Yeah, it is kinda crazy >_>...I keep meaning to make it more simple, but I'm not there yet.
ANYHOW!
TMSS 4 operates on the basis of "Profiles". There are two levels of profile:
"Super Profile" <-- this contains overall cap information & stats.
--"Skill Profile" <-- you can have several of these in a Super Profile.
Inside each Super Profile, you set up the stats and overall cap info you want that profile to have. Then, you add Skill Profiles to it. Each Skill Profile will store the information about a set of skills. You can modify what skills are in each Skill Profile.
In other words, you can create groupings of skills. Put related skills together, or put "class" skills together. It's pretty simple to create a very basic class system this way.
But you don't want to do that. You want to simply set up your players' skills. So. After installation (and the second restart), simply place a SkillGate where you want players to start.
The Default Profile allows players to choose 700 points from any skills they like. It also allows the selection of 300 stat points. You can modify this in one of two ways:
1. If you know XML (or can understand it), you can edit the Default Profile and other Profile files in the ~RunUO/TMSS/SkillProfiles/ folder.
2. If you DON'T know XML (most people), you can use the TMSS 4 Assistant (available from link on first post). It will allow you to modify the Profiles with a GUI. Note that it's still in Beta.
Oh. Right. You can turn off the gumps...with a property in the SkillProfile...I forget which >_>. "IsGumped"?
And at whoever +'d me: No, I don't have a life. Weep for me