This is why I dislike AoS:
Crap loot.
A warrior dosn't really get the good gold they used to.
and sometimes you would get a regular piece of armor off like a dragon, but now you kill a dragon and you get that sword with 3% damage increase 1% hit chance increase and 500 gold. I mean before you could at least expect a might weapon.
The bonuses:
Yes, spell channeling made my archer mage fun to play, but a guy who can cast xplo ebolt while hitting u with his 50% dmg icnrease spear isn't what i call fun.
Faster casting / Faster recovery
For fucks sake, don't change the old times and leave them out. when someone can xplo mb ebolt in the time it takes someone without to cast xplo, it's NOT fun.
Hit change increase:
Self explainitory.. The dexxer hits you enuf you don't need to be hit 60% more. (wep/shield/ring/bracelet)
The insane damage increases:
Vanq = awesome. That's cool.
Now, a Vanq (35%) dosn't go for more than 2k.
Luck: Ok, the tamer gets even MORE stuff? I don't like it.
The NEED for items:
Remember when the countless hours you spent GMing magic resist was enough to stay alive? I do. Now, if you have GM resist, you will resist poison once in a blue moon. That's not cool.
Remember when nobody would go pvp with a vanq spear cuz it would cost them 50-100k? Well now, since there's insurance, you can expect that 50% dmg increase spear in your ass, asap please.
Remember when a warrior didn't need 30-60 intel. ?
Remember when mage battles were more skill? (let's not get all rowdy about con, most people didn't play mages when they had 33bps aol connection and PvP) Now winning against xxxl33tr0x0rxxx is more like, I spent another 10 hours at the champ spawn getting my 120 magery eval scrolls. or I spent another 24 million on powerscrolls! HEHEHEHEH!
Yeah..Like, warrior battles too. When you have 100 of your favorite skill and your enemy has 120, the chance they hit you is 30% higher than you hitting them. And look, a lot of you probably don't know htis, but from the time AoS went live to Pub18, the harrower's tenticles didn't do damage. So there were so many above GM guys that just went afk at that harrower.. Hell, my friend went 100-120 (anatomy/swords/tactics) in 3 days. Ok enough with that.
Skill gain.
Anything but warrior skills are crazy easy. Let's not get into that one, cuz I'm sure you dont want to know how great macroing is.
Back to items..
a dull copper runic (they go for liek 20k) could give you such an edge that you can win against any guy using gm armor/weps.
Powerscrolls:
Add AoS without powerscrolls, honestly, not half as bad. Powerscrolls RUINED UO. Maybe if there was a champion spawn like once a week then it wouldnt be so out of control, but there is guys with all their skills 120'd and that just own you cuz they can afford to do champ spawns 24/7 or to buy the scrolls. Things I think should have powerscrolls: Animal taming, animal lore, blacksmithy, tailoring, alchemy, tinkering, carpentry, inscribe, and fletching. (I know some of these aren't in OSI but they should get powerscrolls!) Anything PvP oriented, is terrible because it gives people such an edge, it's unfun.
Insurance:
I think it's good for aos, but any other releas,e it would be terrible.
Warrior Moves:
Bad move OSI! The way you had it before was good.
Like stun punches and disarm, they were good like they were, but why the hell would you stun for 30 mana when you can paralyze for like 9?
Now what I do like in previous releases:
I started June 2000 (UO:R) for real. I played when the game came out and I didn't like it cuz I couldn't kill a few zombies without being ganked by some l33t d00d and his cr3w.
But UO:R was great. I don't think mages owned warriors that badly. I mean if you were smart you would take your armor off to fight a mage, and carry a few potions for when he/she poisoned you. If you were stupid, then yes of course that mage with gm wrestling is going to smoke you.
Honestly, I think fencing is really unfair. The weapons do a lot of damage and are soo fast.
If I forgot anything, it's really late here. Har har..
The goth has spoken.