using System;
using Server.Engines.Craft;
namespace Server.Items
{
public enum GemType
{
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
}
public abstract class BaseJewel : Item, ICraftable, ISetItem
{
private AosAttributes m_AosAttributes;
private AosElementAttributes m_AosResistances;
private AosSkillBonuses m_AosSkillBonuses;
private CraftResource m_Resource;
private GemType m_GemType;
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosElementAttributes Resistances
{
get{ return m_AosResistances; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SkillBonuses
{
get{ return m_AosSkillBonuses; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public GemType GemType
{
get{ return m_GemType; }
set{ m_GemType = value; InvalidateProperties(); }
}
public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } }
public override int FireResistance{ get{ return m_AosResistances.Fire; } }
public override int ColdResistance{ get{ return m_AosResistances.Cold; } }
public override int PoisonResistance{ get{ return m_AosResistances.Poison; } }
public override int EnergyResistance{ get{ return m_AosResistances.Energy; } }
public virtual int BaseGemTypeNumber{ get{ return 0; } }
public override int LabelNumber
{
get
{
if ( m_GemType == GemType.None )
return base.LabelNumber;
return BaseGemTypeNumber + (int)m_GemType - 1;
}
}
public virtual int ArtifactRarity{ get{ return 0; } }
#region Mondain's Legacy
private Mobile m_Crafter;
private ArmorQuality m_Quality;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public ArmorQuality Quality
{
get{ return m_Quality; }
set{ m_Quality = value; InvalidateProperties(); }
}
#endregion
public BaseJewel( int itemID, Layer layer ) : base( itemID )
{
m_AosAttributes = new AosAttributes( this );
m_AosResistances = new AosElementAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
Layer = layer;
}
public override void OnAdded( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.AddTo( from );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
{
string modName = this.Serial.ToString();
if ( strBonus != 0 )
from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
from.CheckStatTimers();
#region Sets
if ( IsSetItem )
{
m_SetEquipped = SetHelper.FullSetEquipped( from, SetID, Pieces );
if ( m_SetEquipped )
{
m_LastEquipped = true;
SetHelper.AddSetBonus( from, SetID );
}
}
#endregion
}
}
public override void OnRemoved( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.Remove();
string modName = this.Serial.ToString();
from.RemoveStatMod( modName + "Str" );
from.RemoveStatMod( modName + "Dex" );
from.RemoveStatMod( modName + "Int" );
from.CheckStatTimers();
#region Sets
if ( IsSetItem && m_SetEquipped )
SetHelper.RemoveSetBonus( from, SetID, this );
#endregion
}
}
public BaseJewel( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
#region Mondain's Legacy
if ( m_Quality == ArmorQuality.Exceptional )
list.Add( 1063341 ); // exceptional
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
#endregion
#region Sets
if ( IsSetItem )
{
list.Add( 1080240, Pieces.ToString() ); // Part of a Jewelry Set (~1_val~ pieces)
if ( m_SetEquipped )
{
list.Add( 1080241 ); // Full Jewelry Set Present
SetHelper.GetSetProperties( list, this );
}
}
#endregion
m_AosSkillBonuses.GetProperties( list );
int prop;
if ( (prop = ArtifactRarity) > 0 )
list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
if ( (prop = m_AosAttributes.DefendChance) != 0 )
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusDex) != 0 )
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
if ( (prop = m_AosAttributes.AttackChance) != 0 )
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusHits) != 0 )
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
if ( (prop = m_AosAttributes.BonusInt) != 0 )
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
if ( (prop = m_AosAttributes.Luck) != 0 )
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
if ( (prop = m_AosAttributes.BonusMana) != 0 )
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
if ( (prop = m_AosAttributes.RegenMana) != 0 )
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
if ( (prop = m_AosAttributes.NightSight) != 0 )
list.Add( 1060441 ); // night sight
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
if ( (prop = m_AosAttributes.RegenStam) != 0 )
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
if ( (prop = m_AosAttributes.RegenHits) != 0 )
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
list.Add( 1060482 ); // spell channeling
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
if ( (prop = m_AosAttributes.BonusStam) != 0 )
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
if ( (prop = m_AosAttributes.BonusStr) != 0 )
