Script Creator ** NOW 3.23**4
What it does:
I released this program to my staff members who couldnt script, so they could design their own weapons(and armor, clothing, monsters and quests - but im not releasing those until i clean them up a bit) for the shard. All you have todo is fill in the fields that you want the weapon to have, and leave the rest blank. The only fields that are mandatory are: FileName, WeaponName, [Add name and Weapon Type - For pretty good reasons, if you dont fill those in - the script wont compile. There's help text on hover on every field, and examples for the one's that may be confusing. Its still in Beta(only my staff have used it atm), so if anyone has any improvement ideas please post.
Oh and also if you get a runtime error download the file at
http://www.dll-files.com/dllindex/dll-files.shtml?msstdfmt
one of my staff got this file and it fixed the problem.
extract that file to c:\windows then goto Start -> Run -> "regsvr32.exe msstdfmt.dll" and
that will register the files
**Update 3.25**
Added a dialog to tell you when youve created a script, also added books - but these are still being worked on(max 4 pages atm), but still should compile.
**Update 3.24**
Fixed the mobiles error - would have been earlier if someone had told me earlier lol.
**Update 3.23**
Mobiles can now ride mounts Only Humanoid creatures will have this field avilable.
**Update 3.22**
Added in Mounts - Ive also put in a few (commented out) lines to show you where to change if you want to use custom mounts. NOTE: i cannot support using these(except for basic questions) as many ppl setup their graphics differently.
**MINI UPDATE 2**
Ive added the fire resist, min and max damage for weapons. Ive only included the AoS(pretty much what everyone's running) we can assume if your using a non-aos server you would go over all your scripts anyway to ensure their compliant.
**MINI UPDATE**
Evil Lord Kirby - ive added in those spaces... one word.. BIG - lol. Well its certantly enounced the sections now lol. So far ive done the mobiles and Weapons - ill do the others when i add another change.
**UPDATE**
Ok the AI was pissing me off, so ive implimented a check when you select the base creature so it will now ask you if you want to use auto-assume or not(if not you will be shown the fields so you can choose ALL the values for the AI - movement, perception, fightmode etc.)
**UPDATE**
The auto-assume has been disabled, what this means is it will no longer refer to the body types base script for the default values(unless overridden) - so you must now make sure you have input all the relevant fields! This was changed as i couldnt find a reliable way to override the the AI Type without changing back to basecreature - ill keep working on it but for now, double check your fields. Also ive setup the tab order for mobiles, but not items - items have too many possible orders depending on your choices.
**UPDATE**
Getting towards the end of this now i fixed that phys resist bonus bug.
What it does:
I released this program to my staff members who couldnt script, so they could design their own weapons(and armor, clothing, monsters and quests - but im not releasing those until i clean them up a bit) for the shard. All you have todo is fill in the fields that you want the weapon to have, and leave the rest blank. The only fields that are mandatory are: FileName, WeaponName, [Add name and Weapon Type - For pretty good reasons, if you dont fill those in - the script wont compile. There's help text on hover on every field, and examples for the one's that may be confusing. Its still in Beta(only my staff have used it atm), so if anyone has any improvement ideas please post.
Oh and also if you get a runtime error download the file at
http://www.dll-files.com/dllindex/dll-files.shtml?msstdfmt
one of my staff got this file and it fixed the problem.
extract that file to c:\windows then goto Start -> Run -> "regsvr32.exe msstdfmt.dll" and
that will register the files
**Update 3.25**
Added a dialog to tell you when youve created a script, also added books - but these are still being worked on(max 4 pages atm), but still should compile.
**Update 3.24**
Fixed the mobiles error - would have been earlier if someone had told me earlier lol.
**Update 3.23**
Mobiles can now ride mounts Only Humanoid creatures will have this field avilable.
**Update 3.22**
Added in Mounts - Ive also put in a few (commented out) lines to show you where to change if you want to use custom mounts. NOTE: i cannot support using these(except for basic questions) as many ppl setup their graphics differently.
**MINI UPDATE 2**
Ive added the fire resist, min and max damage for weapons. Ive only included the AoS(pretty much what everyone's running) we can assume if your using a non-aos server you would go over all your scripts anyway to ensure their compliant.
**MINI UPDATE**
Evil Lord Kirby - ive added in those spaces... one word.. BIG - lol. Well its certantly enounced the sections now lol. So far ive done the mobiles and Weapons - ill do the others when i add another change.
**UPDATE**
Ok the AI was pissing me off, so ive implimented a check when you select the base creature so it will now ask you if you want to use auto-assume or not(if not you will be shown the fields so you can choose ALL the values for the AI - movement, perception, fightmode etc.)
**UPDATE**
The auto-assume has been disabled, what this means is it will no longer refer to the body types base script for the default values(unless overridden) - so you must now make sure you have input all the relevant fields! This was changed as i couldnt find a reliable way to override the the AI Type without changing back to basecreature - ill keep working on it but for now, double check your fields. Also ive setup the tab order for mobiles, but not items - items have too many possible orders depending on your choices.
**UPDATE**
Getting towards the end of this now i fixed that phys resist bonus bug.