I still don't get what's so wrong about designing a UO client that requires something with more power than the Voodoo 3 series graphics cards.
You can't play the new Asteroids games on a Tandy 1000, even though I remember playing one of them on my Tandy 1000. At some point, someone has to step in and say "Hey, this technology is ridiculously old. We've basically reached the limitation of what can be done in this engine. It's time to create a new engine, with better graphics, more pixel shader magic, and new technology boundaries."
I sincerely doubt a group of people who can create these nice effects would ever expect to run a client utilizing any of this on the same POS computers that were top of the line when UO launched.
Frankly all I ever wanted was an open source UO client, written in C#. I wanted to add new effects myself, but keep them in check. These guys are going a little overboard from what I would be doing, but it's their project. I'm only a hobbyist programmer and couldn't create anything like this in several years, that's assuming I had no other responsibilities in my life. So I'm really hoping this project at least comes to fruition. And if not this one, someone elses.