayerMobile && ((dovPlayerMobile)m).m_VisList.Contains( this ) )
return true;

return base.CanSee( m );
}

public override bool CanSee( Item item )
{
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
return false;

return base.CanSee( item );
}

#region Enemy of One
private Type m_EnemyOfOneType;
private bool m_WaitingForEnemy;

public Type EnemyOfOneType
{
get{ return m_EnemyOfOneType; }
set
{
Type oldType = m_EnemyOfOneType;
Type newType = value;

if ( oldType == newType )
return;

m_EnemyOfOneType = value;

DeltaEnemies( oldType, newType );
}
}

public bool WaitingForEnemy
{
get{ return m_WaitingForEnemy; }
set{ m_WaitingForEnemy = value; }
}

private void DeltaEnemies( Type oldType, Type newType )
{
foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
{
Type t = m.GetType();

if ( t == oldType || t == newType )
Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
}
}
#endregion

#region Hair and beard mods
private int m_HairModID = -1, m_HairModHue;
private int m_BeardModID = -1, m_BeardModHue;

public void SetHairMods( int hairID, int beardID )
{
if ( hairID == -1 )
InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
else if ( hairID != -2 )
InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );

if ( beardID == -1 )
InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
else if ( beardID != -2 )
InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
}

private Item CreateHair( bool hair, int id, int hue )
{
switch ( id )
{
case 0x203B: return new ShortHair( hue );
case 0x203C: return new LongHair( hue );
case 0x203D: return new PonyTail( hue );
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x2044: return new Mohawk( hue );
case 0x2045: return new PageboyHair( hue );
case 0x2046: return new BunsHair( hue );
case 0x2047: return new Afro( hue );
case 0x2048: return new ReceedingHair( hue );
case 0x2049: return new TwoPigTails( hue );
case 0x204A: return new KrisnaHair( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default:
{
Console.WriteLine( "Warning: Unknown hair ID specified: {0}", id );

if ( hair )
return new GenericHair( id );
else
return new GenericBeard( id );
}
}
}

private void InternalRestoreHair( bool hair, ref int id, ref int hue )
{
if ( id == -1 )
return;

Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );

if ( item != null )
item.Delete();

if ( id != 0 )
AddItem( CreateHair( hair, id, hue ) );

id = -1;
hue = 0;
}

private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
{
Item item = FindItemOnLayer( hair ? Layer.Hair : Layer.FacialHair );

if ( item != null )
{
if ( storeID == -1 )
{
storeID = item.ItemID;
storeHue = item.Hue;
}

item.Delete();
}
else if ( storeID == -1 )
{
storeID = 0;
storeHue = 0;
}

if ( id == 0 )
return;

AddItem( CreateHair( hair, id, 0 ) );
}
#endregion

#region Virtue stuff
private DateTime m_LastSacrificeGain;
private DateTime m_LastSacrificeLoss;
private int m_AvailableResurrects;

public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }

private DateTime m_NextSacrificeGain;
private DateTime m_LastJusticeLoss;
private ArrayList m_JusticeProtectors;

public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
public ArrayList JusticeProtectors{ get{ return m_JusticeProtectors; } set{ m_JusticeProtectors = value; } }
#endregion
}

}[/code:1]
thsi is mi playermobile an is good or no??
 

Hennet

Wanderer
when i delete a vicibilitielist.cs my serv crushed.
Server Crash Report
===================

Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 17/10/2003 13:00:32
Mobiles: 2274
Items: 43222
Clients:
- Count: 1
+ 200.90.197.178: (account = Galandolf) (mobile = 0xDC 'Galandolf')

Exception:
System.InvalidCastException: Specified cast is not valid.
at Server.Items.RaceGump.OgreInit(Mobile from)
at Server.Items.RaceGump.OnResponse(NetState sender, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
the runuo run but i have delete de visivibilitielist and when i like gnomo and tick in the opcion i want .....
teh serevr say crushed[/code]
 

Tru

Knight
what exactly is it your trying to accomplish?
it looks like your trying to add an online script...am i correct?
 
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