I'm not sure what you are referring to as a bug.okyzan said:today in my shard an annoying bug apperead .two people in luna [challenge themselves in jhelom pit.when the challence ends the dead person and his body teleported to the luna again.the guy res himself from the healer and go this his corpse but he died again automaticly.and everybody looted him (in luna)..
whats that can be arte
okyzan said:yes,what are the new features will be?and arte how can i make the leaderboard to save to the c:/Inetpub/wwwroot directory?
private static TimeSpan m_LeaderboardSaveInterval = TimeSpan.FromMinutes(15); // default time interval between leaderboard saves
private static string m_LeaderboardSaveDirectory = "Leaderboard"; // default directory for saving leaderboard xml information
private static int m_LeaderboardSaveRanks = 20; // number of ranked players to save to the leaderboard. 0 means save all players.
ArteGordon said:I'm not sure what you are referring to as a bug.
Something must have killed him after he got ressed. There is nothing in the system that could kill a player automatically if that is what you are referring to as a possible bug.
I would get more details.
okyzan said:but i said in luna.he just killed automaticly after the res.in luna nobody can attack cause of the safe zone
and the other question is
can i specify the directory like that?
private static TimeSpan m_LeaderboardSaveInterval = TimeSpan.FromMinutes(15); // default time interval between leaderboard saves
private static string m_LeaderboardSaveDirectory = "c:/inetpub/wwwroot/leaderboard"; // default directory for saving leaderboard xml information
private static int m_LeaderboardSaveRanks = 20; // number of ranked players to save to the leaderboard. 0 means save all players.
okyzan said:private static string m_LeaderboardSaveDirectory = "c:/inetpub/wwwroot/leaderboard"; // default directory for saving
is this format true?
okyzan said:i use the command [leaderboardsave
but it always say its off
and no data stores in the folder that i specified
- added the "[LeaderboardSave [filename [minutes [nentries]]][off]" command that can be run by administrators to enable/disable the periodic saving of xml leaderboard information to the specified file (thanks to stormwolff for the idea). Once turned on, it will continue to save the updated leaderboard at regular intervals. The number of ranked players to be saved can optionally be specified (default is 20). Setting this to zero saves all players. Leaderboard saving is off by default.
okyzan said:i want to save it html
so
is this true?
[LeaderboardSave [events.html [20 [i dont know whats nentries]]][on]
The number of ranked players to be saved can optionally be specified (default is 20).
okyzan said:ok it saved but no data saved in my C:\Inetpub\wwwroot folder
okyzan said:oke this works well artegordon thanks alot
my final question is in your first topic msg you list the rules for the games
but there are no rules for the team ones
can you list the rules for the team games?
- added the new Team LMS challenge game.
This supports any combination of team numbers and sizes, such as 2 vs 2, or 4 vs 3, or 2 vs 3 vs 10, etc.
The game organizer makes team assignments for each participant.
The rules are the same as regular LMS with the last team with remaining players being the winner.
The purse is divided equally among winning team members.
Players assigned to teams will have their NameHue changed to their team color for the duration of the game.
- added the new Team Deathmatch challenge game.
This supports any combination of team numbers and sizes.
The rules are the same as regular Deathmatch with the team with the highest score being the winner.