UltimaOnline2009
Wanderer
Jeff;788469 said:That doesn't make any sense.
I will calculate them in top-down and then draw them, i mean like:
Jeff;788469 said:That doesn't make any sense.
UltimaOnline2009;788550 said:I will calculate them in top-down and then draw them, i mean like:
If you can't join 'em, beat 'em.
Aenima;788578 said:If you're ready to promote your work, let's see a working executable. You'll likely then find much more constructive feedback about it than if you paste a static screenshot of your work.
SiENcE;788596 said:100% ack.
I think what most people complain here is, that nearly every month a "newbie" comes into a freeshard or emu board and says, "hey i'm doing the ultimative UO client: gpl3, c#, fast, BumpMappingOcclusionDeferredShadingWhatSoEver...". And after a few month the project is canceled, because not time anymore or insufficient experience.
Thats why most people have sceptism about such statements. For my opinion they should focus on the core not graphics. But i've learned my lessons already ;-).
Ravenal;790222 said:What train wreck... Is it me or am I in another time and space universe?