This is what i have got
This is what i have got from looking up the info for you guys..
In March 2001, Electronic Arts (parent company of Origin) announced that development on Ultima Worlds Online: Origin (Ultima online 2) would cease in order to provide additional support for Ultima Online. Shortly after, EA announced it had laid off 200 employees including some at Origin Systems.
Just a few years later, history repeated itself when EA cancelled Ultima X: Odyssey in 2004
EA is sometimes criticized for buying smaller development studios primarily for their intellectual property assets, and then making the developers produce run-of-the-mill games on these same franchises. For example, Origin produced Ultima VIII: Pagan and Ultima IX: Ascension under EA's ownership, and these two are considered among the worst of the series, obviously aimed at lowest common denominator audience. (Richard Garriott, the originator of the Ultima series, wasn't fond of EA at all, and previous Ultima games contained some subtle attacks on EA). Late productions generally have not been known for their originality.
(((( Mog: Isnt that the frigin truth ))))
EA is also criticized for shutting down its acquired studios after a poorly performing game. Many see EA's control and direction as being primarily responsible for the game's failure rather than the studio.
, Westwood Studios, and Bullfrog had previously produced games attracting a significant fanbase, and when they were closed down many top designers and programmers refused to stay with EA and formed rival studios.
(((( Mog: Dammit i was hoping for a sequal to syndicate, and syndicate wars one day.. ))))
EA has also been criticized for other aggressive business methods like the acquisition of 19.9 percent of shares of their competitor Ubisoft in what was called a "hostile act" by Ubisoft
(((( Mog: Dammit there gonna screw ubi 2,. i liked them, there sequal to heroes of might and magic was pretty good.. ))))
Released on September 30, 1997, by Origin Systems, Ultima Online (UO) was a popular graphical massively multiplayer online role-playing game that was instrumental to the development of the genre, and is still running today.
Several expansions have been released, but its aging game engine and graphics make it very outdated compared to competitive, new massively multiplayer games. Since the release of Ultima Online: Age of Shadows expansion, many veteran players have all but removed themselves from the game to either try new MMORPGs, free shards (((( Mog : thats what im talkin about )))) , or quit entirely.
Ultima Online was originally intended to ship with artwork depicting human children. This artwork appeared in the beta version, but was removed before the final version was released over concerns that the game might not get acceptable ratings if players found ways to abuse the children, even though they had no fighting animations. (((( Mog : i like this one because they are full of crap, because those child animations were in 2d all the way up to age of renessance they were not elliminated after the beta ))))
Technically-inclined fans of Ultima Online have reverse-engineered the game to produce emulators of the original game servers. This emulation is legal, and EA is aware of its existence, although in certain countries the authors of these emulators are considered to have violated their software license by reverse-engineering the game, and may be banned from the official UO servers as a result (((( Mog: thats kind of a reward, no? ))))
(((( Mog: there was a time when ultima online was
www.uo.com then it changed to
www.owo.com and now its back to
www.uo.com, im assuming that had somthing to do with all of this but i cant say forsure. )))
The company was founded in 1983 by brothers Robert and Richard Garriott ("Lord British"), their father Owen and Chuck "Chuckles" Bueche after Richard had terminated his contract with Sierra On-Line to publish the third part in Richard's Ultima series, Exodus: Ultima III.
Origin produced many successful games including the Ultima Series, Wing Commander Series, Strike Commander, Crusader: No Remorse, System Shock, and Wings of Glory.
In September 1992 Electronic Arts acquired the company.
In 1997, they released one of the earliest and most successful graphical Massively Multiplayer Online Role-Playing Games: Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, EA cancelled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. (((( Mog: ya see the original guy was pissed off at EA for being mentally challenged and left ))))
In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later cancelled. In February of 2004, the studio was disbanded by Electronic Arts.
(((( Mog: im really not liking EA games ))))
Richard Garriott creator of Ultima, founder of Origin. Later founded Destination Games later acquired by NC Soft.
(((( Mog: well maybe theres hope yet ))))
(((( Mog: I do remember though Prior to EA games Infussion of video game aids on origin systems, the advertisment at the start of UO was Origin systems "we create worlds" then of course EA games spunked there EA games challenge everything crap on it later. it was when UO went 3d from memory anyway. besides you know EA is just screwing around with ultima i mean the addition of the sex sounds is enough.. you know there just messing around.. thats about it for what info i can find. feel free to look more up if you need it))))