I too just had a crash when custom housing is placed. The city hall is there, and soon as we make a house, the server crash. here is my crash report:
Server Crash Report
===================
RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 8/3/2006 8:03:34 PM
Mobiles: 3319
Items: 121959
Clients:
- Count: 2
+ 24.117.196.138: (account = slashyoung) (mobile = 0xC10 'Zhang Bei')
+ 192.168.1.1: (account = admin) (mobile = 0x50C 'Hanse the Insane')
Exception:
System.TypeInitializationException: The type initializer for 'Server.MultiData' threw an exception. ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.MultiData..cctor()
--- End of inner exception stack trace ---
at Server.MultiData.GetComponents(Int32 multiID)
at Server.Multis.HousePlacement.Check(Mobile from, Int32 multiID, Point3D center, ArrayList& toMove)
at Server.Items.HousePlacementEntry.OnPlacement(Mobile from, Point3D p)
at Server.Items.NewHousePlacementTarget.OnTarget(Mobile from, Object o)
at Server.Targeting.Target.Invoke(Mobile from, Object targeted)
at Server.Network.PacketHandlers.TargetResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
I did not use a gm or higher account to create the house, just a player account