Server Freeze (99% CPU use) - Runuo 1.0RC0
Hello,
In Version RunUO 1.0, in normal running, the server uses only 2% of CPU. In Beta36, use between 40-60%
I have a problem with Shard freezing in Beta 36, and this problem persists in RunUO 1.0RC0. I dont have idea why I can monitor the system, to find the this problem. This is a mistery yet! :-/
Well... Today I Will Use all Scripts in default configuration (in exception of PlayerMobile, because 3 new values, but this dont cause this problem, i think...)
Why can I "monitor" why runuo process is running when the shard freeze ?
IMPORTANT: No crashes, No Memory limit, No CPU limit. The shard dont have any limitations of hardware, but I dont know how find or where I need to look for obtain more information about this problem.
Anyone can help ?
Hello,
In Version RunUO 1.0, in normal running, the server uses only 2% of CPU. In Beta36, use between 40-60%
I have a problem with Shard freezing in Beta 36, and this problem persists in RunUO 1.0RC0. I dont have idea why I can monitor the system, to find the this problem. This is a mistery yet! :-/
Well... Today I Will Use all Scripts in default configuration (in exception of PlayerMobile, because 3 new values, but this dont cause this problem, i think...)
Why can I "monitor" why runuo process is running when the shard freeze ?
IMPORTANT: No crashes, No Memory limit, No CPU limit. The shard dont have any limitations of hardware, but I dont know how find or where I need to look for obtain more information about this problem.
Anyone can help ?