Owner_Ramses of RoK said:
Ok, you stated that I was reaching the cap of experience that any monster can give my player for my level. I killed slimes over and over with a spawner creating 250 a second. each time I gained the max amount of EXP I was allowed for my level. I did this all the way to lvl 50. Now should a slime give me max exp gains at lvl 45? Because the slime was doing just that. I am not sure if you have not noticed this but no matter what I killed at what level I received the maximum amount of EXP.
Im sorry but your a god damn liar. Even at level 15, Slime does not give the same experience as your cap. All slimes will give similar exp, but not your cap after a certain point. At level 45, no monster exists in the distro that could possibly max your cap. Its impossible.
Owner_Ramses of RoK said:
As for the Centaur thing. When I died then resurected I was then UNMOUNTED, the invisible ethereal did not come back upon resurection. I could not then remount to any ethereal or horse for that matter. Maybe you should read what I put...
I've confirmed this is a bug and its been fixed for the next release.
Owner_Ramses of RoK said:
I didnt say that your script was no good. I think it really is great. Its just how many shards out there want their players to be able to have 500 skill cap? Even OSI, the horrible people they are, realized that 700 atleast was needed. What I meant by picking any skill or stat a player wanted upon leveling was withing what skills they are allowed already by any race or class restrictions already in place. If you have a cap in a skill and try to raise it then nothing will happen.
*GASP* what the fuck did I just say about specialization points? yeakthx
Owner_Ramses of RoK said:
I wasnt sure if what you were getting at with this whole thing was to create something useful for the public or just for your shard and be nice and share it with all. However I htink there are still some major things you have over-looked especially in the gaining of exp.
The default races/classes are of my thinking. I don't have a shard. but thanks for ASSuming that. The entire system is fully customizable. Thats how I designed it. Once I get docs written for it players will be able to customize it to their heart's content.
Owner_Ramses of RoK said:
I am not trying to make you look or feel bad here, just stating how I myself feel. And as I said before GREAT JOB TheOutkastDev
You can't make me feel bad. I know that a lot of people here couldn't write such a complex system that is as customizable as mine. And you really can't make me look bad either by trying to point out flaws that are non existent. When I make submissions, they are great, well-written, and very popular systems that enhance any shard. Spellcrafting, Cleric Spells, Kill Task system, The original dovPlayerMobile used in Tru's combination script.
Anyways, I really don't care about your opinion or anyone elses for that matter. I want bugs, and bugs only.
If you don't like mine, go build ur own from scratch.