Pyro-Tech;661245 said:
quick question....if left unedited, does this follow UO's day/night cycle??
and does it still have the option to set ir in real time??
Yes, the default is every five seconds IRL is one minute in game, which is UO's (or RunUO rather) day/night cycle.
You can use real time by typing
[TS SET UseRealTime true.
Pyro-Tech;661245 said:
The reason im asking is due to david's sleeping NPC's script in the 2.0 archive, i had originally planned on setting things up for the npc's to sleep on my shard at night. So....thanks for any light you can shed on this
I don't know anything about that script, but if it's based off of light level, it should not be a problem. You could mod that script and check to see if it is nighttime by using:
TimeSystem.TimeEngine.IsNightTime(mobile);
This would return true if it is night.
Pyro-Tech;661245 said:
EDIT: so how do you implement EMO's?? do you have to define them like regions?
EMO's are not typical RunUO regions. You define them using the
[TS SETEMO command in game. To add a new EMO, just type
[TS ADDMO by itself. Then use
[TS SETEMO to configure it. Be sure to set the map first, then X2Y2, then X1Y1.
Pyro-Tech;661245 said:
also, how does this work on custom maps??
They would work perfectly fine on custom maps. Just be sure to set your EMO regions based on your map layout.
Pyro-Tech;661245 said:
and considering the way things are set up and customizable, you could in theory make it night all the time couldn't you?
If you want it to always be nighttime (well at least the lightlevel will always be dark), you can set the DayLevel variable to the same value as the NightLevel variable. However, the system will still perform it's day/night cycles, it's just that the light levels would always be the same.
Pyro-Tech;661245 said:
and i can't remember from the last one, the vampire sickness system that cirulates a bit....do you know if chaning day/night cycle affects them adversly, or does it keep with the custom lightlevels from the day/night cycles.
If that script is based off of light levels, it should function just fine. If any of these scripts don't work with my Time System, please let me know and I'll take a look at it and see if I can figure it out.
Pyro-Tech;661245 said:
thanks and if you can't answer that last bit, don't worry about it...i can test it, but am too tired/lazy to do it at the moment lol...ill look at it tomorrow or something
END EDIT
Lol, sure thing. Please let me know the results.