G
GoldDraco13
Guest
Sickness System Re-edited V1.9
Sickness System V1.9
Origonally scripted by: Morexton.
Vampirism Addition by: Tru.
Edited by: Tru, ViWinfii, GoldDraco13 and UOHades.
Additional Help by: David and Llyrwech.
As you can see this system is a compilation of many scriptors hard work, I want to make sure everyone knows it was a team effort here.
***The Package includes all fixes listed in this thread up to post #66***
Description
This system includes:
-Edited Distro PlayerMobile.cs and Food.cs (Marked Edits)
-Headache, Cold, Flu and Virus
-Cures for sickness's [GD13 added Vampire cure]
-Medic with SB of cure potions [GD13 added Vampire cure]
-Vampire Turn Sickness
-Vampire Orb [GD13 addition]
-Vampire Mobiles
-Edits for PlayerMobile.cs and Food.cs [GD13 lite editing]
-Vampire FEED and TURN Commands
-Infected Champ (Infected Daemon w/ sickness bones) [GD13 addition]
Change Log (If modified the new versions will be listed here):
***Added Emote script with Puke included, This is needed for the sickness system to work***
***Added new edited PlayerMobile.cs v1.7***
***Added Fixes to Infected Champ v1.7***
***Added typo fixes to v1.7 PlayerMobile.cs (June 30 12:00am mtn time)***
***Added edit fixes to v1.8 PlayerMobile.cs (July 1 3:00am mtn time)***
***Added fixes to v1.9 SicknessCurePotions.cs (July 3 5:00pm mtn time)***
For those with older systems, Just change this line in the VampTurnCure section of SicknessCurePotions.cs.
To:
Installation
You'll need to replace two scripts in your distro files....change the Playermobile and food.cs,
If you already have a custom playermobile then use the one included to compare and add edits...
there well marked...You'll also need to unzip the Infected Champ...the rest is plug and play.
Sickness System V1.9
Origonally scripted by: Morexton.
Vampirism Addition by: Tru.
Edited by: Tru, ViWinfii, GoldDraco13 and UOHades.
Additional Help by: David and Llyrwech.
As you can see this system is a compilation of many scriptors hard work, I want to make sure everyone knows it was a team effort here.
***The Package includes all fixes listed in this thread up to post #66***
Description
This system includes:
-Edited Distro PlayerMobile.cs and Food.cs (Marked Edits)
-Headache, Cold, Flu and Virus
-Cures for sickness's [GD13 added Vampire cure]
-Medic with SB of cure potions [GD13 added Vampire cure]
-Vampire Turn Sickness
-Vampire Orb [GD13 addition]
-Vampire Mobiles
-Edits for PlayerMobile.cs and Food.cs [GD13 lite editing]
-Vampire FEED and TURN Commands
-Infected Champ (Infected Daemon w/ sickness bones) [GD13 addition]
Change Log (If modified the new versions will be listed here):
***Added Emote script with Puke included, This is needed for the sickness system to work***
***Added new edited PlayerMobile.cs v1.7***
***Added Fixes to Infected Champ v1.7***
***Added typo fixes to v1.7 PlayerMobile.cs (June 30 12:00am mtn time)***
***Added edit fixes to v1.8 PlayerMobile.cs (July 1 3:00am mtn time)***
***Added fixes to v1.9 SicknessCurePotions.cs (July 3 5:00pm mtn time)***
For those with older systems, Just change this line in the VampTurnCure section of SicknessCurePotions.cs.
Code:
else
{
[COLOR=Red]pmfrom.Sick = false;[/COLOR]
pmfrom.SickContagious = false;
from.RevealingAction();
from.PlaySound( 0x2D6 );
from.AddToBackpack( new Bottle() );
from.FixedEffect( 0x373A, 10, 15 );
from.PlaySound( 0x1E0 );
if ( from.Body.IsHuman /*&& !from.Mounted*/ )
from.Animate( 34, 5, 1, true, false, 0 );
this.Delete();
}
To:
Code:
else
{
[COLOR=Blue]pmfrom.Sickness = Skickness.None;[/COLOR]
pmfrom.SickContagious = false;
from.RevealingAction();
from.PlaySound( 0x2D6 );
from.AddToBackpack( new Bottle() );
from.FixedEffect( 0x373A, 10, 15 );
from.PlaySound( 0x1E0 );
if ( from.Body.IsHuman /*&& !from.Mounted*/ )
from.Animate( 34, 5, 1, true, false, 0 );
this.Delete();
}
Installation
You'll need to replace two scripts in your distro files....change the Playermobile and food.cs,
If you already have a custom playermobile then use the one included to compare and add edits...
there well marked...You'll also need to unzip the Infected Champ...the rest is plug and play.