Alright, I've been all over tons of websites, well not tons, but XMLSpawnerFan, Grimmwold, and here of course. I'm trying to figure out how to get a spawner to trigger a second spawner based on the the first spawner's spawned mob's HP. Now, the code for this, is supposed to be: GETONSPAWN,MySpawner1,1,hits<3000;GreaterDragon. That should spawn a Greater Dragon when the mob in subgroup 1's HP reaches less than 3000. Now, it does work, one time. After that, you have to reset the spawner, because you get an error that says "GETONSPAWN,blah blah,blah, blah;" See screenshot below.
Do I have the syntax wrong? I followed it exactly as it is on XMLSpawnerFan, but I keep getting the same error over and over once the spawner goes off one time. Now, I suppose I could set another spawner up to reset the second spawner, but now we're talking hassle...if that can be avoided, yay, if not, well then I guess that's what I'm doing.
NOTE: I've also tried editing the book for the entry on the second spawner to read: #CONDITION,GETONSPAWN,MySpawner1,1,hits<3000;GreaterDragon
and I get the same error after the spawner goes off once.