Hi again everyone,
First off I'd like to apolagise for not replying or working on this for a little while, I've been very busy. So basically this means I have yet to make some changes we discussed before regarding manual setting of Z values and the ability of choosing Max/Min Z values, these features have not been forgotten.
However today I was able to sit down for a bit and read through some of the bugs people have reported and test them out and sort them so they should now be fixed, so please redownload the Zip file from the main post.
Cheers for this bug report, this issue is now fixed, this was a problem because of the bug that Ajax2000 reported. Please redownload the Zip file from the main post.
This was really hard to pin down what was going on, it worked fine if you set IsGuarded whilst stood outside of the region, but if you were stood inside the region it would just set it back to False and throw the error that Draegen reported. It is fixed now tho , Cheers for reporting it. Please redownload the Zip file from the main post.
If anyone else has this problem though then please report it here with any info you can add and I'll look into again.
First off I'd like to apolagise for not replying or working on this for a little while, I've been very busy. So basically this means I have yet to make some changes we discussed before regarding manual setting of Z values and the ability of choosing Max/Min Z values, these features have not been forgotten.
However today I was able to sit down for a bit and read through some of the bugs people have reported and test them out and sort them so they should now be fixed, so please redownload the Zip file from the main post.
Draegen said:what happned was i created a region and forgot to rename it and left and came back a gm deleted this regioncontrol just by remving it and then i added a new one back and still didnt change the name and was making a region but when i started to try and turn guards on in props it started to trhow me a error
Cheers for this bug report, this issue is now fixed, this was a problem because of the bug that Ajax2000 reported. Please redownload the Zip file from the main post.
Ajax2000 said:I seem to be having a problem with the IsGuarded props option. I set it to true, but it stays false and wont reset to true for some reason. I tried doing a check guarded and it says its not a guarded area. Any idea why?
This was really hard to pin down what was going on, it worked fine if you set IsGuarded whilst stood outside of the region, but if you were stood inside the region it would just set it back to False and throw the error that Draegen reported. It is fixed now tho , Cheers for reporting it. Please redownload the Zip file from the main post.
I believe you are referring to the "Open New Corpses" feature of Razor, correct? I have done some testing with this and it still calls the OnDoubleClick method when trying to open the corpse, so this does not need changing because the code works as it should.Prohor Meletevich said:I found the bug. With Razor player can open corpse without doubleclicking, and can avoid region looting restrictions. You can fix this by using CheckAccessibility func instead of OnDoubleClick func.
If anyone else has this problem though then please report it here with any info you can add and I'll look into again.
I like the idea of those props, they also seem pretty easy to implement. This is something I will look into doing when I get some time. ThanksProhor Meletevich said:Im not sure if somebody wants this but I'll try to discribe. Props AllowHarmPlayer and AllowHarmNPC not so useful for shard events. Im not recieve full control. For full control I needed in props like AllowHarmPvP, AllowHarmPvM, AllowHarmMvP, AllowHarmMvM, AllowBenefitPvP, AllowBenefitPvM, AllowBenefitMvP, AllowBenefitMvM. Also If some regions have different values for Allow... props It's needed to consider harmfull and benifical action allowance for both regions: add special check function if one mob can harm/benifit another mob if it situated in other custom region.
If author of this script will accept my suggestion I will wait for next version with new features. If not, ok. I will add these featrues with myself. I done these changes but for RunUO 1.0 script version so I can do it for RunUO 2.0 too.