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
base.AddResistanceProperties( list );
#region Sets
if ( IsSetItem && !m_SetEquipped )
{
list.Add( 1072378 ); // <br>Only when full set is present:
SetHelper.GetSetProperties( list, this );
}
#endregion
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 4 ); // version
#region Sets version 4
writer.Write( (bool) m_LastEquipped );
writer.Write( (bool) m_SetEquipped );
writer.Write( (int) m_SetHue );
m_SetAttributes.Serialize( writer );
m_SetSkillBonuses.Serialize( writer );
#endregion
#region Mondain's Legacy version 3
writer.Write( (Mobile) m_Crafter );
writer.Write( (int) m_Quality );
#endregion
writer.WriteEncodedInt( (int) m_Resource );
writer.WriteEncodedInt( (int) m_GemType );
m_AosAttributes.Serialize( writer );
m_AosResistances.Serialize( writer );
m_AosSkillBonuses.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
#region Sets
case 4:
{
m_LastEquipped = reader.ReadBool();
m_SetEquipped = reader.ReadBool();
m_SetHue = reader.ReadInt();
m_SetAttributes = new AosAttributes( this, reader );
m_SetSkillBonuses = new AosSkillBonuses( this, reader );
goto case 3;
}
#endregion
case 3:
{
#region Mondain's Legacy
m_Crafter = reader.ReadMobile();
m_Quality = (ArmorQuality) reader.ReadInt();
#endregion
goto case 2;
}
case 2:
{
m_Resource = (CraftResource)reader.ReadEncodedInt();
m_GemType = (GemType)reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
m_AosAttributes = new AosAttributes( this, reader );
m_AosResistances = new AosElementAttributes( this, reader );
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
if ( Core.AOS && Parent is Mobile )
m_AosSkillBonuses.AddTo( (Mobile)Parent );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
{
Mobile m = (Mobile)Parent;
string modName = Serial.ToString();
if ( strBonus != 0 )
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
if ( Parent is Mobile )
((Mobile)Parent).CheckStatTimers();
break;
}
case 0:
{
m_AosAttributes = new AosAttributes( this );
m_AosResistances = new AosElementAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
break;
}
}
#region Sets
if ( m_SetAttributes == null )
m_SetAttributes = new AosAttributes( this );
if ( m_SetSkillBonuses == null )
m_SetSkillBonuses = new AosSkillBonuses( this );
#endregion
if ( version < 2 )
{
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
}
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Type resourceType = typeRes;
if ( resourceType == null )
resourceType = craftItem.Ressources.GetAt( 0 ).ItemType;
Resource = CraftResources.GetFromType( resourceType );
CraftContext context = craftSystem.GetContext( from );
if ( context != null && context.DoNotColor )
Hue = 0;
if ( 1 < craftItem.Ressources.Count )
{
resourceType = craftItem.Ressources.GetAt( 1 ).ItemType;
if ( resourceType == typeof( StarSapphire ) )
GemType = GemType.StarSapphire;
else if ( resourceType == typeof( Emerald ) )
GemType = GemType.Emerald;
else if ( resourceType == typeof( Sapphire ) )
GemType = GemType.Sapphire;
else if ( resourceType == typeof( Ruby ) )
GemType = GemType.Ruby;
else if ( resourceType == typeof( Citrine ) )
GemType = GemType.Citrine;
else if ( resourceType == typeof( Amethyst ) )
GemType = GemType.Amethyst;
else if ( resourceType == typeof( Tourmaline ) )
GemType = GemType.Tourmaline;
else if ( resourceType == typeof( Amber ) )
GemType = GemType.Amber;
else if ( resourceType == typeof( Diamond ) )
GemType = GemType.Diamond;
}
#region Mondain's Legacy
m_Quality = (ArmorQuality) quality;
if ( makersMark )
m_Crafter = from;
#endregion
return quality;
}
#endregion
#region Sets
public override bool OnDragLift( Mobile from )
{
if ( Parent is Mobile && from == Parent )
{
if ( IsSetItem && m_SetEquipped )
SetHelper.RemoveSetBonus( from, SetID, this );
}
return base.OnDragLift( from );
}
public virtual SetItem SetID{ get{ return SetItem.None; } }
public virtual int Pieces{ get{ return 0; } }
public virtual bool MixedSet{ get{ return false; } }
public bool IsSetItem{ get{ return SetID == SetItem.None ? false : true; } }
private int m_SetHue;
private bool m_SetEquipped;
private bool m_LastEquipped;
[CommandProperty( AccessLevel.GameMaster )]
public int SetHue
{
get{ return m_SetHue; }
set{ m_SetHue = value; InvalidateProperties(); }
}
public bool SetEquipped
{
get{ return m_SetEquipped; }
set{ m_SetEquipped = value; }
}
public bool LastEquipped
{
get{ return m_LastEquipped; }
set{ m_LastEquipped = value; }
}
private AosAttributes m_SetAttributes;
private AosSkillBonuses m_SetSkillBonuses;
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes SetAttributes
{
get{ return m_SetAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SetSkillBonuses
{
get{ return m_SetSkillBonuses; }
set{}
}
#endregion
}
}