Pyro-Tech said:i was editing mine to be a little different....it was currently in a darkest hour once i changed it...and it changed to night (as it should) and then it never went darkest hour again
and my thing was one hour ahead for some reason...which is what started the whole ordeal
Not a bad idea. I'll implement a NightSightDarkestHourAdjust similar to how MoonPhaseAdjust works.Pyro-Tech said:One idea on the nightsight issue...i know you said you had 3 options, off....darkest only, and always on....but mabey allowing an option like moonphases, where the nightsight can adjust it accordingly?? and if possible along with the other options? i dunno
cause i was thinking during darkest hour, nightsight hardly works....but at night, it works very well....may not be perfect daylight, but it works
seasons and weather coenciding would be great
When UseTimeZones is enabled, every m_TimeZoneXDivisor X is one game minute (i.e. by default m_TimeZoneXDivisor = 16 so every 16 X in game is one game minute. If your location is 48, 240, 0, then 48 / 16 = 3, so where you stand would be + 3 minutes from BaseTime.)Pyro-Tech said:and while your here....what is the timezone thing do?
Btw, the next version will include a constant variable called ForceScriptSettings, in which setting to true will force the system to only use the settings you specify in the script. The only things you will be able to adjust in game would be minute, hour, day, month, year, and current moon phase day.Aeolus said:I liked being able to change these features in the script. It took me awhile to figure out that you have to disable timezones in-game with commands. After figuring that out, and getting my clocks formatted, everything is working great. A gump system would DEFINITELY be helpful. I will be glad to see that release.
Morxeton said:When UseTimeZones is enabled, every m_TimeZoneXDivisor X is one game minute (i.e. by default m_TimeZoneXDivisor = 16 so every 16 X in game is one game minute. If your location is 48, 240, 0, then 48 / 16 = 3, so where you stand would be + 3 minutes from BaseTime.)
Very cool... I'm looking forward to the update. I'm also curious to see your weather system as I want to try to create a mobile (rain dragon) that causes rain within about a 20 tile radius of it, if it's engaged in combat it will cause stormy weather. Maybe you could give me some pointers on the script after the weather system is released.Btw, the next version will include a constant variable called ForceScriptSettings, in which setting to true will force the system to only use the settings you specify in the script. The only things you will be able to adjust in game would be minute, hour, day, month, year, and current moon phase day.
ice4624 said:When i type [time i get "PRESET#" how can i fix this please instant message me at
aim ice4624
yahoo djice_420
msn [email protected]
ICQ 301514451
since im always away from the forums
THank you
Morxeton said:You must have typed:
[TS SET TIMEFORMAT PRESET#
Which results in 'PRESET#' being shown. You need to replace # with a number from 1 to 6, or you can open Formatting.txt and see how to create your own custom formatting.
That's not a bad idea. However, that should be handled by a spawner system. I plan to have the new MegaSpawner System (currently in development) work well with the Time System. I will definately have this be possible.Lord_Shaka said:what about a html output to show the time in the webpage status ??
Is there a way to set a mobile to.. lets say.... only appear during FULL MOON ? just like a werewolf ?
BTW, the next version will have support for custom moons in addition to seasons, weather, etc...Morxeton said:That's not a bad idea. However, that should be handled by a spawner system. I plan to have the new MegaSpawner System (currently in development) work well with the Time System. I will definately have this be possible.
Morxeton said:BTW, the next version will have support for custom moons in addition to seasons, weather, etc...
I wish I could change the hue... Weather is handled by the client. The server sends a packet to the client telling it what weather to display on screen if any.Pyro-Tech said:hehe...hue the rain to make it look like it's raining fire....be great for a volcano on a custom map