wooops, guess I spoke too soon on the error joke..
In game, I decided to test out a few commands.. I ran the command;
[ts set ClockTimeFormat with no variable.. I guess I was hoping it would give me the list of default preset formats.. cause I was too lazy to look at the script.. and shard crashed.. I guess from a null reference.
may happen too, (i will try) with other [ts set commands without the variable to go along with it.
Heres the report, in debug:
Code:
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.TimeSystem.System.SetVariable(String variableName, String variableValue, Boolean restart, Boolean append) in c:\..\..\..\..\Time System.cs:line 2977
at Server.TimeSystem.System.SetVariable(Mobile mobile, CommandEventArgs e, Boolean append) in c:\..\..\..\Time System.cs:line 1681
at Server.TimeSystem.System.TimeSystem_OnCommand(CommandEventArgs e) in c:\..\..\..\Time System.cs:line 696
at Server.Commands.Handle(Mobile from, String text)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) in c:\..\..\..\PlayerMobile.cs:line 1967
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)