Where did I state "it's a feature"? I simply stated not all server's may want the code you posted where a player can't hide while digging? I stated "its not bug"
You didn't, it was implied. The only one who can decide is Hammerhand, which is who my comments are directed at seeing that he is the one upgrading the system and it's up to him to decide what is and what isn't intended with his system. I am merely giving feedback from my testing of his system, and pointers on how to make it better.
I can invis while digging.....probably hide too, I'm just use to using invis. Once the chest starts coming up you can invis. Or has this been changed recently on OSI shards?
You can't hide, you never could.. Even with casting invis, and no matter what time you try it while digging up the chest .. hiding/casting/walking all stop the action. So long as the chest isn't 100% pulled up, it goes away completely.
You can test it if you'd like, but I have done so already. There are very few systems in UO that allow you to profit while completely hidden. That takes all of the risk out of the reward.
Anyways, good system Hammerhand.
I'll be checking out more of yours.